Valheim
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BetrValheim

Found a bug or have a wish? Message me on Discord: dezzycode

Item drawers that hold 10000 and show it, crafting straight out of your chests, stations that feed themselves, up to three extra inventory pages, an equipment page with quick, food and ammunition slots, quick stack and restock, bee boxes that grow into hives, a portal network your tamed animals follow you through, map markers set with one key, see-through sails and mist, multi craft, production timers, auto repair, a trash bin and Quick Connect to your server — all of it in one window on F11, every key your own, synced from the server, in any language.

Made by DezzyCode.


At a glance

Item drawers 10000 of one kind each, in twelve looks, with the count on the front
Craft from storage Chests and drawers in reach count as if they were in your backpack
Multi craft Craft a recipe as often as you like in one go, or press Max
Crafting search A search field over the recipe list of every station
Auto repair A crafting station repairs everything you carry, in one click - at any station, if the server allows
Feeding trough Three slots of animal food; tame animals nearby eat from it when hungry
Bee boxes Build them empty, put queens in, stack four into a hive that makes five times the honey
Stations feed themselves Smelters, kilns, fires, cooking stations and more get fuel and material
Lazy cooking Done food drops out of cooking stations and ovens before it can burn, if the server switches it on
Production timers Time left on smelters, fermenters, cooking stations, ovens and beehives
Storage tidies up Loose items go into the chest that already holds that kind
Up to three extra pages 8×5 each, under your inventory or where you like, weightless unless you set otherwise
Equipment page Named slots for armour, four utilities, food, ammo, keys and quick slots, each with a key of your choice
BetrValheim Slots Quick slots, food and ammunition beside your health bar, placed where you like
BetrValheim HUD Health, eitr and stamina, the forsaken power, food and your slots in one corner, if you switch it on
Quick stack and restock One key stores what you carry nearby, another tops up ammo and food
Pack and sort Push the pages together or sort them by name, in one click
Trash bin Drop a stack on it and it is gone
Portal network Walk into a portal and pick any other portal on the map
Map markers One key marks where you stand, named after what you look at, listed beside the large map
Animals come along Tamed animals that follow you go through the portal with you
Quick Connect Back to your last server in one click, password remembered
Compass A compass line at the top, with your markers on it if you like
Minimap clock Day and in-game time in the corner of the minimap
See-through sails and mist Sails and the Mistlands mist from solid to invisible, on your screen
Hide your helmet Your helmet out of sight, hair and beard back, its protection kept
Own loading screen A picture of its own while the world loads and while you wait to respawn
One window, server synced Everything on F11, with a search; what changes the game comes from the server
Your keys Every key set in F11: click it and press the new one, alone or with Ctrl, Shift or Alt
Any language English and German built in, Russian included, more by adding a file

Drawers

A wall of item drawers, each showing what it holds and how much

A drawer holds one kind of item, ten thousand of them, and says so on its front: the icon and the count, readable from across the room. A wall of them is a warehouse you can search with your eyes instead of opening thirty chests.

Use an item from your hotbar on an empty drawer and that is what it holds from then on. After that you never open it:

Input Effect
Use Take a stack
Ctrl + use Take one
Shift + use Store everything of that kind you carry
Ctrl + use on an empty drawer Release it for another kind

Ctrl and Shift are only where they start: under Collect in F11 either can be Ctrl, Shift or Alt, left or right hand.

A drawer keeps its kind even when it runs empty, so your coal drawer stays the coal drawer while you are out of coal. What you take out goes onto your extra inventory pages first - or into your inventory first, if you switched on Inventory before extra pages. Drawers snap to each other corner to corner; hold the game's alternative placement key to set one freely. Tear one down and everything in it lands at your feet.

There are twelve looks, one for every land you pass through:

Drawer Built from
Meadows Wood 10 wood, at a workbench
Black Forest Wood 10 fine wood, at a workbench
Swamp Wood 10 elder bark, at a workbench
Darkwood 10 fine wood and 2 coal, at a workbench
Mossy Stone 10 stone and 4 wood, at a stonecutter
Mountain Stone 10 stone and 2 obsidian
Plains Stone 10 stone and 2 tar
Mistlands Stone 10 black marble
Deep North Stone 10 stone and 2 crystal
Ashlands Stone 10 grausten
Black Marble 10 black marble
Iron 10 stone and 4 iron

The look is a choice, not a reward — every drawer holds the same, whatever it is made of. And a drawer counts as storage everywhere else in this mod: you craft out of it, your stations feed from it, and loose items can be collected into it.


Crafting out of what is around you

Building, crafting and upgrading reach into the chests and drawers near you as if their contents were in your backpack. The crafting menu shows what a recipe needs and what you have — 10/2000 — and takes the cost from wherever it actually lies: your inventory first, then your extra pages, then the storage around you. Loose items on the ground count too, once you allow it.

