BetrValheim
All-in-one QoL: Drawers · Craft from chests & drawers · Self-refilling stations · Extra inventory pages · Equipment page · Quick stack & restock · Bee boxes · Portal network · Map markers · Compass · See-through sails & mist · All on F11, syncedBetrValheim
Found a bug or have a wish? Report it on the forum: forum.dezzycode.de
Item drawers that hold 10000 or more and show it, crafting straight out of your chests, stations that feed themselves, up to three extra inventory pages, an equipment page with quick, food and ammunition slots, quick stack and restock, bee boxes that grow into hives, a portal network your tamed animals follow you through, map markers set with one key, see-through sails and mist, multi craft, production timers, auto repair, a trash bin and Quick Connect to your server — all of it in one window on F11, every key your own, synced from the server, in any language.
Works with: Epic Loot by RandyKnapp and the Epic Loot Team · Armory by Therzie · CaptainSkillTree by korCaptain · Creature Level & Loot Control by Smoothbrain · LetsBuild, BetrTame and World Control by DezzyCode
Made by DezzyCode.
At a glance
Storage
| Item drawers | 10000 of one kind each (5000 to 100000, as the server sets), every level kept apart, in twelve looks, with the count on the front |
| Storage tidies up | Loose items go into the chest, or a cart standing still, that already holds that kind |
| Quick stack and restock | One key stores what you carry nearby, another tops up ammo and food |
| Chest categories | Shift + E on a chest: categories, single items, a priority and a name; storing then fills the chests made for each item, if the server switches it on |
| Pack and sort | Push the pages together or sort them by name, in one click |
| Chest A-Z button | A button on open chests sorts them alphabetically; off by default |
| Trash bin | Drop a stack on it and it is gone |
Crafting
| Craft from storage | Chests, drawers and standing carts in reach count as if they were in your backpack |
| Fetch materials | One key while building puts the materials of the chosen piece from nearby storage into your inventory |
| Multi craft | Craft a recipe as often as you like in one go, or press Max |
| Crafting search | A search field over the recipe list of every station |
| Auto repair | A crafting station repairs everything you carry, in one click - at any station, if the server allows |
| Salvage | A tab at every crafting station takes apart what was made there and gives back half the materials, or as much as the server sets |
| Comparison in the tooltip | An item's tooltip shows what it does better or worse than what you wear or hold |
Stations
| Filling stations by hand | Press E on a station with nothing fitting on you and it takes one item from storage nearby; on by default |
| Stations feed themselves | Smelters, kilns, fires and more get fuel and material; cooking stations and ovens only if the server switches them on |
| Station settings | Shift + E on a smelter, blast furnace, kiln, cooking station, oven or fermenter: pause it, stop at a stock (e.g. 100 coal), tick which materials it gets |
| Lazy cooking | Done food drops out of cooking stations and ovens before it can burn, if the server switches it on |
| Lazy harvest | Beehives, bee boxes and fermenters empty themselves into a chest nearby that holds that kind, if the server switches it on |
| Production timers | Time left on smelters, fermenters, cooking stations, ovens, beehives, birds' nests and what you planted |
| Feeding trough | Textured wooden trough with visible food when filled; three slots feed hungry tames and tame wild animals |
| Bee boxes | Build them empty, put queens in, stack four into a hive that makes five times the honey |
Inventory and gear
| Extra inventory or backpack | One or the other, never both: up to three extra pages of 8×5, or the backpack (the default) |
| Up to three extra pages | 8×5 each, under your inventory or where you like, weightless unless you set otherwise |
| Equipment page | A character sheet: your character in the middle with the trinket and a Fuling totem in the picture, armour and utilities on the left, food, ammo and keys on the right, quick slots below, each with a key of your choice |
| Backpack | Made at the workbench, worn in a slot of its own, grows from 5×2 to 8×5 over five levels; needs the equipment page |
| Thrown weapons come back | A thrown spear you pick up again goes back to the slot you threw it from |
| Rise at your grave | With a Fuling totem in its slot, dying lets you choose: rise at your grave for one totem, or at your bed |
| Auto equip armour | Armour you pick up goes straight onto an empty slot, and taking your grave puts on everything you wore when you died; nothing you wear is swapped; off by default |
