Changelog
1.0.2
- Corrected changelog version heading formatting for Thunderstore version release notes.
1.0.1
- Valheim v1.0.14 Update Compatibility:
- Dynamically patched
FejdStartup.TryPlayIntroCinematic with backwards compatibility for PlayIntroCinematic on earlier Valheim versions.
- Synchronized
CinematicControl's 3-way launch setting (AlwaysPlay, PlayOnce, Disabled) with vanilla 1.0.14's native SkipIntroCinematic setting, ensuring both systems work together seamlessly.
- Resetting seen history now also resets the base game's
SkipIntroCinematic flag back to unplayed.
1.0.0
- Granular 3-Way Control (
AlwaysPlay, PlayOnce, Disabled):
AlwaysPlay (0): Vanilla playback on every occurrence.
PlayOnce (1): Plays once (on first game launch or maiden character world entry), then seamlessly bypassed on subsequent sessions. Reverting to AlwaysPlay restores vanilla playback immediately.
Disabled (2): Completely bypassed immediately.
- Fast Game Launch:
- Studio Splash Logos: Skip Iron Gate and Coffee Stain loading splash animations to jump directly to the title screen.
- 1.0 Launch Movie: Skip or play once the animated launch cutscene before the main menu.
- Valkyrie Intro Flight:
- In
PlayOnce mode, the maiden flight plays on a new character's very first spawn; subsequent world logins or new world entries skip straight to the sacrificial stones.
- When the Valkyrie flight is skipped, the game holds the loading screen until world zone structures and terrain are fully populated, ensuring zero object pop-in upon arrival.
- Flight Corridor Map Reveal (
RevealFlightMapPathOnSkip): Linearly explores the entire flight trajectory on the world map fog-of-war so exploration progress is never lost.
- New World Intro Movie & Lore Text:
- Control the animated 1.0 introductory lore movie and scrolling lore text when generating or entering a new world.
- Dream Sleep Cinematics:
- Choose whether the 1.0 animated dream videos play during sleep.
- When bypassed or disabled, the game seamlessly falls back to classic Valheim dream lore text.
- Ending Cutscene & Credits:
- Granular control over the post-boss outro cutscene and ending credits sequence.
- Unified Seen Reset System:
- Reset all playback history anytime via:
- A custom "RESET SEEN CINEMATICS" button in the Main Menu -> Cinematics sub-menu.
- An interactive button in the BepInEx Configuration Manager (
F1).
- Console commands
cinematic_reset or cinematiccontrol_reset (F5).
- Config toggle
ResetSeenHistory = true in com.drakosdj.cinematiccontrol.cfg.
- Multiplayer Safe:
- 100% client-side mod. Fully safe for singleplayer and dedicated multiplayer servers without desyncs.