Valheim
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Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.


Inventory and QoL

Adventure Backpack at crafting stations and with Store Nearby, safer drag and drop, Steam achievements with mods, Rested that survives a relog, more control over Store Nearby, the hidden numbers of effects, and skill XP in the Skills window.

15 mods in one: Backpack At Stations, Backpack Store Nearby, Lighter Inventory, Backpack Quick Open, Store In Backpacks, Safe Item Move, Achievement Keeper, Keep Rested, Store Nearby Plus, Effect Details, Chest Sorter, Item Pickup Fix, Sell To Haldor, Skill XP, Auto Close Doors.

Every mod in detail, with all its settings: see the Wiki tab.

How it works

  • Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
  • Below that, every mod has its own settings, under its name.
  • F1 needs a config manager mod, e.g. ConfigurationManager by shudnal (included in Digi Modpack). Without one the mods still run with their default settings, and you can change the settings in r2modman: Config editor → digi.valheim.qol.cfg.
  • Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).

Mods

Backpack At Stations

Needs Adventure Backpacks.

Open your Adventure Backpack at crafting stations (older Adventure Backpacks; 2.4 and newer do it themselves).

  • Workbench, forge, cauldron and modded stations, not only the inventory key.
  • Follows Adventure Backpacks' own Open with Inventory setting. Adventure Backpacks 2.4 and newer do this themselves (Open with Crafting Station); then this steps aside.

Backpack Store Nearby

Needs Local Craft From Storage Prime and Adventure Backpacks.

Store Nearby also puts matching items from your backpack into nearby chests.

  • Local Craft From Storage Prime's Store Nearby button also shows under an open backpack.
  • One click stores matching items from your inventory and your backpack into nearby chests.

Lighter Inventory

An open inventory costs less: items and the recipe panel are redrawn when something changes instead of every frame, also Equipment Slots' panel.

  • An open inventory redraws every slot and the recipe panel each frame, though hardly anything changes. Now they are redrawn at once when something changes, and otherwise 10 times a second.
  • Also Equipment Slots' panel, whose character preview keeps moving smoothly. With a gamepad or touch it stays at every frame.

Backpack Quick Open

Needs Adventure Backpacks.

Middle-click a backpack in your inventory to open it without wearing it, e.g. while you wear a cape.

  • Middle-click a backpack in your inventory to open its storage without wearing it, so you can keep your cape on. Middle-click it again to close it, or another backpack to switch.
  • Everything you put in is saved into that backpack at once, and your carried weight follows.

Store In Backpacks

Needs Local Craft From Storage Prime and Adventure Backpacks.

A To Backpacks button next to Store Nearby: your items go into the backpacks you carry that already hold them.

  • A small To Backpacks button left of Store Nearby: like Store Nearby, but into your backpacks. Every item goes into a backpack you carry that already holds it, so a backpack you keep your wood in takes the wood you chop.
  • An Auto button in a backpack's window: Materials also takes every new kind of item, Loot takes Epic Loot's magic and unidentified gear (not worn, hotbar or favourited items). Saved on the backpack, shown in its tooltip.
  • Store Nearby's own rules decide what stays with you. The worn backpack is filled too (switchable). Shown only with the inventory open on its own and a backpack to fill.

Safe Item Move

Items you drag around your inventory can no longer vanish, and chests never flash another chest's items.

  • Fixes items vanishing when you drop a stack onto a slot holding a different item.
  • Anything that vanished is given back, and logged so the cause can be found.
  • No phantom items: opening your inventory or backpack no longer shows the last chest's items for a moment.

Achievement Keeper

Steam achievements keep working with mods.

  • Valheim normally blocks achievements in modded games; with this they unlock as usual.
  • Optionally they keep counting after console cheats or on cheat worlds, and the Cheats stat can be hidden.

Keep Rested

Your Rested buff stays when you log out and back in, and resting gives Rested twice as fast.

  • The game saves your food when you log out, but not Rested: now Rested comes back too, with the same time left.
  • After dying you lose it as normal. Nothing runs while you play.
  • Resting gives Rested twice as fast by default: 10 seconds instead of 20 (slider).

Store Nearby Plus

Needs Local Craft From Storage Prime.

Store Nearby also stores food and potions, never touches extra slots, and a checkbox per chest to skip it.

  • Local Craft From Storage's Store Nearby also puts cooked food and potions into chests that already hold them (both switchable). Your hotbar and the slots other mods add are never touched.
  • A checkbox in every chest window: untick it and your Store Nearby skips that chest. The auto stations, crafting and building keep using it.

Effect Details

Effect tooltips show the values the game leaves out, e.g. All damage: +10% for Aesir mead, and weapon tooltips a damage total.

  • The game's effect tooltips leave out some numbers: damage bonus, skill XP bonus, health or damage per tick, stamina drain and wind modifiers. Now they show, also for modded meads (Aesir mead: All damage: +10%).
  • Durations also in minutes: 300 (5:00).
  • Weapon tooltips: a total under the damage types (Total: 255 (82-158)), handy with mixed or converted damage.

Chest Sorter

Chests sort themselves when you open them and after Store Nearby: grouped by kind, A-Z, from the top left, stacks merged.

  • Grouped by kind (materials, food, meads and potions, fish, ammo, weapons, shields, tools, armour, trophies), A-Z within each group, from the top left without gaps; partial stacks merged. Or A-Z only.
  • Sorted when you open a chest and after Store Nearby (only the chests it filled). No extra button, no lag: a chest already in order is not touched.

Item Pickup Fix

Items from other mods that cannot be picked up and fall through the floor (a collider without a shape) get a working one.

  • Some items from other mods have a collider without a shape (HoneyPlus' honey cooked meat and neck): you cannot pick them up, and they fall through the floor and pop back up.
  • Such items get a box of their own size the moment they appear. Every other item is left alone.

Sell To Haldor

Haldor also buys your food and feasts (a box in his window) and every kind of hide and leather.

  • Haldor's Sell button also takes your food ((health + stamina + eitr) / 10 coins each), feasts (the same for each of their 10 servings) and every kind of hide, pelt and leather (a price list). Valuables still go first.
  • "Food" and "Hides" boxes in his window switch each on or off; your hotbar, extra slots and equipped items are never sold.

Skill XP

The Skills window shows each skill's XP, e.g. 24 12/63.

  • After each level: the XP you have and the XP the next level needs (or a percentage, or both).
  • Hover a skill for the details: XP to the next level and how far you are.

Auto Close Doors

Doors you built close by themselves 15 seconds after opening, never on someone standing in the doorway.

  • A door you open closes by itself after 15 seconds (slider), with its usual sound and swing.
  • Never on someone in the doorway: it waits while a player stands within 2.5 m. Only doors players built; dungeon and crypt doors and doors that need a key are left alone.

Notes

  • Mods that need another mod only start when that mod is installed; the rest work without it.

Credits

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