| Stack size and item weight | The server sets stacks ×1 to ×100 and item weight 0 to 100 % for every item |
HUD
| BetrValheim Slots | Quick slots, food and ammunition beside your health bar, placed where you like |
| BetrValheim HUD | Health, eitr and stamina, the forsaken power, food and your slots around your face in one corner, adrenaline by the crosshair, with the BetrUI look |
| Dynamic HUD | With BetrUI, the parts of the HUD fade away while there is nothing to see and come back when something happens; Left Alt shows all; off by default |
| HUD widgets | Armor and weight in the BetrValheim HUD, each one on or off |
| Status effects | A list in the corner: icon, name and time left, with a bar |
| Enemy health bar | Health as a number, every star, size and distance; with BetrTame's display on, BetrTame draws it |
| Compass | A compass line at the top, with your grave, the bosses you have found and, if you like, your markers on it |
| Minimap clock | Day and in-game time in the corner of the minimap |
| Skill progress | While a skill rises, its level and the way to the next in the corner |
Portals and map
| Portal network | Walk into a portal and pick any other portal on the map |
| Travel rune | Use it anywhere, choose a portal on the map, read it and travel there; used up on the way, ore stays behind; cost set in F11 |
| Animals come along | Tamed animals that follow you go through the portal with you |
| Protected portals | Optional: portals take no damage and monsters ignore them; only the hammer takes them down |
| No copies left at portals | Others no longer see a copy of you standing at the portal you went through |
| Map markers | One key marks where you stand, named after what you look at, with a quiet sound, listed beside the large map with the game's own pins, ticked off with a click, shared at the cartography table |
World
| Items float | Optional: dropped items float in water and tar instead of sinking |
| Loot at once | Optional: a creature's loot drops the moment it dies |
| Chests and camps come back | Optional: emptied world chests refill and camp creatures return after some days |
| See-through sails and mist | Sails and the Mistlands mist from solid to invisible, set by the server |
Character
| BetrValheim skills | Skills learn faster and improve your stats; the Combat tempo skill grows with every hit on a creature and makes your attacks up to 50 % faster at level 100; off by default |
| BetrValheim armour set bonus | Every armour set adds max. health and stamina, mage sets eitr too, more for later biomes; off by default |
| Hide your helmet | Your helmet out of sight, hair and beard back, its protection kept |
Look and settings
| BetrUI | A look of its own for the windows, flat and dark brown with a modern font in capitals and a flint-point pointer; BetrValheim's windows, the game's inventory, chests, crafting, build menu and menu, and the HUD; off by default |
| Smooth animations | With BetrUI: slots light up and their items grow and lean, the held item tilts as you pull, items fly between chest and inventory, buttons grow, items glide, windows fade in, lists scroll smoothly, the HUD comes alive; strength adjustable; on by default |
| Own loading screen | A picture of its own while the world loads and while you wait to respawn, with a turning sign; can be switched off for the game's own |
| One window, server synced | Everything on F11, with a search; Simple shows the main switches, All every setting; what changes the game comes from the server |
| Your keys | Every key set in F11: click it and press the new one, alone or with Ctrl, Shift or Alt |
| Any language | English and German built in, Russian and Brazilian Portuguese included, more by adding a file |
| Quick Connect | Back to your last server in one click, password remembered |
Works with
| Epic Loot support | Its enchanting table takes materials from nearby storage, sacrifices and identifies straight from chests and drawers, and finds the gear on your equipment page; its materials show their colour on drawers; salvaging an enchanted item warns that the enchantment is lost |
| Armory support | The storage of the Armory forge from Armory by Therzie counts as a chest |
| CaptainSkillTree support | Gear on the equipment page counts for its skills, and gets its crafting bonus when upgraded |
| Creature Level & Loot Control support | While it shows a creature's stars itself, "All stars" steps back, so no star is drawn twice |
| LetsBuild in F11 | With LetsBuild by DezzyCode installed, all its settings in their own F11 tab; the server's for admins only |
| BetrTame in F11 | With BetrTame by DezzyCode installed, all its settings in their own F11 tab; the server's for admins only |
What it adds
Everything below is built or crafted in the game; each drawer holds the same, the look is yours to choose.
