Valheim
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Latest version
1.0.15
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Changelog

1.0.15

  • New: Power Picker. P opens a window with every forsaken power: its icon, name and bonuses. Choose any power whose boss trophy hangs on its stone right there, without the trip to the start; the others are greyed out until their trophy hangs. With Passive Forsaken Powers the new power is on at once.
  • Grapple Aim: the grappling hook's middle-click shot fires once per click (the game fired it again while the button was held: one click often shot twice and cost twice the stamina), and it pulls you in at once when it catches, like the left-click shot, instead of hanging you on the rope until you jump twice. Both are settings under "Grapple Aim - Middle click", on by default.
  • Grapple Aim: the hook no longer stops pulling halfway on longer flights. The game stops a pull after half a second without getting closer, but counted every frame without a physics step (many per second, even in full flight) and never reset the count; now it resets whenever you get closer, so only a real standstill stops it (setting "Grapple Aim - Pull / Keep pulling", on).

1.0.14

  • Our mods are now also on Hexium, each one on its own. This mod works side by side with them: when one of its mods is installed separately too, it leaves its own copy of that mod off, without the "installed twice" message; your settings carry over. Nothing else changes.

1.0.13

  • New package icon (the mod itself is unchanged).

1.0.12

  • Cape Feather Fall: the Cape of the Caller (the Deep North mage set's cape, worn with the Robes of the Caller) now gives feather fall by default. It is switched on once for everyone, also if you had it off; you can switch it off again in F1 under "Cape Feather Fall - Capes". The other capes stay off.

1.0.11

  • New: Staff Aim. A Lightning Strike now lands where your crosshair is. The game fires this staff low from in front of you, parallel to your view, with up to 5 degrees of random spread each way, and the shot drops on the way: aimed along flat ground it landed about 5 m short at 30 m and 18 m short at 50 m, and hardly got past 40 m. Now there is no spread, and the arc is worked out to reach what the crosshair is on, up to 225 m away. Other weapons can be added in the settings.

1.0.10

  • Boss Stars After Defeat: bosses far behind you get high stars more often. Four bosses later a boss has a 10% chance of 5 stars (20 / 15 / 12.5 / 10 / 10% for 1-5 stars), five or more bosses later 20% (15 / 15 / 15 / 15 / 20%); before, 2.5% was the most. Starred bosses drop more trophies (x1.5 per star), so farming an early boss now pays more: about 2.65 and then 3.55 trophies per kill on average.
  • New: Cape Feather Fall. A switch per vanilla cape (Cape of the Caller, Lox Cape, Moose Hide Cape, ...) that gives it feather fall while worn, like the Feather Cape: you fall slowly and take no fall damage. All off by default; changes apply right away.

1.0.9

  • Legends Toggle: the Enchanter's Zone Charge works in the Deep North. Valheim Legends has a buff for every biome but that one, so there it only cost stamina and started its cooldown. Now it gives the Mountain buff there (less frost damage, stamina back every 5 seconds), and its shock works too. Setting "Zone Charge in the Deep North" (on).
  • Legends Toggle: fixes Legends' Mountain zone buff on the Enchanter. It multiplied the frost damage you take by 1 + 0.1 x your Abjuration level (x3 at level 20) instead of lowering it; now it is 20% less, as for everyone nearby.

1.0.8

  • Grapple Aim: new setting "Hook always fast" (on). Better Archery makes bows shoot faster, and the grappling hook counts as a bow, but only while arrows or bolts are equipped: with an empty quiver the hook flew at about half the speed and reach. Now it always flies at Better Archery's speed (with Epic Loot's speed on top), whatever is in your quiver.

1.0.7

  • Grapple Aim works with Epic Loot's grappling hook enchantments: Grapple Flight Time (the hook flies longer) and Projectile Speed (it flies faster) both make it reach further and lengthen its rope, and the crosshair now knows that from the first shot. The tooltip's range counts them too.

1.0.6

  • Passive Forsaken Powers: no more "released" message at death and "gained" message when you respawn (new setting "Show power messages", off), and the power icon at the bottom left is off by default (setting "Show power icon").
  • New: Quiver Toggle (needs Better Archery): hide the quiver on your back, and/or on other players.

1.0.5

  • Legends Toggle: works around a Valheim Legends bug. A creature charmed by the Enchanter took no damage without an attacker (Ashlands ground fire, burning), and the log filled with errors. Now that damage simply goes through.

1.0.4

  • New: Hit Effects. Fades the effects that cover creatures in combat (burning, frost and poison on them, hit bursts, weapon, projectile and area impacts) so you see their attacks coming. Sliders for opacity, brightness and size, a switch per kind of effect, lights untouched. Replaces Dimmer Combat Particle Effects (remove that one), without its work on every frame.

1.0.3

  • New: Passive Forsaken Powers. Your forsaken power is always on: the one you chose at a boss stone, or (host's choice) every power you unlocked. Replaces Digitalroot's Passive Forsaken Powers; remove that one.
  • Boss Stars After Defeat, for Valheim 1.0.20 (trophy chance now grows with the star level): the extra trophy roll counts that higher chance and follows Star Level System's loot settings.
  • Boss Stars After Defeat: new setting "Trophies as before Valheim 1.0.20" (on). 1.0.20 raises the trophy chance per star and stopped Star Level System's ScaleAllLootByLevel from giving more trophies per drop; this keeps trophies the way they were (normal chance, more trophies at once on starred creatures). Off = the new 1.0.20 way.

1.0.2

  • A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
  • Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.

1.0.1

  • Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.

1.0.0

  • First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.
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