WorldSaveMuzzler
Client-side HUD quality-of-life mod for Valheim that relocates or mutes intrusive center-screen world save countdown warnings and notifications.Changelog
All notable changes to WorldSaveMuzzler will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.0] - 2026-10-19
Changed
- Standardized build pipeline with compile-time publicized game assemblies via Jötunn prebuild task (
DoPrebuild.propsand build-onlyJotunnLib). - Remove Hexium publish target and tooling.
- Removed redundant config null check.
[1.0.3] - 2026-10-08
Changed
- Centralized build and release automation tooling to shared
DW.ValheimModTools. - Added support for automated Nexus Mods packaging and publishing.
[1.0.2] - 2026-10-08
Fixed
- Release fixes.
[1.0.1] - 2026-10-08
Changed
- Simplified Valheim Community Patch Extras superseding detection to disable whenever the mod is present, removing the minimum version threshold check.
- Updated release tooling.
[1.0.0] - 2026-09-18
Added
- Initial standalone release of WorldSaveMuzzler.
- RelocateToTopLeft (Default): Moves center-screen autosave warnings and world saved notifications into the subtle top-left corner feed.
- Mute: Option to completely silence center-screen world save notifications.
- Native: Option to restore native center-screen yellow toasts.
- Full support for Valheim native localization keys (
$msg_worldsavewarning,$msg_worldsaved) and common dedicated server notification scripts ("world save","saving world"). - Automated self-disabling when Valheim Community Patch Extras (> v0.28.0) is detected to prevent duplicate or conflicting notification handling.
- Single source of truth (SSOT) MSBuild versioning and automated Thunderstore / Hexium packaging.