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Meadows Wood drawer | 10 wood, at a workbench |
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Black Forest Wood drawer | 10 fine wood, at a workbench |
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Swamp Wood drawer | 10 elder bark, at a workbench |
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Darkwood drawer | 10 fine wood and 2 coal, at a workbench |
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Mossy Stone drawer | 10 stone and 4 wood, at a stonecutter |
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Mountain Stone drawer | 10 stone and 2 obsidian, at a stonecutter |
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Plains Stone drawer | 10 stone and 2 tar, at a stonecutter |
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Mistlands Stone drawer | 10 black marble, at a stonecutter |
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Deep North Stone drawer | 10 stone and 2 crystal, at a stonecutter |
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Ashlands Stone drawer | 10 grausten, at a stonecutter |
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Black Marble drawer | 10 black marble, at a stonecutter |
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Iron drawer | 10 stone and 4 iron, at a stonecutter |
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Feeding trough | 5 fine wood and 10 bronze nails, at a workbench |
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Bee box | 10 wood and 2 iron, at a workbench |
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Backpack | At a workbench; the cost of each level set in F11 → Backpack |
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Travel rune | Cost set in F11 → Portals |
Storage
Drawers
A drawer holds one kind of item, ten thousand of them (5000 to 100000, as the server sets it), and says so on its front: the icon and the count, readable from across the room. A wall of them is a warehouse you can search with your eyes instead of opening thirty chests.
Use an item from your hotbar on an empty drawer and that is what it holds from then on. After that you never open it:
| Input | Effect |
|---|---|
| Use | Take a stack |
| Ctrl + use | Take one |
| Shift + use | Store everything of that kind you carry |
| Ctrl + use on an empty drawer | Release it for another kind |
Ctrl and Shift are only where they start: under Keys in F11 either can be Ctrl, Shift or Alt, left or right hand.
Fish and anything else with a level keep it: a drawer holds its kind in every level, each counted on its own, and looking at it shows how many of each. Taking out by hand gives the lowest level first; crafting, stations and restocking only take plain ones.
A drawer keeps its kind even when it runs empty, so your coal drawer stays the coal drawer while you are out of coal. What you take out goes onto your extra inventory pages first - or into your inventory first, if you switched on Inventory before extra pages. Drawers snap to each other corner to corner; hold the game's alternative placement key to set one freely. Tear one down and everything in it lands at your feet.
There are twelve looks, one for every land you pass through; what each is built from stands under What it adds above.
The look is a choice, not a reward — every drawer holds the same, whatever it is made of. And a drawer counts as storage everywhere else in this mod: you craft out of it, your stations feed from it, and loose items can be collected into it.
Quick stack, restock and chest categories
Quick stack and restock are both on by default and only do something when you press their key. Quick stack puts whatever you carry into the chests and drawers nearby that already hold that kind; restock tops up the ammunition, food and potions you carry to full stacks from them. The hotbar, the equipment page, worn items, tools, weapons and your favourites stay with you. Neither touches a chest someone has open, one behind a ward or lock you could not open yourself, a ship's or cart's storage or a grave. And the game's own place stacks button on an open chest now stores from the extra pages too. A favourite is marked with a golden slot.
Chest categories, once the server switches them on, open with Shift + E on the chest: tick what the chest is for - weapons, ammunition, armour, tools, food, meads, materials and more, most split further - add or leave out single items, give it a priority and a name. Quick stack, tidying up and place stacks then fill the chests made for each item, even empty ones, and quick stack also puts away spare weapons, tools and armour there. Chests without categories keep working as before.
| Keys | Effect |
|---|---|
| K, or Quick stack right of the page title | Quick stack into the chests and drawers nearby |
| L, or Restock left of the page title | Restock ammunition, food and potions |
| Alt + click | Make this one stack a favourite, or not any more |
Both keys rest while you type into a text field, the game's or another mod's. Either can be changed in F11: click the key, then press the new one, alone or with Ctrl, Shift or Alt.
Tidy chests and pages
There is also a collector, off until you want it: loose items near a chest go into that chest — but only of a kind it already holds. A chest with wood in it collects wood, an empty chest collects nothing, and your ore chest never fills up with berries. You sorted it once; it stays sorted.
