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ForsakenShrines
Build shrines to the Forsaken bosses. Each shrine remotely channels its boss's guardian power once you mount the boss's trophy on it, to switch forsaken powers without having to return to the sacrificial stones at the world center.
| Last updated | 8 hours ago |
| Total downloads | 5 |
| Total rating | 0 |
| Categories | Mods Crafting Server-side Utility Building AI Generated |
| Dependency string | DeathMonger-ForsakenShrines-0.8.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.23.1README
Forsaken Shrines
Alpha — Version 0.8.0 This should be considered an early release version of this mod. It seems to be working but you might encounter issues. Recipes, placement rules, and balance are subject to change. I wanted to make it available for people to use and also to get feedback. If you're using it without issue let me know; that feedback will help me confirm it's working and promote it to v1.0.0. Join my discord server to ask questions, provide feedback, or report issues.
Build a shrine to each Forsaken boss you have defeated, then mount that boss's trophy on it to channel the guardian power remotely — no return trip to the world-center altar required for activation.
Each shrine is a remote access point that channels the Forsaken Power through the earth from the original sacrificial stones. The boss's trophy must be mounted in both places for the channel to work.
Features
- Seven buildable shrines, one for each Forsaken boss (Eikthyr through Fader)
- Each shrine is unlocked when the corresponding boss is defeated
- Placed with the Hammer under the Forsaken Shrines category; requires a nearby Stonecutter
- Shrines must be built on natural terrain and have open sky above them (no roof, no indoor placement)
Shrines and Build Costs
Stone, Chain, and Iron are returned if the shrine is demolished. The trophies listed below are consumed at build time. The main boss trophy is not in the build recipe — it is consumed separately when you mount it on the placed shrine.
| Shrine | Stone | Chain | Iron | Trophy 1 | Trophy 2 |
|---|---|---|---|---|---|
| Eikthyr | 20 | 2 | 2 | 2 Bear | 5 Deer |
| Elder | 30 | 2 | 2 | 1 Brenna | 4 Troll |
| Bonemass | 40 | 3 | 2 | 4 Wraith | 4 Abomination |
| Moder | 50 | 3 | 2 | 1 Geirrhafa | 2 Fenring |
| Yagluth | 60 | 3 | 2 | 1 Zil | 1 Thungr |
| Queen | 70 | 5 | 2 | 3 G'jall | 5 Seeker Soldier |
| Fader | 60 | 5 | 2 | 2 Fallen Valkyrie | 2 Charred Warlock |
Brenna, Geirrhafa, Zil, and Thungr are mini-bosses from Hildir's Request dungeons (Smouldering Tomb, Whispering Caves, and Sealed Tower respectively).
Placement Rules
Shrines enforce two hard placement requirements:
Natural terrain only — no player-placed floor, platform, or foundation may be beneath the shrine. Shrines must be built directly on the ground.
Open sky required — the shrine cannot be placed indoors or under a roof. It must be exposed to the sky.
Both rules can be toggled off by a server admin in the configuration file.
Violating either condition blocks placement and shows a message explaining why.
Configuration
All settings are server-synced — the server's values override clients.
The config file is created at BepInEx/config/DeathMonger.ForsakenShrines.cfg on first run.
[Placement]
RequireNaturalTerrain(default: true) — require natural ground beneath the shrineRequireSkyExposure(default: true) — require open sky above the shrine
[Recipe.shrine_*] — one section per shrine, one entry per ingredient. Set any amount to 0 to remove that ingredient from the recipe.
Requirements
Compatibility
- Multiplayer compatible — uses ServerSync
- Should be compatible with most other mods; no vanilla systems are permanently altered
- Shrines are build pieces; they persist through world saves and game restarts
Notes
- The Stonecutter must be within range when building. You do not need it nearby after the shrine is placed.
Console Commands
For testing or admin use. Requires devcommands to be active. Both commands aggregate items across all seven shrines so each item type is granted in a single batch:
ShrineSpawnAll— adds every material needed to build all seven shrines (Stone, Chain, Iron, plus all the creature and sub-boss trophies in the recipes).ShrineSpawnTrophies— adds only the trophy items needed across all shrines (skips Stone, Chain, Iron). Useful when you already have the bulk materials but need the rare drops.
Neither command grants the boss's main trophy — that's a separate post-build mount step (see above), and you have to earn it by killing the boss.