Valheim
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Latest version
2.0.0
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Changelog

2.0.0 — 2026-09-09

Now published under DeathMonger

  • Grab Materials moved from the MojoRyzen team to DeathMonger. The old listing is deprecated; uninstall it if you have it. The plugin ID (DeathMonger.GrabMaterialsMod) and config file are unchanged, so settings carry over.

Valheim 1.0

  • Rebuilt against Valheim 1.0.7 (Unity 6). Pre-1.0 builds fail at load with MissingMethodException: Terminal.ConsoleCommand on the new game; this build fixes that.
  • Dependencies bumped to BepInExPack 5.4.2350 and Jotunn 2.30.0.

Grab Delta

  • New "Grab Delta (default)" client config (on by default) drives every grab unless a pack overrides it.
  • Per-pack Grab Delta is now a tri-state: Use Global / On / Off (default Use Global). This replaces the old per-pack true/false setting; existing packs fall back to Use Global.
  • Cross-grab ledger: back-to-back delta grabs (e.g. /g cart then /g explore) no longer double-count the same inventory. Clears after 30 seconds of inactivity (configurable); /grabreset clears it manually.

Panels

  • /listpacks now opens an in-game panel (Edit | Name | Hotkey | Delta | Items). Click a row to trigger that pack.
  • In-game pack editor: click the pencil on a pack row to edit its name, items, and delta without leaving the game.
  • Pack HUD: a small on-screen list of your grab packs and their hotkeys, like AzuExtendedPlayerInventory's quick-slot labels, so you never have to remember what is on Shift+K vs Ctrl+K. Packs with no items are left out. Toggle with O (configurable); corner and offsets under the new "Pack HUD" config section.
  • The pack HUD hides packs that need a material you have never held, so Karve and Longship packs stay out of the way until you have handled nails; switch off with "Hide Undiscovered Packs".
  • The materials panel now includes items queued in kilns, smelters, and refineries, marked "(N in kiln)" and similar.

Hotkeys

  • Default pack keys moved from G / Y / U to K / L / ; (same Shift, Ctrl and Alt modifiers) because Valheim 1.0 opens its new radial menu on G and ignores modifiers. Existing configs keep their keys; if yours are still on G, rebind the packs or the radial so both do not fire together.

Grabbing

  • Run-again override: repeating a grab that failed on a shortage within 30 seconds grabs whatever is available.

Other

  • Log output now attributes to [Grab Materials] instead of [Unity Log].
  • The Distance HUD now defaults to off.
  • Editing the .cfg file while the game is running now takes effect immediately, including pack hotkeys; previously the file was only read at startup and could be overwritten by the in-game values.
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