Pack and A-Z, on the rail below the page buttons, tidy the pages in one click: Pack pours part stacks together and pushes everything forward from the first slot, A-Z does the same in order of name. On the backpack's page they tidy the backpack alone.
Trash bin
Between the armour and weight numbers there is a trash bin: drop a stack on it and it is gone, right away, no dialogue. Switch it off if you would rather not have it.
All of it in F11 → Storage & pieces; the trash bin under Inventory.
Crafting
Building, crafting and upgrading reach into the chests and drawers near you as if their
contents were in your backpack. Material counts show what you have / what you
need — 2000/10 — and the game takes the cost from wherever it actually lies: your inventory first,
then your extra pages, then the storage around you. Loose items on the ground count too, once
you allow it.
Instead of clicking the same recipe twenty times, say how many you want, or press Max. The window tells you how many you can make with what is in reach.
Late in the game the recipe lists grow long. A search field sits over the list of every workbench and station: type a few letters and only the items whose name contains them stay. Close the inventory and the list is whole again.
And a crafting station repairs everything you carry, in one click, without picking each piece. In the game a piece is only repaired at the station it is made at, and from the level its recipe needs; with Repair anything at any station - off until the server switches it on - every station repairs every piece.
All of it in F11 → Crafting; where materials come from in F11 → Sources.
Stations
Filling stations by hand
Press E on a smelter, kiln, furnace, windmill, spinning wheel, refinery, cooking station, oven, fermenter or fire as usual. If you carry what it needs, that's used, as in the game. If you don't, E takes one fitting item from a chest or drawer nearby instead. Nothing is filled unless you press E.
It's on by default (F11 → Stations → Manual refilling from containers, set by the server) and works even with automatic refilling off. It uses the same rules as the stations that feed themselves: how far they reach, chests you may open, blocked items and Keep per source (F11 → Sources), which leaves that many of every item in each chest for you.
Stations that feed themselves
Smelters, charcoal kilns, blast furnaces, eitr refineries, windmills, spinning wheels, cooking stations, ovens, frost foundries, fermenters, campfires, hearths, torches, braziers and bonfires take fuel and raw material out of the storage around them while you are nearby. Every type can be switched on or off on its own, so the smelters can run themselves while the campfires stay yours. Cooking stations and ovens are off by default, so your meat stays in the chest until you cook it yourself (F11 → Stations → Cooking station and oven, set by the server). A station is only fed when the game would let you fill it by hand: a fermenter needs its roof and cover, a cooking rack its fire.
Shift + E on one of them opens its settings, kept on the station for everyone:
| In the window | Effect |
|---|---|
| Pause | This station isn't refilled until you switch it back |
| Stop when stored nearby | Only refilled while less than that of what it makes lies around it, e.g. 100 coal |
| The materials | With several, tick which ones it gets - the grill only boar meat, the rest stays in the chest |
By hand with E you can still put in anything. F11 → Stations → Station settings (Shift + E), on by default.
Look at a smelter, fermenter, cooking station, oven, beehive or bee box and the time it still needs stands in the hover text. Something you planted shows how far it has grown and when it is ready, and a picked bush when it bears again.
With Lazy cooking, off until the server switches it on, food that is done drops out of cooking stations and ovens by itself, the way it does when you take it with E - so nothing burns while you are away. Stations that cannot burn food stay as they are.
With Lazy harvest, also off until the server switches it on, beehives, bee boxes and fermenters empty themselves while you are near: honey and mead go straight into a chest or drawer close by that already holds them. With nowhere to put it, it stays in the station.
Feeding trough
A feeding trough is built at a workbench from 5 fine wood and 10 bronze nails. It has three slots and takes anything an animal eats, nothing else. Animals nearby eat from it exactly as they eat food off the ground: the same range, the same timing, and food on the ground still comes first. Tame ones eat when they are hungry; wild ones that can be tamed eat from it as from the ground, so it tames them too. Creatures never pick it as something to attack. Filled, it shows the food lying in it. It is not a source for crafting or stations.
