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⚠️ Important Notice

Following the release of Valheim 1.0, the mod structure has been reorganized. Some items and build pieces have been redistributed between mods, while all internal names have been changed.

Make sure to delete the configuration file generated by pre-Valheim 1.0 versions of this mod before launching the game.

πŸ”„ New Mod Structure

As part of this restructuring:

  • Hunter Legacy is now focused exclusively on ranged classes. All Assassin armor, weapons, throwing knives, and related content have been removed from the mod.

This content will return later as part of a separate melee-focused mod.

  • All Decor Pieces from Hunter Legacy have been moved to Artisan Mastery.
  • Crafting materials such as Processed Leather have been moved and are now part of Artisan Mastery.

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πŸ“˜ Mods Guide & Crafting Overview

Crafting recipes, internal prefab names and additional developer notes:

πŸ’‚ Full Mods Guide - Google Sheets πŸ’€

Hunter Legacy

Hunter Legacy follows a structured progression of hunter armor and weapons β€” starting in the Black Forest and advancing through each biome.
At the heart of this journey lies a full path for archers and crossbowmen, supported by dedicated crafting stations and equipment designed for ranged mastery.

Within the Core progression, armor sets are divided into two main paths:

  • Archer Sets β€” specialized armor designed for bow combat.

Hunter_Legacy

  • Crossbowman Sets β€” dedicated armor designed for crossbow combat.

Hunter_Legacy


🎯 Ranged Weapons

Hunter Legacy introduces a diverse arsenal of bows and crossbows, with different weapon types and progression paths designed to expand ranged combat throughout the biomes.


🏹 Bow Types

All bows in Hunter Legacy are now divided into three distinct categories, each offering a different approach to bow combat with its own custom animations:

  • Light Bows β€” built around mobility and rapid consecutive shots, allowing you to maintain a fast pace in combat.

  • Medium Bows β€” follow the classic bow approach, offering familiar and straightforward draw-and-release combat.

  • Heavy Bows β€” feature a multi-stage draw system. After reaching the normal full draw, the bow can be held longer to progress through additional draw stages, dealing significantly more damage with each stage reached.

In addition, all bows now feature their own secondary attacks, designed to emphasize or complement the playstyle of each weapon.

Hunter_Legacy

Together, these systems make bow combat more diverse, moving beyond the more uniform approach of vanilla bow gameplay.


πŸ”— Weapon Progression

Hunter Legacy introduces two distinct crafting paths for bows and crossbows:

  • 1️⃣ Classic Progression β€” you can craft independent bows and crossbows directly in each biome.

    These offer unique stats, appearances, and playstyles, giving you freedom of choice at every stage.

  • 2️⃣ EVO Progression β€” alongside the Classic line, to forge a new bow or crossbow, you must use the previous one as a core ingredient.

    This creates a true evolution chain, where each weapon carries the legacy of the last and grows in power as you advance through the biomes.

This dual system allows hunters to decide their path: switch between biome-specific crafts, each providing a fresh identity and combat experience, or commit to a single evolving weapon that grows stronger with you.

Hunter_Legacy Hunter_Legacy

Following an EVO chain, your starter bow or crossbow from the Black Forest can ultimately evolve into a mighty endgame weapon, keeping your journey consistent and rewarding.


🀜 Wrist Crossbows

A completely new weapon type has been added β€” Wrist Crossbows.

These compact crossbows are worn directly on the forearm and equipped in the offhand slot, allowing you to use them alongside any one-handed weapon. A dedicated, configurable attack key lets you fire your Wrist Crossbow while keeping full access to your main-hand weapon.

By default, press Alt + Right Mouse Button or Mouse3 to perform an offhand attack.
These controls can be changed in the Config Manager.

Wrist Crossbows use standard Bolts and retain the precision of a regular crossbow. Their compact size comes with slightly reduced damage, but they remain deadly ranged weapons capable of providing immediate firepower whenever distance is needed.

