OdinsOtti
Odin's Ótti or The fear of Odin, is a dynamic group threat and combat avoidance system for Valheim.Changelog
All notable changes to this project will be documented in this file.
[1.0.1] - 2026-09-12
Changed
- Updated to comply with the Valheim v1.0 (1.0.7) update.
- Deep North Progression & Boss Scaling: Added full biome progression scaling for the Deep North (Tier 7) along with support for Deep North boss defeat keys and guardian powers.
- Tamed Companions & Magical Summons: Added the rideable Deep North Moose to the default combat companions list (
TamedCombatCompanions). Player magical combat summons (Dead Raiser friendly skeletons and Spirit Caller beasts) now add to your group threat and actively participate in Hunt Mode. - Expanded Flee Blacklist: Updated default blacklist to ensure mindless, explosive, and oozing enemies never flee (added Writhan, Hexahedric/Shapeless/Tiny Pulps, Swamp Bats, Ticks, Tar/Mist Blobs, and Fryslings).
- Threat & Courage Calculation Overhaul: Fixed an issue where the AI decision loop omitted biome difference and boss defeat multipliers. Enemies now properly recognize higher-tier gear when deciding whether to flee.
- Food Vitality (Max Health): Eating high-tier foods now directly enhances your physical intimidation footprint, reflecting your vitality and bulk alongside armor and weapons.
- Cross-World Progression: Gear and food tiers are now dynamically evaluated, ensuring that seasoned Vikings traveling to new worlds or friends' servers are recognized for their true power even before defeating world bosses.
- AI Safety & Stability: Added robust null guards and safe reflection around pathfinding and flee routines to prevent AI freezing or lockups during combat avoidance.
Note for Existing Users: Because BepInEx preserves existing configuration files between updates, your current config will not automatically adopt new creature lists. To ensure the new Deep North creatures and mounts are included in your game, please either:
- Delete your
com.drakosdj.valheim.odinsotti.cfgfile (or click Reset in Configuration Manager) so it regenerates with the new defaults, or- Manually add
MoosetoTamedCombatCompanions, and addWrithan, HexahedricPulp, ShapelessPulp, TinyPulp, Pulp, Bat_Swamp, Tick, BlobTar, BlobMork, BlobMorkMini, Fryslingto yourFleeBlacklist.
[1.0.0] - 2026-07-12
Added
- Initial release of Odin's Ótti.
- Dynamic Group Threat Engine: Real-time player threat calculations based on equipped gear, weapon skills, active food buffs, health ratios, and stamina ratios.
- Group Courage Sums: Pack-based courage calculation where nearby wild creatures sum their health pools.
- Spawner Defense: $+50%$ courage boost for creatures defending their home biome spawners.
- Calmed Avoidance (Flight): Outmatched enemies calmly walk or jog away to path around the player rather than sprinting in panic, ignoring the player unless provoked.
- Stealth Crouch Exemption: Crouching/sneaking disables threat generation, allowing taming to proceed normally.
- Combat Provocation & Contagion: Damaging a creature alerts all allies within 25m to fight back. Late arrivals dynamically join the battle if they wander near provoked allies.
- Morale Cascade: Fleeing allies are excluded from courage sums, causing pack confidence to collapse as members run.
- Tamed Pet Target Filtering: Combat companions ignore fleeing prey when Hunt Mode is OFF, but target them when Hunt Mode is ON.
- Server Sync: Automatic configuration sync from server to client with automatic reset upon disconnect.
- Flee Blacklist: Mindless, pest, or elemental creatures are excluded from fleeing.
- Debug HUD: Real-time HUD showing threat calculations and hovered enemy courage ratios.