Bee boxes
A bee box is built empty - 10 wood and 2 iron at a workbench, no queen needed. Look inside with Shift + E and put a queen bee in: now it is a hive. E harvests the honey, which falls out of the box just like from the game's beehive, and once in a hundred harvests a new queen comes out with it.
Boxes that touch - side by side or stacked - join into one hive of up to four. It has one slot per box, whichever box you open, and each queen in it is a colony:
| Colonies | Honey |
|---|---|
| 1 | as much as the game's beehive |
| 2 | twice as much |
| 3 | three times |
| 4, as a wall of two side by side and two on top | five times |
The bees do not mind where the box stands - on the ground, indoors, any land. They only stop when they are cold, the way you are cold: in cold weather or a cold night, unless a fire nearby warms them. The world's resource setting applies to the honey as it does to the game's beehive. The slots take queens only, one to a slot. And mind your weapon: hit a box with bees in it and they swarm out and sting, like at a wild beehive.
All of it in F11 → Stations; building the trough and bee boxes in F11 → Storage & pieces.
Inventory and gear
Up to three pages of 8×5 open under your inventory whenever it does. They are part of your inventory, not a chest you have to fetch, and they behave exactly like it: what you pick up lands there first, and in your backpack only once they are full - or the other way round, if you switch on Inventory before extra pages. Nothing on them weighs anything - unless the server sets how much, from 0 to 100 % of the game's own weight. The mouse wheel or the numbers beside them switch pages; open a chest and it takes the same place with its own tab, so the window never runs off the screen. Switch on the Fold button under Inventory in F11, and a − at the top of the rail folds the pages away when you want the room, + or any page button brings them back - what lies on them still counts all the same.
What lies on those pages is yours in every way. It counts when you craft, it holds ore back at a portal, and it goes into your grave when you die. Items from a mod you switched off are kept safe and come back with it.
The server sets how many pages there are, one to three, and switches the pages and the equipment page on and off each on its own. Whatever lies on a part that is switched off, or on a page taken away, moves into your inventory - onto the remaining pages first - as far as there is room; the rest is kept, counts for nothing, and is back once the part returns.
The equipment page is a tab with a helmet on it: named slots for helmet, cape, chest, legs and trinket, four utilities that all work at the same time, three food, three ammunition, two keys and eight quick slots for whatever you like. Each slot takes only its own kind, and a cell turns red while you hold something that may not go there.
Put a piece on and it finds its slot by itself, wherever it was lying — whatever sat there before takes the place the new piece came from. Shift-click sends a piece to its slot without wearing it, and again to bring it back.
| Keys | Effect |
|---|---|
| Alt + 1 to 8 | Use a quick slot |
| Shift + 1 to 3 | Eat from a food slot |
| Alt + R, T, Z | Pick one of the three ammunition slots |
Every slot's key can be changed under Keys in F11 - any key, alone or with Ctrl, Shift or Alt, so frost and fire arrows can sit on Z and X, or F1 and F2. Die, take your grave back, and everything returns to the slot it came from.
The pages, their number and weight and the equipment page in F11 → Inventory; the backpack in F11 → Backpack.
HUD
Beside your health bar sits a small grid with your quick slots, your food and — while a bow or crossbow is in your hands — your ammunition, in the same style as the game's own food squares. HUD in F11 moves it to the exact pixel, counted from the lower left corner of the screen.
With the BetrUI look (F11 → General) you get the BetrValheim HUD instead: your face in a circle, health, eitr and stamina beside it, the forsaken power under it, your food slots as circles that also show what you are eating, and these slots above and below - in place of the game's health panel. Next to the ammo slots, small widgets show your armor and weight. Adrenaline shows as two thin brackets beside the crosshair that fill up while you have it.
With the dynamic HUD switched on, its parts step back while there is nothing to see: the bars when everything is full, the food while it lasts, the power while it charges, slots, the hotbar, status effects and the minimap when nothing changes. They come back the moment something happens - you get hurt, food runs low, you change what is in your hands, start moving, or an enemy notices you - and with the inventory open. Hold Left Alt to see everything. Off by default.
The status effects stand as a list in the corner, the minimap shows the day and time, a compass line runs along the top, a rising skill shows how far it is to the next level, and the bar over a creature shows its health as a number and every star.
All of it in F11 → HUD; the compass and the minimap clock in F11 → Map & compass.
