RoleplayNPCs
Valheim residents with professions, home/work/social areas, relationships, distinct English/Russian dialogue, host recovery archives and daily tavern service. Playtest build.RoleplayNPCs
Give your Valheim settlement a daily life. Create residents with their own homes, work, conversations and relationships.
Playtest build: movement, animations and multiplayer are still being refined.
Features
- Daily routines: work, sleep, meals, baths, sheltered breaks and optional social hours.
- Professions: Trader, Blacksmith, Tavernkeeper, Fisherman, Patron, Harlot and Skald.
- Resident personalities: persistent traits, moods, friendships, rivalries and spouse bonds influence dialogue.
- Settlement life: daily shops, tavern table service, fishing and resource upkeep using eligible stored supplies.
- Customization: names, appearance, cosmetic outfits, areas and schedules through the Settlement Charter.
- English and Russian dialogue, with optional server-side text overrides.
Residents are civilians. Their equipment and work gestures are cosmetic; routines operate in loaded areas.
Getting started
- Install BepInExPack Valheim and RoleplayNPCs through your mod manager. For a local build in Gale, import the release ZIP; for manual installation, put the DLL in
BepInEx/plugins/RoleplayNPCs/. - Use the same mod version on the server and every client. Close Valheim before updating and keep world backups.
- As host/server administrator, craft a Settlement Charter with 2 Leather scraps + 1 Coal. Open it from your inventory or hotbar.
- Summon a resident and assign a home. Add a profession/workplace, bed and social area as needed. The journal also manages hours, appearance and outfits.
Interact with residents for conversation and available profession services. Most setup is handled by the journal; console commands are optional.
At home, any NPC spouse can occasionally offer a free simple cooked meal to a hungry seated partner with a clear raised dining surface. No storage is required or consumed. Each NPC can give at most one meal per world day; a player must have a free food slot and receive food they are not already eating. Kitchen and bath preferences are optional; automatic discovery works without them.
Ask an awake Skald to perform for 5 coins, once per day. Payment is taken immediately, then they walk to their stage; an unsuccessful start is refunded. Listen nearby for at least a minute of the completed performance to gain 20 minutes of Inspiration: x1.5 / x1.75 / x2 skill learning, based on their mood. Two bilingual songs use a lyre and acoustic music; three stories keep Valheim's music playing. The stage is used only for requested performances.
Good mood improves stock and extends Harlot visits' Rested bonus. Trader and tavernkeeper better-stock requests cost 100 coins for the next day; goods stay within boss progression. Spouses receive shop stock free.
Useful admin commands
Aim at a resident, or add their name after the command.
| Command | Purpose |
|---|---|
rpnpc_audit [name] |
Check routes, setup and activity problems, including the last rejected dry-route sample. |
rpnpc_dialogue_debug [name] |
Inspect mood, trait and dialogue choices. |
rpnpc_rescue [name] |
Bring an eligible nearby resident to safe floor beside you. |
rpnpc_debug |
Toggle the local movement overlay. |
Settings and help
General settings are in the BepInEx config. Resident assignments are saved in the world. Built-in dialogue works without configuration; custom text is optional.
The download includes NPC_BEHAVIOUR.md for detailed rules and commands, and README-dialogue.md for editing conversations.
Host recovery archives are stored in BepInEx/config/RoleplayNPCs/archives/. Copy them separately when moving a world to another profile or server; keep normal world backups too.
For bug reports, include the mod version, host/client role, resident's intended activity and the relevant BepInEx/LogOutput.log excerpt.
