BetrValheim
Craft from nearby chests and drawers, stations that refill themselves, twelve looks of item drawer, three weightless inventory pages, an equipment page, a portal network, see-through sails and mist and a trash bin. Server synced, all on F11.BetrValheim
Item drawers that hold 10000 and show it, crafting straight out of your chests, stations that feed themselves, three weightless inventory pages, an equipment page with quick, food and ammunition slots, a portal network, see-through sails and mist, multi craft, production timers, auto repair and a trash bin — all of it in one window on F11, and synced from the server.
Made by DezzyCode.
At a glance
| Item drawers | 10000 of one kind each, in twelve looks, with the count on the front |
| Craft from storage | Chests and drawers in reach count as if they were in your backpack |
| Multi craft | Craft a recipe as often as you like in one go, or press Max |
| Auto repair | A crafting station repairs everything you carry, in one click |
| Stations feed themselves | Smelters, kilns, fires, cooking stations and more get fuel and material |
| Production timers | Time left on smelters, fermenters, cooking stations and ovens |
| Storage tidies up | Loose items go into the chest that already holds that kind |
| Three extra pages | 8×5 each, under your inventory, weightless |
| Equipment page | Named slots for armour, four utilities, food, ammo, keys and quick slots |
| HUD row | Quick slots, food and ammunition beside your health bar |
| Trash bin | Drop a stack on it and it is gone |
| Portal network | Walk into a portal and pick any other portal on the map |
| See-through sails and mist | Sails and the Mistlands mist from solid to invisible, on your screen |
| One window, server synced | Everything on F11; what changes the game comes from the server |
Drawers

A drawer holds one kind of item, ten thousand of them, and says so on its front: the icon and the count, readable from across the room. A wall of them is a warehouse you can search with your eyes instead of opening thirty chests.
Use an item from your hotbar on an empty drawer and that is what it holds from then on. After that you never open it:
| Input | Effect |
|---|---|
| Use | Take a stack |
| Ctrl + use | Take one |
| Shift + use | Store everything of that kind you carry |
| Ctrl + use on an empty drawer | Release it for another kind |
A drawer keeps its kind even when it runs empty, so your coal drawer stays the coal drawer while you are out of coal. What you take out goes onto your extra inventory pages first. Drawers snap to each other corner to corner; hold the game's alternative placement key to set one freely. Tear one down and everything in it lands at your feet.
There are twelve looks, one for every land you pass through:
| Drawer | Built from |
|---|---|
| Meadows Wood | 10 wood, at a workbench |
| Black Forest Wood | 10 fine wood, at a workbench |
| Swamp Wood | 10 elder bark, at a workbench |
| Darkwood | 10 fine wood and 2 coal, at a workbench |
| Mossy Stone | 10 stone and 4 wood, at a stonecutter |
| Mountain Stone | 10 stone and 2 obsidian |
| Plains Stone | 10 stone and 2 tar |
| Mistlands Stone | 10 black marble |
| Deep North Stone | 10 stone and 2 crystal |
| Ashlands Stone | 10 grausten |
| Black Marble | 10 black marble |
| Iron | 10 stone and 4 iron |
The look is a choice, not a reward — every drawer holds the same, whatever it is made of. And a drawer counts as storage everywhere else in this mod: you craft out of it, your stations feed from it, and loose items can be collected into it.
Crafting out of what is around you
Building, crafting and upgrading reach into the chests and drawers near you as if their
contents were in your backpack. The crafting menu shows what a recipe needs and what you
have — 10/2000 — and takes the cost from wherever it actually lies: your inventory first,
then your extra pages, then the storage around you. Loose items on the ground count too, once
you allow it.
Instead of clicking the same recipe twenty times, say how many you want, or press Max. The window tells you how many you can make with what is in reach.
And a crafting station repairs everything you carry, in one click, without picking each piece.
Stations that feed themselves
Smelters, charcoal kilns, blast furnaces, eitr refineries, windmills, spinning wheels, cooking stations, ovens, fermenters, campfires, hearths, torches, braziers and bonfires take fuel and raw material out of the storage around them while you are nearby. Every type can be switched on or off on its own, so the smelters can run themselves while the campfires stay yours.
Look at a smelter, fermenter, cooking station or oven and the time it still needs stands in the hover text.
There is also a collector, off until you want it: loose items near a chest go into that chest — but only of a kind it already holds. A chest with wood in it collects wood, an empty chest collects nothing, and your ore chest never fills up with berries. You sorted it once; it stays sorted.
More inventory, and a place for your gear