Portals and map
Every portal reaches every other one
Walk into a portal and the map opens, with every other portal in a list beside it and marked on the map. Click a name or a marker and you are there. The list shows how far each one is, and it has one order for everybody: admins get an Edit button to move portals up and down, and the server keeps that order for the world.
The game's own rules still apply — no ore through a portal, no portals while a boss fight forbids them, E still names a portal. The server can allow ore, metal and everything else through portals under Portals, just like the world modifier does. Switch the picker off and portals link by name again, exactly as in the normal game.
Your animals come along. Tamed animals you told to follow go through the portal with you and keep following on the other side - wolves, boars, lox, whatever follows you within 50 m.
If you want, every portal can also stay marked on the large map and the minimap for everyone. Both are off by default, because showing every portal also shows where everybody lives; while they are off, the server does not share the portal list at all.
Markers on the map
Press B and a marker goes on the map where you stand. Looking at something - a copper deposit, a plant, an item on the ground - the marker takes its name at once, the name the crosshair shows. Looking at nothing, a small window asks for one, with the last name already filled in, so B and Enter mark the next spot of the same kind; the groups you already have are listed below it, one click takes one.
Markers with the same name are a group. Beside the large map a list shows them all:
| In the list | Effect |
|---|---|
| The box before a group | Show or hide that group on the map |
| A group's name | Open it: the 10 nearest markers with which way and how far, "… more" shows the rest |
| A marker | Move the map there |
| A marker on the map | Tick it off with the game's red cross, click again to take it off |
| Search field | Only groups whose name has the text in it |
| Sort | By name, by the nearest marker, or by how many there are |
| Show all / Hide all, top right | Every group at once; the button says which it will do |
| Only this, rename, delete | With the mouse over a group; deleting all asks a second time |
| Tick, rename, delete | With the mouse over a single marker |
Ticked-off markers are grey, struck through and at the end of their group, and the group shows how many are left, e.g. "Copper (12/30)".
The game's own map pins are in the list too, under the markers: one group per symbol, bosses, your death and the pins shared at the map table in their own groups. Click one to move the map there, tick it off, rename or delete it; a group's box hides or shows that symbol on the map, just like the game's own filter. They stay the game's pins and are kept by the game.
The minus at the top folds the list away. Markers are yours alone: kept with your character, for each world on its own. A right click on the map does not remove them - the list does. The key is set under Keys in F11.
Portals in F11 → Portals; markers in F11 → Map & compass.
World
Dropped items can float in water and tar instead of sinking, a creature's loot can drop the moment it dies, and emptied world chests and camps can come back after some days - each off until the server switches it on.
Two sliders under Display, each from 100 % — the game as it is — down to 0 %: ship sails, so the sail in front of you no longer hides the coast, and the Mistlands mist, for when the fog is too much. Every ship; set by the server, the same for every player.
Floating, loot and returning chests in F11 → World; sails and mist in F11 → Display.
Character
Under Display, Show helmet takes your helmet out of sight - for you and everyone else - so your hair and beard show again. Only the look: worn, the helmet still protects as before.
BetrValheim skills learn faster and improve your stats; the Combat tempo skill grows with every hit on a creature and makes your attacks up to 50 % faster at level 100. With the armour set bonus every armour set adds health and stamina, mage sets eitr too, more for later biomes. Both are off by default.
Skills and the set bonus in F11 → General; the helmet in F11 → Display.
Look and settings
BetrUI
A look of its own: flat, dark brown, a modern font in capitals, rounded corners with a fine light edge and a flint-point pointer, none of the game's wood and frames. It covers BetrValheim's windows, the game's inventory, chests, crafting, the build menu and the game menu, the hotbar, the minimap and the status effects, and it brings the BetrValheim HUD and BetrUI's font for the game's HUD texts. The Valheim look keeps everything as the game draws it.
Switch it in F11 → General → Look; Valheim by default.