Instead of clicking the same recipe twenty times, say how many you want, or press Max. The window tells you how many you can make with what is in reach.

Late in the game the recipe lists grow long. A search field sits over the list of every workbench and station: type a few letters and only the items whose name contains them stay. Close the inventory and the list is whole again.

And a crafting station repairs everything you carry, in one click, without picking each piece. In the game a piece is only repaired at the station it is made at, and from the level its recipe needs; with Repair anything at any station - off until the server switches it on - every station repairs every piece.


Stations that feed themselves

Smelters, charcoal kilns, blast furnaces, eitr refineries, windmills, spinning wheels, cooking stations, ovens, frost foundries, fermenters, campfires, hearths, torches, braziers and bonfires take fuel and raw material out of the storage around them while you are nearby. Every type can be switched on or off on its own, so the smelters can run themselves while the campfires stay yours. A station is only fed when the game would let you fill it by hand: a fermenter needs its roof and cover, a cooking rack its fire.

Look at a smelter, fermenter, cooking station, oven, beehive or bee box and the time it still needs stands in the hover text.

With Lazy cooking, off until the server switches it on, food that is done drops out of cooking stations and ovens by itself, the way it does when you take it with E - so nothing burns while you are away. Stations that cannot burn food stay as they are.

There is also a collector, off until you want it: loose items near a chest go into that chest — but only of a kind it already holds. A chest with wood in it collects wood, an empty chest collects nothing, and your ore chest never fills up with berries. You sorted it once; it stays sorted.


More inventory, and a place for your gear

The extra pages, the equipment page and multi craft, all open at once

Up to three pages of 8×5 open under your inventory whenever it does. They are part of your inventory, not a chest you have to fetch, and they behave exactly like it: what you pick up lands there first, and in your backpack only once they are full - or the other way round, if you switch on Inventory before extra pages. Nothing on them weighs anything - unless the server sets how much, from 0 to 100 % of the game's own weight. The mouse wheel or the numbers beside them switch pages; open a chest and it takes the same place with its own tab, so the window never runs off the screen. Switch on the Fold button under Inventory in F11, and a − at the top of the rail folds the pages away when you want the room, + or any page button brings them back - what lies on them still counts all the same.

What lies on those pages is yours in every way. It counts when you craft, it holds ore back at a portal, and it goes into your grave when you die. Items from a mod you switched off are kept safe and come back with it.

Pack and A-Z, on the rail below the page buttons, tidy the pages in one click: Pack pours part stacks together and pushes everything forward from the first slot, A-Z does the same in order of name.

The server sets how many pages there are, one to three, and switches the pages and the equipment page on and off each on its own. Whatever lies on a part that is switched off, or on a page taken away, moves into your inventory - onto the remaining pages first - as far as there is room; the rest is kept, counts for nothing, and is back once the part returns.

The equipment page is a tab with a helmet on it: named slots for helmet, cape, chest, legs and trinket, four utilities that all work at the same time, three food, three ammunition, two keys and six quick slots for whatever you like. Each slot takes only its own kind, and a cell turns red while you hold something that may not go there.

Put a piece on and it finds its slot by itself, wherever it was lying — whatever sat there before takes the place the new piece came from. Shift-click sends a piece to its slot without wearing it, and again to bring it back.

Keys Effect
Alt + 1 to 6 Use a quick slot
Shift + 1 to 3 Eat from a food slot
Alt + R, T, Z Pick one of the three ammunition slots

Every slot's key can be changed under Keys in F11 - any key, alone or with Ctrl, Shift or Alt, so frost and fire arrows can sit on Z and X, or F1 and F2. Beside your health bar sits a small grid with your quick slots, your food and — while a bow or crossbow is in your hands — your ammunition, in the same style as the game's own food squares. Rather have it somewhere else? HUD in F11 moves it to the exact pixel, counted from the lower left corner of the screen. Or switch on the BetrValheim HUD there: health, eitr and stamina, the forsaken power, your food and these slots together in the lower left corner, in place of the game's health panel. Die, take your grave back, and everything returns to the slot it came from.

The BetrValheim HUD: health, eitr and stamina, the forsaken power, food and the BetrValheim Slots

And between the armour and weight numbers there is a trash bin: drop a stack on it and it is gone, right away, no dialogue. Switch it off if you would rather not have it.

Quick stack and restock are both off until the server switches them on. Quick stack puts whatever you carry into the chests and drawers nearby that already hold that kind; restock tops up the ammunition, food and potions you carry to full stacks from them. The hotbar, the equipment page, worn items, tools, weapons and your favourites stay with you. Neither touches a chest someone has open, one behind a ward or lock you could not open yourself, a ship's or cart's storage or a grave. And the game's own place stacks button on an open chest now stores from the extra pages too. A favourite is marked with a golden slot.

Keys Effect
K, or Quick stack right of the page title Quick stack into the chests and drawers nearby
L, or Restock left of the page title Restock ammunition, food and potions
Alt + click Make an item's kind a favourite, or not any more

Both keys rest while you type into a text field, the game's or another mod's. Either can be changed in F11: click the key, then press the new one, alone or with Ctrl, Shift or Alt.


A trough for your animals

Boars in their pen around a filled feeding trough

A feeding trough is built at a workbench from 5 fine wood and 10 bronze nails. It has three slots and takes anything an animal eats, nothing else. Tame animals nearby eat from it when they are hungry, exactly as they eat food off the ground: the same range, the same timing, and food on the ground still comes first. Filled, it shows the food lying in it. It is not a source for crafting or stations.


Bee boxes

A bee box is built empty - 10 wood and 2 iron at a workbench, no queen needed. Look inside with Shift + E and put a queen bee in: now it is a hive. E harvests the honey, which falls out of the box just like from the game's beehive, and once in a hundred harvests a new queen comes out with it.

Boxes that touch - side by side or stacked - join into one hive of up to four. It has one slot per box, whichever box you open, and each queen in it is a colony:

Colonies Honey
1 as much as the game's beehive
2 twice as much
3 three times
4, as a wall of two side by side and two on top five times

The bees do not mind where the box stands - on the ground, indoors, any land. They only stop when they are cold, the way you are cold: in cold weather or a cold night, unless a fire nearby warms them. The world's resource setting applies to the honey as it does to the game's beehive. The slots take queens only, one to a slot. And mind your weapon: hit a box with bees in it and they swarm out and sting, like at a wild beehive.


Every portal reaches every other one

Walk into a portal and the map opens, with every other portal in a list beside it and marked on the map. Click a name or a marker and you are there. The list shows how far each one is, and it has one order for everybody: admins get an Edit button to move portals up and down, and the server keeps that order for the world.

The game's own rules still apply — no ore through a portal, no portals while a boss fight forbids them, E still names a portal. The server can allow ore, metal and everything else through portals under Portals, just like the world modifier does. Switch the picker off and portals link by name again, exactly as in the normal game.

Your animals come along. Tamed animals you told to follow go through the portal with you and keep following on the other side - wolves, boars, lox, whatever follows you within 50 m.

If you want, every portal can also stay marked on the large map and the minimap for everyone. Both are off by default, because showing every portal also shows where everybody lives; while they are off, the server does not share the portal list at all.


Markers on the map

Press B and a marker goes on the map where you stand. Looking at something - a copper deposit, a plant, an item on the ground - the marker takes its name at once, the name the crosshair shows. Looking at nothing, a small window asks for one, with the last name already filled in, so B and Enter mark the next spot of the same kind; the groups you already have are listed below it, one click takes one.

Markers with the same name are a group. Beside the large map a list shows them all:

In the list Effect
The box before a group Show or hide that group on the map
A group's name Open it: every marker in it, nearest first
A marker Move the map there
Search field Only groups whose name has the text in it
Sort By name, by the nearest marker, or by how many there are
Show all / Hide all, top right Every group at once; the button says which it will do
Only this, Rename, Delete all For an opened group; deleting asks a second time
Rename, X For a single marker

The minus at the top folds the list away. Markers are yours alone: kept with your character, for each world on its own, and the game's own pins stay as they are. A right click on the map does not remove them - the list does. The key is set under Keys in F11.


See where you are going

Two sliders under Display, each from 100 % — the game as it is — down to 0 %: ship sails, so the sail in front of you no longer hides the coast, and the Mistlands mist, for when the fog is too much. Every ship, only on your screen; everybody sets their own.

And under Display, Show helmet takes your helmet out of sight - for you and everyone else - so your hair and beard show again. Only the look: worn, the helmet still protects as before.


Back to your server in one click

Join a server once, with its password, and BetrValheim remembers both. The main menu then has a Quick Connect button that takes you straight back to it, with the password filled in. A remembered password only ever goes to the server it belongs to, is kept out of the config and the log, and on Windows is protected with your Windows account. A password the server turns down is forgotten, so the next attempt simply asks again.


All adjustable

The settings window with its categories

Press F11. Categories on the left, settings on the right, every one of them explained in a line, and changes saved the moment you make them. Escape closes it again. Looking for one setting? Type into the search field over the list and every category shows what matches, by name or description.