Three pages of 8×5 open under your inventory whenever it does. They are part of your inventory, not a chest you have to fetch, and they behave exactly like it: what you pick up lands there first, and in your backpack only once they are full. Nothing on them weighs anything. The numbers beside them switch pages; open a chest and it takes the same place with its own tab, so the window never runs off the screen.
What lies on those pages is yours in every way. It counts when you craft, it holds ore back at a portal, and it goes into your grave when you die. Items from a mod you switched off are kept safe and come back with it.
The equipment page is a tab with a helmet on it: named slots for helmet, cape, chest, legs and trinket, four utilities that all work at the same time, three food, three ammunition, two keys and six quick slots for whatever you like. Each slot takes only its own kind, and a cell turns red while you hold something that may not go there.
Put a piece on and it finds its slot by itself, wherever it was lying — whatever sat there before takes the place the new piece came from. Shift-click sends a piece to its slot without wearing it, and again to bring it back.
| Keys | Effect |
|---|---|
| Alt + 1 to 6 | Use a quick slot |
| Shift + 1 to 3 | Eat from a food slot |
| Alt + R, T, Z | Pick one of the three ammunition slots |
Every one of those modifier keys can be changed. Beside your health bar sits a small grid with your quick slots, your food and — while a bow or crossbow is in your hands — your ammunition, in the same style as the game's own food squares. Die, take your grave back, and everything returns to the slot it came from.
And between the armour and weight numbers there is a trash bin: drop a stack on it and it is gone, right away, no dialogue. Switch it off if you would rather not have it.
Every portal reaches every other one
Walk into a portal and the map opens, with every other portal in a list beside it and marked on the map. Click a name or a marker and you are there. The list shows how far each one is, and it has one order for everybody: admins get an Edit button to move portals up and down, and the server keeps that order for the world.
The game's own rules still apply — no ore through a wooden portal, no portals while a boss fight forbids them, E still names a portal. Switch the picker off and portals link by name again, exactly as in the normal game.
If you want, every portal can also stay marked on the large map and the minimap for everyone. Both are off by default, because showing every portal also shows where everybody lives; while they are off, the server does not share the portal list at all.
See where you are going
Two sliders under Environment, each from 100 % — the game as it is — down to 0 %: ship sails, so the sail in front of you no longer hides the coast, and the Mistlands mist, for when the fog is too much. Every ship, only on your screen; everybody sets their own.
All adjustable

Press F11. Categories on the left, settings on the right, every one of them explained in a line, and changes saved the moment you make them. Escape closes it again.
| Category | What lives there |
|---|---|
| General | The master switch, and how often everything else runs |
| Sources | Chests, drawers, the ground, how much to leave in each, blocked chests |
| Crafting | Crafting and building from storage, its range, multi craft, auto repair |
| Refill | Fuel and material for stations, how far they reach, blocked items |
| Collect | Storage picking up loose items, and how far that reaches |
| Inventory | The extra pages, the equipment page, your keys for them and the trash bin |
| Portals | The portal picker, portals on the map and minimap, their names |
| Stations | Every station type on its own |
| Production timers | Which stations show their remaining time |
| Environment | How solid ship sails and the Mistlands mist are drawn |
| Interface | Language, messages, the logo under the minimap |
The server decides for everyone. Anything that changes how the game plays is set by the server admin and handed to every player; without admin rights those settings are greyed out and the window says why. Your language, your keys, your timers, your trash bin, multi craft and how you see sails and mist stay your own.
The window speaks English and German, or follows the game.
Worth knowing
Everyone needs it — the server and every player, in a matching version.
Two ranges, two meanings. Range when crafting is measured from you and only matters while you craft or build. Material range around stations is measured around each station: a chest next to your smelter feeds that smelter whether you are standing there or not.
Stations need you within 64 m. Valheim keeps the world loaded around players only, and 64 m is loaded on every machine at every setting. A smelter across the map is not in memory, and nothing can fill what is not there.
Fine wood and core wood are never burned by default. Stations would happily take them, and they are worth more than the charcoal they would make. Edit Blocked items if you disagree.
One reserve for everything. Keep per source leaves that many of an item in every chest, drawer and stack on the ground — for crafting and for stations alike.
Other players' private chests are used by default. Switch Include foreign private chests off on a public server. A chest somebody has open is never touched.
Run it on its own. Other mods that craft from chests, refuel stations, add inventory slots, add drawers, change how portals connect or make sails and mist see-through (Muted Sails, Muted Mist) would do the same work a second time. Switch those off.
World Control 2.7 to 2.9 had this portal network too. With one of those installed, BetrValheim leaves portals alone and says so in the log; update World Control to 3.0.0.
Something is not being filled?
Open the console with F5 and type betrvalheim. You get a line for every station in
range: whether BetrValheim sees it, whether its type is switched on, how full it is, what it
takes, how much of that is within reach and where the nearest of it lies. The same report
shows what the mod costs per second, and betrvalheim reset clears those figures.
Requirements
- BepInExPack Valheim
- Jötunn 2.30 or newer
DezzyCode
BetrValheim is made by DezzyCode.
- All my mods: https://thunderstore.io/c/valheim/p/DezzyCode/?section=all
- Website: https://www.dezzycode.de
The main menu carries a small link in its corner, More from DezzyCode, next to the changelog and the licence. It opens the mod page in your browser, asks before it does, and can be switched off under Interface.