Smooth animations come with it: a slot's edge lights up under the mouse and its item grows, leans after the mouse and gives way when you click, the item on the cursor tilts the way you pull, items fly between chest and inventory and from the workbench into their slot, a slot that can't take what you let go shakes red, buttons grow under the mouse and a row of the crafting list lights up with its name sliding over, a pin you set on the map drops in with a ring and one you remove falls apart into sparks, a pin under the mouse on the big map grows together with its name, moved items glide to their new slot and new ones pop in, chests, menus, windows and tooltips fade in, and the mouse wheel eases lists along instead of jumping. Putting something on fills its slot's mark from the bottom and taking it off runs it empty; a new weapon in hand, the mark glides across to it, and a changed amount makes its number pop. In the BetrValheim HUD health, eitr and stamina fill their bars like a liquid with a slow wave at the front, food and the power fill their circles and diamond the same way, the bars run to their new value, what a hit took melts away, low health pulses red, food in its last minute pulses, the power lights up when it is ready, a slot you eat or drink from gives way and armor and weight count to their new number. Switch them off in F11 → General → Smooth animations; on by default, only with the BetrUI look. How much they move is set in F11 → General → Animation strength, 0 to 200 %; 100 % by default.
Back to your server in one click
Join a server once, with its password, and BetrValheim remembers both. The main menu then has a Quick Connect button that takes you straight back to it, with the password filled in. A remembered password only ever goes to the server it belongs to, is never written into the settings or the log, and on Windows is protected with your Windows account. A password the server turns down is forgotten, so the next attempt simply asks again.
All adjustable
Press F11. Categories on the left, settings on the right, every one of them explained in a line, and changes saved the moment you make them. Escape closes it again. Each feature is one block: its switch on top, its settings indented below and grey while it is off, each saying why. What the server sets is marked Server. Looking for one setting? Type into the search field over the list and every category shows the blocks that match, by name or description.
| Category | What lives there |
|---|---|
| General | The master switch, scan interval, BetrValheim skills, armour set bonus; your language, messages, log and the More from DezzyCode link |
| Inventory | The extra pages, how many and how heavy, the equipment page; inventory first, the fold button, the trash bin, the place of the pages, the comparison in the tooltip, auto equip armour |
| Backpack | Whether the backpack can be made, the size and cost of each level, how heavy its contents are, whether pickups go in first, whether it counts for crafting, backpacks shown on backs |
| Crafting | Crafting and building from storage, its range, auto repair, repair at any station; multi craft and the crafting search |
| Sources | Chests, drawers, the ground, how much to leave in each and of which items |
| Storage & pieces | Storage collecting loose items, drawers or chests first, quick stack and restock, chest categories, the chest A-Z button, and whether drawers, the feeding trough and bee boxes can be built |
| Stations | Fuel and material for stations, filling by hand, their range, blocked items, lazy cooking, every station type on its own; the production timers |
| Portals | The portal picker, portals on the map and minimap, their names, ore through portals, animals coming along, protected portals |
| World | Items floating, loot at once, chests refilling and camps repopulating |
| Map & compass | Markers, the logo under the minimap, the minimap clock, the compass, its markers, your grave on it, size and place |
| HUD | The BetrValheim HUD for the lower left corner, its size and place, its widgets; where the BetrValheim Slots stand, to the exact pixel; the status effects as a list, its size and bar; skill progress; the enemy health bar, its size and distance |
| Display | Your helmet, how solid ship sails and the Mistlands mist are drawn |
| Keys | Every key of the mod: F11, markers, quick stack, restock, drawers and each slot of the equipment page |
Within a tab, the settings for everyone come first and yours alone below them, each under its own heading.
The server decides for everyone. Anything that changes how the game plays is set by the server admin and handed to every player; without admin rights those settings are greyed out and the window says why. Your language, your keys, your markers, your timers, your trash bin, multi craft, inventory first, the crafting search and your helmet stay your own.
The mod speaks English, German, Russian and Brazilian Portuguese, or follows the game - and any other language somebody writes a file for.
Want it in your language? Copy en_EN.json in the mod's locales folder, name it after
your language (say fr_FR.json), translate the texts and share it on the forum
(forum.dezzycode.de). It then shows up under General → Language; anything not translated yet
stays English.
Worth knowing
Everyone needs it — the server and every player, in a matching version.
Drawers or chests first. Use first under Storage & pieces decides it for everything: where loose items are stored first, and where crafting, building and stations take from first. Your own inventory always pays first.