Category What lives there
General The master switch, how often everything else runs; your language, messages and log
Inventory The extra pages, how many and how heavy, the equipment page; inventory first, the fold button, the trash bin, the place of the pages
Crafting Crafting and building from storage, its range, auto repair, repair at any station; multi craft and the crafting search
Sources Chests, drawers, the ground, how much to leave in each and of which items
Storage & pieces Storage collecting loose items, quick stack and restock, and whether drawers, the feeding trough and bee boxes can be built
Stations Fuel and material for stations, their range, blocked items, lazy cooking, every station type on its own; the production timers
Portals The portal picker, portals on the map and minimap, their names, ore through portals, animals coming along
Map & compass Markers, the logo under the minimap, the minimap clock, the compass, its markers, size and place
HUD The BetrValheim HUD for the lower left corner, its size and place; where the BetrValheim Slots stand, to the exact unit
Display Your helmet, how solid ship sails and the Mistlands mist are drawn
Keys Every key of the mod: F11, markers, quick stack, restock, drawers and each slot of the equipment page

Within a tab, the settings for everyone come first and yours alone below them, each under its own heading.

The server decides for everyone. Anything that changes how the game plays is set by the server admin and handed to every player; without admin rights those settings are greyed out and the window says why. Your language, your keys, your markers, your timers, your trash bin, multi craft, inventory first, the crafting search, your helmet and how you see sails and mist stay your own.

The mod speaks English, German and Russian, or follows the game - and any other language somebody writes a file for.

Adding a language. Every text lives in a small JSON file in the locales folder beside the mod (BepInEx/plugins/DezzyCode-BetrValheim/locales): en_EN.json, de_DE.json, ru_RU.json. Copy en_EN.json, name it after your language - fr_FR.json, say - and translate the texts on the right, leaving the keys on the left as they are. At the top, _name is what the language is called in the list, and _language is the game's own name for it, so Auto picks it when the game is set to that language. The game's names are: English, Swedish, French, Italian, German, Spanish, Russian, Romanian, Bulgarian, Macedonian, Finnish, Danish, Norwegian, Icelandic, Turkish, Lithuanian, Czech, Hungarian, Slovak, Polish, Dutch, Portuguese_European, Portuguese_Brazilian, Chinese, Chinese_Trad, Japanese, Korean, Hindi, Thai, Abenaki, Croatian, Georgian, Greek, Serbian, Ukrainian, Latvian. Every file in the folder shows up under Interface → Language; a text your file does not have yet is shown in English. Send it over on Discord and it ships with the mod.


Worth knowing

Everyone needs it — the server and every player, in a matching version.

Drawers or chests first. Use first under Collect decides it for everything: where loose items are stored first, and where crafting, building and stations take from first. Your own inventory always pays first.

Two ranges, two meanings. Range when crafting is measured from you and only matters while you craft or build. Material range around stations is measured around each station: a chest next to your smelter feeds that smelter whether you are standing there or not.

Stations need you within 64 m. Valheim keeps the world loaded around players only, and 64 m is loaded on every machine at every setting. A smelter across the map is not in memory, and nothing can fill what is not there.

Fine wood and core wood are never burned by default. Stations would happily take them, and they are worth more than the charcoal they would make. Edit Blocked items if you disagree.

A reserve the stations leave alone. Keep per source leaves that many of an item in every chest, drawer and stack on the ground, so stations never burn the last of it. Crafting, building and restocking still use everything. List items under Keep only of to keep the reserve of those alone; left empty, it applies to every item.

Other players' private chests are used by default. Switch Include foreign private chests off on a public server; drawers behind somebody else's ward then stay out as well. A chest somebody has open is never touched, and a ship's chest only while nobody else is aboard - so nobody's ship is taken over from the shore. Graves are never used: what lies in one is taken back by hand. And by hand, a drawer behind a ward you have no access to stays shut, as a chest does; quick stack and restock reach only drawers and chests you could open yourself.

Run it on its own. Other mods that craft from chests, refuel stations, add inventory slots, add drawers, quick stack, change how portals connect or make sails and mist see-through would do the same work a second time. Switch those off. With a mod installed that remembers server passwords, BetrValheim leaves remembering passwords to it.

World Control 2.7 to 2.9 had this portal network too. With one of those installed, BetrValheim leaves portals alone and says so in the log; update World Control to 3.0.0.


Something is not being filled?

Open the console with F5 and type betrvalheim. You get a line for every station in range: whether BetrValheim sees it, whether its type is switched on, how full it is, what it takes, how much of that is within reach and where the nearest of it lies. The same report shows what the mod costs per second, and betrvalheim reset clears those figures.


Requirements

  • BepInExPack Valheim
  • Jötunn 2.30 or newer

DezzyCode

BetrValheim is made by DezzyCode.

The main menu carries a small link in its corner, More from DezzyCode, next to the changelog and the licence. It opens the mod page in your browser, asks before it does, and can be switched off under Interface.

DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro