GrabMaterials
Grab materials from nearby chests needed to build things out in the world, e.g. grab materials for a workbench, for portal, for a longship, for exploring (workbench, and portal), etc.Changelog
2.0.0 — 2026-09-09
Now published under DeathMonger
- Grab Materials moved from the
MojoRyzenteam toDeathMonger. The old listing is deprecated; uninstall it if you have it. The plugin ID (DeathMonger.GrabMaterialsMod) and config file are unchanged, so settings carry over.
Valheim 1.0
- Rebuilt against Valheim 1.0.7 (Unity 6). Pre-1.0 builds fail at load with
MissingMethodException: Terminal.ConsoleCommandon the new game; this build fixes that. - Dependencies bumped to BepInExPack 5.4.2350 and Jotunn 2.30.0.
Grab Delta
- New "Grab Delta (default)" client config (on by default) drives every grab unless a pack overrides it.
- Per-pack Grab Delta is now a tri-state: Use Global / On / Off (default Use Global). This replaces the old per-pack true/false setting; existing packs fall back to Use Global.
- Cross-grab ledger: back-to-back delta grabs (e.g.
/g cartthen/g explore) no longer double-count the same inventory. Clears after 30 seconds of inactivity (configurable);/grabresetclears it manually.
Panels
/listpacksnow opens an in-game panel (Edit | Name | Hotkey | Delta | Items). Click a row to trigger that pack.- In-game pack editor: click the pencil on a pack row to edit its name, items, and delta without leaving the game.
- Pack HUD: a small on-screen list of your grab packs and their hotkeys, like AzuExtendedPlayerInventory's quick-slot labels, so you never have to remember what is on Shift+K vs Ctrl+K. Packs with no items are left out. Toggle with O (configurable); corner and offsets under the new "Pack HUD" config section.
- The pack HUD hides packs that need a material you have never held, so Karve and Longship packs stay out of the way until you have handled nails; switch off with "Hide Undiscovered Packs".
- The materials panel now includes items queued in kilns, smelters, and refineries, marked "(N in kiln)" and similar.
Hotkeys
- Default pack keys moved from G / Y / U to K / L / ; (same Shift, Ctrl and Alt modifiers) because Valheim 1.0 opens its new radial menu on G and ignores modifiers. Existing configs keep their keys; if yours are still on G, rebind the packs or the radial so both do not fire together.
Grabbing
- Run-again override: repeating a grab that failed on a shortage within 30 seconds grabs whatever is available.
Other
- Log output now attributes to
[Grab Materials]instead of[Unity Log]. - The Distance HUD now defaults to off.
- Editing the .cfg file while the game is running now takes effect immediately, including pack hotkeys; previously the file was only read at startup and could be overwritten by the in-game values.


