


A lightweight shared map for Valheim with useful automatic pins and local filters for every player.
This is the first public test release, so bugs may occur.
RavenMap must be installed on the server and every client.
BepInEx/plugins.BepInEx/config/dragonmotion.ravenmap.cfg.RavenMap is not compatible with other shared-map or automatic-pin mods, including Huginn Map and One Map To Rule Them All.
Left Alt + left-click; change ManualToggleModifier).Pulse smoothly highlights a complete vein. Sweep sends a soft scanning wave that enters before one mesh edge and leaves beyond the other. Pulse and Sweep have separate color, intensity, interval, and timing settings; Sweep also has configurable speed, width, and softness.
XrayEnabled is the local master switch and is disabled by default. While it is enabled, F4 only shows or hides X-ray temporarily and does not change the config. Change or disable the key with XrayToggleKey. X-ray reveals only already discovered, loaded veins inside its radius.
The host or a server administrator can remove shared automatic pins for rediscovery with:
ravenmap resetpins confirm
This keeps shared fog, vanilla pins, and character map data. If a resource or dungeon state looks wrong, enable ShowStateOnMap or DetailedLogging in [10 - Diagnostics].
Only loaded objects can be discovered or updated. Dungeon completion uses the enemies and chests Valheim exposes while the interior is loaded. Sweep and X-ray use the bundled Windows shader; Pulse has a safe fallback if it is unavailable.
RavenMap 1.6.10 targets Valheim 0.221.12, Steam build 21981559, Unity 6000.0.61f1, and BepInEx 5.4.23.3.