


Lightweight compatibility optimizer for Balrond Amazing Nature.
Warning: download and use this mod at your own risk. It was made for a friend with a weak PC and helped raise swamp FPS from about 20 to 90-110 while the global BalrondNature mod was active. Bugs are possible.
By default it disables or replaces the remaining expensive optional Balrond runtime systems found during profiling-oriented code review:
Version 0.6.2 is aligned with the updated Amazing Nature build that improved monster movement and removed old prototype systems. It no longer disables Balrond's monster climbing/movement patch, no longer replaces or disables Balrond's player status/damage/stamina logic, and no longer carries patches for removed PlantSeeder, TreeBeeSpawner, SnowMelter, or BoonTotem code. It keeps the conservative poison geyser and swamp vegetation cleanup from 0.5.x, including orphaned LightFlicker removal for existing geyser ZDOs. It does not remove item prefabs, recipes, crafting stations, build pieces, cultivator entries, or Balrond location edits.
All options are available in the BepInEx config file after first launch.