Wrist Crossbows come in a variety of designs, with some featuring distinctive mechanics that set them apart even from conventional crossbows.

Hunter_Legacy

Offhand weapons introduce an entirely new combat option to Valheim β€” combine melee and ranged combat without switching weapons, maintaining the mobility and offensive power of your main-hand weapon while turning your free hand into an additional source of ranged firepower.


πŸ”± Slingshots

A new ranged weapon type has been added β€” Slingshots, dealing primarily blunt damage and using their own dedicated Slingshots skill.

  • Primary Attack: a quick single shot with shorter range and lower damage than bows, but with a faster draw, making it well-suited for mid-range engagements.
  • Secondary Attack: fires three pellets at once with reduced accuracy, offering strong performance at medium-to-close range.

A new ammunition type has also been introduced β€” Pellets, crafted at a more accessible cost compared to arrows.

Hunter_Legacy

The earliest slingshot from Meadows, along with the first Stone Pellet, can be crafted directly at the Workbench.
Their recipes are also available at the Hunter Table and Munition Bench for convenience.


🎯 Technique System

A new system called Techniques introduces special combat abilities for Archers and Crossbowmen, activated by wearing the three main pieces of a corresponding armor set β€” Head, Chest, and Legs.

While a Technique is active, successful hits against enemies with the corresponding weapon type build its progress. Once the required number of hits is reached, the Technique becomes Ready and is automatically triggered by your next corresponding attack.

  • Archer β€” Phantom Arrow β€” the next bow attack does not consume an Arrow.
  • Crossbowman β€” Rapid Reload β€” the next crossbow attack is followed by an instant reload.

Technique builds can be further improved through Quivers and Trinkets. Quivers occupy their own equipment slot and provide bonuses related to Technique progression, while certain Trinkets add additional effects whenever either Technique is triggered.

πŸ“˜ Technique System β€” Quick Guide (Click to expand)

What are Techniques?

Techniques are special combat abilities available to Archers and Crossbowmen.

Successful hits against enemies with the corresponding weapon type build Technique progress. Once enough hits have been landed, the Technique becomes Ready and affects your next corresponding attack.

How do I activate a Technique?

A Technique is activated by wearing the Head, Chest, and Legs from a corresponding Archer or Crossbowman armor set.

Archer sets activate the Archer Technique, while Crossbowman sets activate the Crossbowman Technique.

How does Technique progress work?

Your Technique progress is displayed as an X/Y counter in the lower-left part of the screen.

X represents your current progress, while Y represents the number of successful hits required to ready the Technique.

By default, both Techniques require 5 successful hits.

Only successful hits against enemies with the corresponding weapon type count toward progress. Hitting terrain, structures, or other objects does not increase it:

  • Archer β€” hits with Arrows fired from Bows.
  • Crossbowman β€” hits with Bolts fired from Crossbows.

What happens when a Technique becomes Ready?

Once X reaches Y, the Technique becomes Ready.

A Ready Technique is automatically used on your next corresponding attack. After it triggers, its progress resets and a new cycle begins.

What is Phantom Arrow?

Phantom Arrow is the Archer Technique.

When it is Ready, your next bow attack does not consume an Arrow.

What is Rapid Reload?

Rapid Reload is the Crossbowman Technique.

When it is Ready, your next crossbow attack is followed by an instant reload, allowing you to prepare the next shot immediately.

Does a Ready Technique expire?

No. Once a Technique becomes Ready, it remains ready until you perform the corresponding attack.

This allows you to prepare a Technique in advance and save it for the moment when you actually want to use it.

What are Quivers?

Quivers are specialized equipment worn in their own separate slot.

In addition to their other stats, Quivers can improve Technique progression. For example, a Quiver may reduce the number of successful hits required to ready a Technique from 5 to 4.

What are Technique Trinkets?

Technique Trinkets are specialized items equipped in the Trinket slot that provide an additional effect whenever either Technique is triggered.

This effect is applied alongside the Technique itself. For example, triggering Rapid Reload may also grant a temporary buff provided by your equipped Technique Trinket.

Because a Ready Technique does not expire, these additional effects can be prepared in advance and activated when you choose to perform the triggering attack.

Can Techniques be customized?

Yes. Technique activation sources, required hit modifiers, and additional on-trigger effects can be customized through the configuration.


Techniques reward consistent accuracy while giving you control over when their benefits are used. Quivers and Trinkets further expand the system, allowing different equipment combinations to change how quickly Techniques become available and what happens when they trigger.

πŸ”§ Configuration

The Technique System includes 3 main configuration sections, allowing you to customize its behavior.

General
Controls the overall behavior of the Technique System, including the base number of successful hits required to ready each Technique.

UI
Adjusts how Technique progress is visually displayed on the screen.

Sources
Allows you to customize which items and status effects activate Techniques, modify the number of hits required to ready them, or provide additional effects when a Technique triggers.


πŸ”¨ Crafting Station

A dedicated crafting station, the Hunter’s Table, enhanced by three unique extensions, is used to craft all new hunter equipment.

Alongside it stands the Munitions Bench, where arrows, bolts, throwing knives, and bombs are crafted.

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πŸ’Ž Hunter Materials

  • Draw Lever – the starting component required to craft the first EVO crossbow.
  • Eternal Bowstring – the starting component required to craft the first EVO bow.

🌍 Translations

Available Languages
πŸ‡ͺπŸ‡Έ Spanish
πŸ‡«πŸ‡· French
πŸ‡©πŸ‡ͺ German
πŸ‡¨πŸ‡Ώ Czech
πŸ‡΅πŸ‡± Polish
πŸ‡ΊπŸ‡¦ Ukrainian
πŸ‡·πŸ‡Ί Russian
πŸ‡ΉπŸ‡· Turkish
πŸ‡¨πŸ‡³ Chinese
πŸ‡°πŸ‡· Korean
πŸ‡―πŸ‡΅ Japanese
πŸ‡§πŸ‡· Portuguese (Brazil)

πŸ”§ Compatibility

βœ”οΈ Supported Mods

Mod Integration
AzuExtendedPlayerInventory Adds a custom equipment slot
ShaderHelperForMac Fixes shader rendering issues on Mac

⚠️ Not Recommended

Mod Reason
Drop That Breaks enemy item drops

❌ Incompatible Mods

Mod Reason
BowPlugin Causes game-breaking issues for many mods

πŸ™ Credit & Thanks

Special thanks to:

  • Insanity β€” for his dedicated testing throughout all stages, and for his invaluable ideas and feedback during development
  • Distant Origins community β€” for being part of this journey and supporting the project

and

  • Azumatt β€” for his tutorial material
  • MidnightsFX, Hugo The Dwarf β€” for their help and guidance

πŸ’¬ Mod Support & Feedback

Please feel free to share any feedback or suggestions on my Discord:

πŸ‘‰ Join the Distant Origins Discord


⚠️ Usage & Monetization

Asset & Code Usage

Using this mod in modpacks and creating add-ons, compatibility patches, configurations, or data packs (such as WackyDatabase) is welcome, provided that the original mod remains a required dependency.

Reverse engineering, extracting, copying, modifying, or redistributing this mod or any of its resources is not permitted.

Code, assets, prefabs, or other resources from this mod may not be incorporated into another mod, DLL, or project.

Monetization

This mod is free and was created for the enjoyment of the community.

Please do not use this mod or its content in monetized contexts.

This includes:

  • Selling access to features or content from the mod
  • Offering them as rewards for donations or paid services

πŸ’¬ I’m always open to discussion and collaboration - thank you for respecting the time and effort behind this work.


β˜• Donations & Tips

I'm a 34-year-old teacher who creates mods in my free time simply because I enjoy it and love bringing new experiences to Valheim. Everything I make is a passion project. If you ever feel like leaving a little something, you can support me here ❀️

DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro
DatHost β€” Valheim server hosting, first month for one euro