Valheim
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Latest version
1.0.21
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Changelog

1.0.21

  • New: Chest Fill Order. What you put into a chest, cart, ship or backpack goes into the first free slot from the top left, row by row, instead of the game's bottom row first (topping up a stack still comes first). Also for Store Nearby and the automated stations; your own inventory keeps the game's order. On by default.
  • New: Camera Clip Fix. In third person the camera no longer ends up partly inside a floor above you (or a roof or wall) and fills the top of the screen with its underside; it comes closer instead. The game checked the camera's path from a point lowered for snow (always 0.4 m in the Deep North). On by default.

1.0.20

  • Chest Sorter: chests with Epic Loot gear sort again. Before sorting it checks that the chest shows what is saved, and compared the two byte for byte; Epic Loot gear's durability changes a little after loading without being saved, so such a chest never counted as up to date and stayed unsorted. Now the same items in the same places (same amount and quality) count.

1.0.19

  • New: Auto Close Doors. A door you open closes by itself after 15 seconds (slider), never on someone in the doorway (it waits while a player stands within 2.5 m). Only doors players built; dungeon and crypt doors and doors that need a key are left alone.

1.0.18

  • New: Store In Backpacks. A small To Backpacks button left of Store Nearby, in the inventory on its own: every item goes into a backpack you carry that already holds that item (its stacks first, then free slots), so the backpack you keep your wood in takes the wood you chop. Store Nearby's own rules decide what stays with you (hotbar, worn gear, keep lists, portal materials). The worn backpack is filled too, after the carried ones (setting "Fill the worn backpack"). Each backpack gets an Auto button in its window: Materials also takes every item no other backpack holds yet, Loot takes Epic Loot's magic and unidentified gear (not worn, hotbar or favourited items); saved on the backpack and shown in its tooltip. Needs Adventure Backpacks and Local Craft From Storage Prime.

1.0.17

  • Our mods are now also on Hexium, each one on its own. This mod works side by side with them: when one of its mods is installed separately too, it leaves its own copy of that mod off, without the "installed twice" message; your settings carry over. Nothing else changes.

1.0.16

  • New package icon (the mod itself is unchanged).

1.0.15

  • Sell To Haldor: the Deep North's Moose Hide and Seal Pelt are on the price list (15 coins each); they sold as "other hides" for 3. A price list you never changed gets them by itself.

1.0.14

  • Lighter Inventory: works with Equipment Slots 0.1.21's new Info tab. While that tab is open (it shows stats instead of your character), the character preview is no longer kept drawing in the background.

1.0.13

  • Achievement Keeper: console cheat commands work again. With devcommands on, every cheat command asked for "confirmcheats" and then still refused, because the game's confirmation never saw the cheat flag this mod hides. Achievements keep working as before.

1.0.12

  • Lighter Inventory: fixed the recipe text at crafting stations shrinking and growing all the time. It happened with mods that add a line to the description, such as a "First craft bonus available" line: between redraws that line piled up. Those lines now stay as they should.

1.0.11

  • Sell To Haldor: Haldor now also buys feasts. A feast sells for the food price of all its 10 servings: 70 coins for a Whole Roasted Meadow Boar, up to 213 for the Deep North feast. The Food box in his window and the Food price slider cover them.
  • New: Lighter Inventory. An open inventory no longer redraws every slot and the recipe panel each frame: they are redrawn at once when something changes and otherwise 10 times a second, also in Equipment Slots' panel. Higher frame rate with the inventory or a chest open. On by default.

1.0.10

  • New: Backpack Quick Open. Middle-click an Adventure Backpacks backpack in your inventory to open its storage without wearing it, e.g. while you wear a cape. Middle-click it again to close it, or another backpack to switch. Everything you put in is saved into that backpack at once. While you wear a backpack, only that one opens this way. Setting "Middle-click opens backpacks" (on).

1.0.9

  • Effect Details: weapon and ammo tooltips with two or more damage types show their total under the damage lines, e.g. "Total: 255 (82-158)" (the range with your skill, like the lines above). Also for Epic Loot's magic items. Setting "Damage total" (on).
  • New: Chest Sorter. Chests sort themselves: grouped by kind (materials, food, meads and potions, fish, ammo, weapons, shields, tools, armour, trophies, the rest), A-Z within each group, starting top left without gaps, and partial stacks merged. A chest is sorted when you open it, and after Store Nearby the chests it filled are sorted too. No button; a chest that is already in order is left untouched, so it costs nothing. Settings: "Sort order" (by kind or A-Z only), "Merge stacks", and both moments.

1.0.8

  • Safe Item Move: no more phantom items. Valheim kept showing the last chest in the container panel and only updated it a frame after the inventory opened again, so opening your inventory or backpack (or the next chest) briefly showed the old chest's items. The panel now shows the right contents from the first frame.
  • Store Nearby Plus: with your backpack open, Store Nearby skipped the last column of backpacks wider than your inventory (9 wide at level 4): "Leave extra slots alone" now only looks at your own inventory.

1.0.7

  • Backpack At Stations: Adventure Backpacks 2.4 and newer open the backpack at crafting stations themselves (their setting "Open with Crafting Station"). With those this steps aside, so turning that setting off really keeps the backpack closed at stations.
  • Adventure Backpacks 2.4's Chest/Backpack tabs in a chest window: the Store Nearby checkbox now only shows on the Chest tab (it stayed visible on the Backpack tab), and the Store Nearby button shows under the backpack on the Backpack tab, as when you open the backpack on its own.

1.0.6

  • Fixed: with bigger pockets (more inventory rows), Store Nearby Plus and Sell To Haldor left the new rows alone as if they were extra slots. They now use the inventory's real size; slots other mods add outside it (equipment, quick slots) are still left alone.

1.0.5

  • New: Item Pickup Fix. Items from other mods whose collider has no shape (HoneyPlus' Honey Cooked Meat and Honey Cooked Neck) could not be picked up and kept falling through the floor. They now get a box of their own size and behave like any other item.
  • Keep Rested: new setting "Rest speed" (default 2x): resting gives Rested after 10 seconds instead of 20 (slider 1-10x, 1 = vanilla).
  • New: Sell To Haldor. Haldor also buys your food ((health + stamina + eitr) / 10 coins each; a Food box in his window, never your hotbar or extra slots) and every kind of hide, pelt and leather (a Hides box).

1.0.4

  • New: Effect Details. Effect tooltips show the values the game leaves out: damage bonus (Aesir mead: All damage: +10%), skill XP bonus, health or damage per tick, stamina drain and wind modifiers, and durations in minutes (300 (5:00)).

1.0.3

  • New: Keep Rested. Your Rested buff stays when you log out and back in, with the same time left (after dying you still lose it).
  • New: Skill XP. The Skills window shows each skill's XP, e.g. "24 12/63" (XP you have / XP the next level needs), and the details when you hover a skill.
  • New: Store Nearby Plus (needs Local Craft From Storage Prime). Store Nearby also stores cooked food and potions (both switchable), never touches extra slots from other mods, and every chest window gets a checkbox to keep that chest out of your Store Nearby (the auto stations still use it).

1.0.2

  • A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
  • Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.

1.0.1

  • Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.

1.0.0

  • First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.
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