Two ranges, two meanings. Range under Crafting is measured from you and only matters while you craft or build. Material range around stations is measured around each station: a chest next to your smelter feeds that smelter whether you are standing there or not.
Stations need you within 64 m. Valheim keeps the world loaded around players only, and 64 m is loaded on every machine at every setting. A smelter across the map is not in memory, and nothing can fill what is not there.
Fine wood and core wood are never burned by default. Stations would happily take them, and they are worth more than the charcoal they would make. Edit Blocked items if you disagree.
A reserve the stations leave alone. Keep per source leaves that many of an item in every chest, drawer and stack on the ground, so stations never burn the last of it. Crafting, building and restocking still use everything. List items under Keep only of to keep the reserve of those alone; left empty, it applies to every item.
Other players' private chests stay out by default. Switch Include foreign private chests on if your group shares everything; drawers behind somebody else's ward then count as well. A chest somebody has open is never touched, and a ship's chest only while nobody else is aboard - so nobody's ship is taken over from the shore. Graves are never used: what lies in one is taken back by hand. And by hand, a drawer behind a ward you have no access to stays shut, as a chest does; quick stack and restock reach only drawers and chests you could open yourself.
Run it on its own. Other mods that craft from chests, refuel stations, add inventory slots, add drawers, quick stack, change how portals connect or make sails and mist see-through would do the same work a second time. Switch those off. With a mod installed that remembers server passwords, BetrValheim leaves remembering passwords to it.
World Control 2.7 to 2.9 had this portal network too. With one of those installed, BetrValheim leaves portals alone and says so in the log; update World Control to 3.0.0.
Something is not being filled?
Open the console with F5 and type betrvalheim. For every station nearby you see
whether it is switched on, how full it is, what it needs and where the nearest of it lies.
Post that list on the forum if you're stuck.
Requirements
- BepInExPack Valheim
- Jötunn 2.30 or newer
Works with:
Everything below is only active while that mod is installed.
Epic Loot
With Epic Loot by RandyKnapp and the Epic Loot Team installed, its enchanting table takes materials from the chests and drawers around you, just as crafting does, with Craft and upgrade in F11. Only materials come from storage; the items you enchant stay the ones you carry, including the gear you wear on the equipment page and what lies on your extra pages, so nothing has to be taken off first. Only sacrificing and identifying, which use the item up, list what lies in nearby chests and drawers too. Its enchanting materials show their own rarity colour on a drawer. An enchanted item can be taken apart in the salvage tab too; the panel warns in red that the enchantment is lost. Without Epic Loot nothing of this is active.
Armory
With Armory by Therzie installed, the storage of its forge counts as a chest, for crafting, quick stack and restock like any other.
CaptainSkillTree
With CaptainSkillTree by korCaptain installed, gear you upgrade while it sits on the equipment page or an extra page gets its crafting bonus, just like gear in your inventory, and its skills that ask for a piece of gear to be worn see the gear on your equipment page. Without CaptainSkillTree nothing of this is active.
Creature Level & Loot Control
With Creature Level & Loot Control by Smoothbrain showing a creature's stars itself, All stars (F11 → HUD) steps back and says why, so no star is drawn twice. Switch its level indicators off and BetrValheim's stars are back.
LetsBuild, BetrTame and World Control
With these mods by DezzyCode installed, each gets its own tab in the F11 window, the server's settings for admins only. BetrTame's creature display takes over the enemy health bar while it is on. The World Control window follows the BetrUI look when it is switched on. With LetsBuild, the plant timer counts its rain and bees, and only BetrValheim's growth display shows while it is on.
DezzyCode
BetrValheim is made by DezzyCode.
- All my mods: https://thunderstore.io/c/valheim/p/DezzyCode/?section=all
- Forum, bug reports and ideas: https://forum.dezzycode.de - also from the button at the bottom left of F11
The main menu carries a small link in its corner, More from DezzyCode, next to the changelog and the licence. It opens the mod page in your browser, asks before it does, and can be switched off under General.
© 2026 DezzyCode. All rights reserved. Please don't reupload BetrValheim; link to this page instead. Details in LICENSE.txt.
















