MiniMapHeeler
Client-side HUD minimap resizer with 1:1 terrain scaling, expanded zoom range, and clean HUD alignment for Valheim.Changelog
All notable changes to MiniMapHeeler will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.0] - 2026-10-19
Changed
- Migrated build pipeline to compile-time publicized game assemblies via Jötunn prebuild task (
DoPrebuild.propsand build-onlyJotunnLib). - Replace reflection (
AccessTools.FieldRefAccessandAccessTools.MethodDelegate) onm_smallZoom,m_pinUpdateRequired, andUpdatePinswith direct member access. - Use
nameof(...)forMinimap.CenterMapHarmony patch target. - Remove Hexium publish target and tooling.
- Cleaned up component lookups with native
TryGetComponentand simplified Unity null checks.
[1.0.1] - 2026-10-18
Fixed
- Fixed broken relative repository and license links in README when viewed on mod portals.
[1.0.0] - 2026-10-17
Added
- Initial release.
- Custom minimap width and height configuration with 1:1 terrain scaling.
- Expanded zoom range with balanced, reversible zoom steps.
- Automatic status effect repositioning to prevent overlap with the resized minimap.
- Optional layout mode (
ShiftBelowStatusEffects) to position the minimap below status effect icons. - Custom horizontal and vertical position offset controls.
- Real-time settings reload through BepInEx Configuration Manager.
- Clean restoration to native HUD layout when the mod is disabled.
