Updated compatibility for Move Build Pieces 1.0.23, Jotunn 2.29.2, More World Locations AIO 5.0.6, and Amazing Nature 1.3.8.
Resolved Jotunn and More World Locations version literals from loaded plugin metadata, with current-version fallbacks for offline validation.
Centralized all Move Build Pieces 1.0.23 notifications at its lightweight message sink, including new network, timeout, safety, and cancellation messages, without patching its per-frame update method.
Added the Move Build Pieces placement-category label and server-protocol warning, plus the new Amazing Nature 1.3.8 Rest status name.
Removed obsolete Amazing Nature recipe-tutorial literals after that generator was removed upstream.
Removed stale targets for types no longer present in current Amazing Nature and Configuration Manager builds.
Restored a clean startup literal audit with no missing targets.
0.2.5
Fixed Amazing Nature raven tutorials when Balrond Nature Optimizer owns the tutorial creation path.
Finalized conversion and recipe tutorial tokens once during world tutorial initialization, after deduplication and before Munin can display them.
Removed the superseded literal replacements for tutorial titles and headers.
Preserved tutorial identities, global triggers, prefab names, and save compatibility.
Added no frame updates, polling, coroutines, or live UI scanning.
0.2.4
Replaced technical Amazing Nature conversion-tutorial titles with startup-registered localization tokens before Munin or the Compendium can display them.
Translated the Amazing Nature tutorial header and recipe page at their source.
Migrated raw, fully Russian, and partially translated tutorial entries saved by earlier releases, including clone variants.
Prevented duplicate clone tutorials while preserving internal tutorial, prefab, and global-key identities.
Updated compatibility for Inventory Slots 1.1.8.
Kept all translation work outside frame updates, with no repeated UI scanning.
0.2.3
Restored native Russian localization loading for Passive Powers and fixed its Spirit Defense description token.
Localized the Dual Mastery skill name without changing its numeric skill ID or command identity.
Added a one-time migration for legacy English Fletcher's Table, Scribe's Table, and Shipyard Compendium entries stored in character saves.
Removed the empty duplicate Amazing Nature fermenter tutorial and prevented new empty clone tutorials from being created.
Rewrote the package description and README for general public use.
Preserved the startup-focused architecture with no per-frame translation work or repeated UI scanning.
0.2.2
Filtered raw prefab lookup keys out of Jötunn registration, removing invalid-token warnings without reducing prefab or VNEI translation coverage.
Simplified the Thunderstore description so the package purpose and main supported mods are clear at a glance.
0.2.1
Re-audited embedded asset fields and IL strings after comparing the localization against live VNEI output.
Added complete startup-time coverage for Balrond Shipyard raw item, piece, storage, rope, tent, tarred-wood, banner, fishnet, and ship text.
Added dynamic localization for all Head Longship schematic names.
Fixed the untranslated and separator in AzuCraftyBoxes fireplace, shield-generator, and turret hover text.
Added prefab-name fallback matching for Shipyard item display names while preserving internal prefab identities.
Added missing active asset tokens and raw display names for Amazing Nature, Arsenal Reborn, Constructions, and Furniture Reborn.
Corrected the broken Bloodcaller status-effect keys in Magic Supremacy.
Added Russian text for 56 standard and mod-specific closed-caption/SFX tokens that previously fell back to English.
Covered additional hardcoded hover, port, tutorial, skill-command, shortcut, and fallback UI strings found during the final IL audit.
Bundled the exact System.ValueTuple 4.0.2 compatibility facade required to inspect and localize Huginn's pin-dump command.
Preserved ship, prefab, status-effect, set-name, network, and hash identities while translating only their player-facing fields.
Removed unreachable, duplicate, static-constructor, and frame-targeted patches found during the final code review.
Kept configuration UI and user-defined settings untouched.
Preserved the startup-only architecture with no tick-based translation or runtime UI scanning.
0.2.0
Rebuilt the localization core after decompiling and auditing the supported plugin assemblies and the relevant Valheim game assemblies.
Added external dictionaries, embedded resources, native mod-localizer adapters, hardcoded and composed strings, MWL tutorials, categories, slot labels, status effects, and prefab display fields.
Replaced legacy runtime hooks, UI-open handlers, global object scans, and repeated translation work with startup-only registration and constant replacement.
Added a single final Valheim localization-cache eviction and disabled the component after startup.
Excluded configuration descriptions and preserved user-modified values.