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Forsaken Shrines

Alpha — Version 0.8.2 This should be considered an early release version of this mod. It seems to be working but you might encounter issues. Recipes, placement rules, and balance are subject to change. I wanted to make it available for people to use and also to get feedback. If you're using it without issue let me know; that feedback will help me confirm it's working and promote it to v1.0.0. Join my discord server to ask questions, provide feedback, or report issues.

Build a shrine to each Forsaken boss you have defeated, then mount that boss's trophy on it to channel the guardian power remotely — no return trip to the world-center altar required for activation.

Each shrine is a remote access point that channels the Forsaken Power through the earth from the original sacrificial stones. The boss's trophy must be mounted in both places for the channel to work.


Features

  • Seven buildable shrines, one for each Forsaken boss (Eikthyr through Fader)
  • Each shrine is unlocked when the corresponding boss is defeated
  • Placed with the Hammer, in the same build tab as the vanilla stone (Stonecutter) pieces; requires a nearby Stonecutter
  • Shrines must be built on natural terrain and have open sky above them (no roof, no indoor placement)

Shrines and Build Costs

Stone, Chain, and Iron are returned if the shrine is demolished. The trophies listed below are consumed at build time. The main boss trophy is not in the build recipe — it is consumed separately when you mount it on the placed shrine.

Shrine Stone Chain Iron Trophy 1 Trophy 2
Eikthyr 20 2 2 2 Bear 5 Deer
Elder 30 2 2 1 Brenna 4 Troll
Bonemass 40 3 2 2 Wraith 4 Abomination
Moder 50 3 2 1 Geirrhafa 2 Fenring
Yagluth 60 3 2 1 Zil 1 Thungr
Queen 70 5 2 3 G'jall 5 Seeker Soldier
Fader 60 5 2 2 Fallen Valkyrie 2 Charred Warlock

Brenna, Geirrhafa, Zil, and Thungr are mini-bosses from Hildir's Request dungeons (Smouldering Tomb, Whispering Caves, and Sealed Tower respectively).


Placement Rules

Shrines enforce two hard placement requirements:

Natural terrain only — no player-placed floor, platform, or foundation may be beneath the shrine. Shrines must be built directly on the ground.

Open sky required — the shrine cannot be placed indoors or under a roof. It must be exposed to the sky.

Both rules can be toggled off by a server admin in the configuration file.

Violating either condition blocks placement and shows a message explaining why.


Configuration

All settings except Mod Enabled are server-synced — the server's values override clients.

The config file is created at BepInEx/config/DeathMonger.ForsakenShrines.cfg on first run.

[General]

  • Mod Enabled (default: true) — master switch. Set to false to turn the mod off without removing the DLL: no shrine pieces, no placement rules, no Harmony patches. Not server-synced. Takes effect on the next game launch; shrines already placed in the world are hidden until you re-enable it.

[Placement]

  • RequireNaturalTerrain (default: true) — require natural ground beneath the shrine
  • RequireSkyExposure (default: true) — require open sky above the shrine

[Recipe.shrine_*] — one section per shrine, one entry per ingredient. Set any amount to 0 to remove that ingredient from the recipe.


Requirements


Compatibility

  • Multiplayer compatible — uses ServerSync
  • Should be compatible with most other mods; no vanilla systems are permanently altered
  • Shrines are build pieces; they persist through world saves and game restarts
  • Built against Valheim 1.0.7 and Jotunn 2.30.0. Jotunn is used only to look up and clone vanilla prefabs; the mod does not use Jotunn's PieceManager, so it also runs on Jotunn 2.29.2

Notes

  • The Stonecutter must be within range when building. You do not need it nearby after the shrine is placed.

Troubleshooting

You want the mod out of the picture quickly: set Mod Enabled = false in BepInEx/config/DeathMonger.ForsakenShrines.cfg and restart the game. Placed shrines stay in the world save and reappear when you re-enable it.

Camera spins on login and your character is stuck in the wake-up pose: on Valheim 1.0 with Jotunn 2.29.2 or older, this happens when any installed mod registers build pieces through Jotunn's PieceManager. Forsaken Shrines 0.8.1 did this; 0.8.2 no longer does. If it still happens with 0.8.2, another mod in your list is the trigger, and updating Jotunn to 2.30.0 or newer fixes it.


Console Commands

For testing or admin use. Requires devcommands to be active. Both commands aggregate items across all seven shrines so each item type is granted in a single batch:

  • ShrineSpawnAll — adds every material needed to build all seven shrines (Stone, Chain, Iron, plus all the creature and sub-boss trophies in the recipes).
  • ShrineSpawnTrophies — adds only the trophy items needed across all shrines (skips Stone, Chain, Iron). Useful when you already have the bulk materials but need the rare drops.

Neither command grants the boss's main trophy — that's a separate post-build mount step (see above), and you have to earn it by killing the boss.

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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro