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Magic Supremacy
Experience magic like never before — deeper, greater and more diverse
| Date uploaded | 21 hours ago |
| Version | 3.0.0 |
| Download link | Dreanegade-Magic_Supremacy-3.0.0.zip |
| Downloads | 692 |
| Dependency string | Dreanegade-Magic_Supremacy-3.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333HugotheDwarf-More_and_Modified_Player_Cloth_Colliders
This Utility Tweaks the existing Cloth Colliders of the player, and adds more so that the Head, Arms, Lower Legs, and Feet can now interact with capes and cloaks. With much needed tweaks there are now two sets of colliders, 1 for capes, and 1 for armor.
Preferred version: 3.1.0README
⚠️ Important Update Notice
If your playthrough with this mod is already in progress, please read the information below and consider delaying the update if necessary.
This update is a major rework of the mod.
- Some stats and overall progression logic have been changed
- Several early/mid-game weapons and armor sets have been moved to later biomes
- Some weapons have been removed from the game or merged into other weapons
This may result in the loss of certain equipment or cause players to receive gear that no longer matches their current progression stage.
Please take this into account before updating to this version.
🔮 New Content
🎨 Visual Rework
Many magical weapons and armor sets have been visually updated to improve their quality, identity, and overall presence across the entire progression.
The following sets have been fully redesigned with new models:
- Lightcaller
- Windcaller
- Stormcaller
The following sets have also received smaller visual refinements:
- Totemcaller
- Deathcaller
- Frostcaller
- Firecaller
🧩 Full Set System
Full set bonuses now require all 4 armor pieces — Head, Chest, Legs, and Cape.
Completing a full set grants access to a unique mechanic available only while wearing that specific set, giving each armor line its own distinct identity and playstyle.
This makes every full set feel like a complete magical path rather than just a collection of individual bonuses.
⚙️ Hybrid Builds
For players who choose not to wear a full set, armor pieces from different biomes use different stat placement and, in some cases, different stat types, allowing more flexible build combinations.
Capes also continue to carry unique bonuses, adding even more room for custom builds and personal playstyles.
This makes it possible to focus on specific stats and create specialized setups by combining pieces from different armor lines.
🔮 Staff Rework
All magical staffs now feature a secondary attack, giving each weapon more depth and a stronger individual role in combat.
This was achieved by merging certain staffs into more complete weapons and by adding entirely new secondary abilities to existing ones.
Each magical weapon now offers more identity, more utility, and more meaningful crafting value.
🌍 Biome Progression
Biome progression has been restructured so that each armor set is now crafted within its own biome and designed to perform naturally within that stage of progression.
The biome of the following sets has been changed:
- Lightcaller — from Black Forest to Mistlands
- Windcaller — from Mountain to Mistlands
- Stormcaller — from Mistlands to Ashlands
- Bloodcaller — from Mistlands to Ashlands
This creates clearer goals, smoother progression, and a stronger sense of reward as players advance from one biome to the next — including proper endgame progression in Ashlands.
✨ Inspiration System
A new system called Inspiration adds a special resource in the form of Inspiration Points, used to cast powerful spells and abilities.
Inspiration builds slowly over time, allowing players to prepare for stronger magical spells.
Access to the Inspiration system is provided through magical Tomes — a separate equipment slot that does not replace your main gear. While equipped, Tomes enable Inspiration and can increase its generation rate or expand the maximum number of Inspiration Points available, alongside bonuses from certain armor sets and accessories.
This system creates smoother balance for magic progression, making powerful abilities feel more valuable and encouraging better timing and stronger decision-making in combat.
🧪 Buff System Changes
The number of active buffs from this mod is now limited.
This includes staff-applied effects such as stat bonuses, damage auras, and shields.
- A maximum of 2 buffs can be active at the same time
- Only 1 shield can be active at a time (including the shield from Staff of Protection)
Casting a new buff will replace the oldest active one if the limit is reached.
Casting a new shield will always replace the currently active shield.
This encourages a more careful approach when selecting active buffs, letting you define your playstyle through the effects you keep active.
🍄 New Armor Sets
Two new magical armor sets have been added to expand progression and build variety:
- Mushroomcaller (Black Forest) — a set focused on placing magical mushrooms that assist the player across the journey
- Stonecaller (Plains) — a defensive set built around stone magic, protection, and blunt damage

📘 Mods Guide & Crafting Overview
Crafting recipes, internal prefab names and additional developer notes:
| 🢂 Full Mods Guide - Google Sheets 🢀 |
|---|
Discover and download all mods from the Distant Origins series:
| 🢂 Full List of Mods - Thunderstore 🢀 |
|---|
⚔️ Features
- 🧥 10 new magic armor sets
- 🔮 16 new magic weapons
- 📖 7 new magic tomes
- ✨ 2 new utility items
- 💍 1 new trinket
- 🧿 15 new magic materials
- 🔨 1 new main crafting table with 6 extensions
- ⚗ 1 new additional crafting table
- 🕯️ 49 new decorative build pieces
- 🍲 13 early/mid-game eitr food items
- 🍲 3 late-game eitr food items
- 🧪 4 early/mid-game eitr elixirs
- 🦝 1 new type of interactive encounter
Magic Supremacy
Magic Supremacy adds a new collection of magical armor sets and powerful magic weapons, beginning in the Black Forest and expanding across every biome of Valheim.


🔨 Crafting Station
A dedicated crafting station, the Magic Weaver, enhanced by powerful elemental extensions, is used to craft all new magical equipment.
Alongside it stands the Essence Cauldron, where magical meals and potent elixirs are prepared.

🧿 Spirits & Magical Materials
All magical equipment is crafted using rare magical materials and Spirits - elemental orbs infused with magical essence.
Each armor set is bound to its own Spirit, which drops from enemies within its respective biome.
Stronger creatures have a higher chance to drop Spirits.
List of Spirits
- Spirit of Totem — Totemcaller
- Spirit of Mushroom — Mushroomcaller
- Spirit of Death — Deathcaller
- Spirit of Frost — Frostcaller
- Spirit of Fire — Firecaller
- Spirit of Stone — Stonecaller
- Spirit of Wind — Windcaller
- Spirit of Light — Lightcaller
- Spirit of Storm — Stormcaller
- Spirit of Blood — Bloodcaller
List of Materials
- Dim Eitr — a core resource used for magical crafting
- Eitr-Fractured Remnant — a raw form of Dim Eitr that must be refined into usable Dim Eitr
- Roseheart Crystal — drops from Eikthyr and is required to build the Magic Weaver
- Arcane Page — drops from creatures or can be bought from Haldor, used to craft magical Tomes
- Mouse's Spoon — drops from Trolls and is required to build the Essence Cauldron
🕯️ Decor Elements
The mod also provides a set of decorative pieces that let you personalize your magical base.

🦝 Encounter
Meet Riko — your fluffy little helper.
From time to time, during your long journeys, Riko may suddenly appear by your side to leave a small gift and brighten your path.

He can be encountered in all biomes, starting from the Black Forest, often appearing where you least expect him. Once the gifts are in your hands, Riko quickly disappears — perhaps to return again someday with new surprises.
🌍 Translations
| Available Languages |
|---|
| 🇪🇸 Spanish |
| 🇫🇷 French |
| 🇩🇪 German |
| 🇨🇿 Czech |
| 🇵🇱 Polish |
| 🇺🇦 Ukrainian |
| 🇷🇺 Russian |
| 🇹🇷 Turkish |
| 🇨🇳 Chinese |
| 🇰🇷 Korean |
| 🇯🇵 Japanese |
| 🇧🇷 Portuguese (Brazil) |
🔧 Compatibility
✔️ Supported Mods
| Mod | Integration |
|---|---|
| AzuExtendedPlayerInventory | Adds a custom equipment slot |
❌ Not Recommended
| Mod | Reason |
|---|---|
| MagicPlugin | Breaks visual effects and heavily disrupts balance |
🙏 Credit & Thanks
Special thanks to:
- Insanity — for his dedicated testing throughout all stages, and for his invaluable ideas and feedback during development
- Trissy, Shien and Alastair — for thorough multiplayer testing and feedback
and
- Azumatt — for his tutorial material
- Hugo The Dwarf — for personal guidance
- MidnightsFX, Rusty, Pfhoenix — for overall support and feedback
💬 Mod Support & Feedback
Please feel free to share any feedback or suggestions on my Discord:
👉 Join the Distant Origins Discord
⚠️ Usage and Monetization Notice
This mod is free and was created for the enjoyment of the community. However, I've noticed that some servers use content from my mods (e.g. armor sets) as rewards for donations or as part of monetized features.
Please do not use any of my mods in monetized contexts without contacting me first.
This includes:
- Selling access to features from my mods
- Offering them as rewards for donations or paid services
💬 I’m always open to discussion and collaboration — thank you for supporting fair use and respecting the time and effort behind this work.
☕ Donations & Tips
"I'm a 34-year-old teacher who creates mods in my free time because I truly enjoy it and want to make Valheim a more fun experience for everyone. If you feel like saying thanks, you can tip me here <3"
| My PayPal: | ![]() |
|---|
| My Ko-fi: |
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CHANGELOG
3.0.0
⚠️ Important: Please delete the old configuration file
- Added Inspiration System
- Tomes as an Inspiration source are now a separate equipment slot
- Major visual rework for multiple magical armor sets and weapons
- Fully redesigned Lightcaller, Windcaller, and Stormcaller sets
- Visual refinements for Totemcaller, Deathcaller, Frostcaller, and Firecaller sets
- Updated visuals for many magical weapons
- Full set bonuses now require all 4 armor pieces: Head, Chest, Legs, and Cape
- Each full set now grants a unique mechanic available only while wearing the complete set
- Improved hybrid build system with updated stat distribution across armor pieces from different biomes
- All magical staffs now feature secondary attacks
- Biomes of several armor sets have been changed
- Lightcaller: Black Forest → Mistlands
- Windcaller: Mountain → Mistlands
- Stormcaller: Mistlands → Ashlands
- Bloodcaller: Mistlands → Ashlands
- Buffs are now limited to a maximum of 2 active effects
2.1.9
⚠️ Important: Please delete the old configuration file
- Fixed Riko spawning on Dedicated Servers
- Reduced Riko spawn rate
- Added 4 new types of Riko Cookies
- Reduced volume of most sound effects
- Reduced overall Spirit drop rate
- Magic Weaver no longer bypasses repair restrictions
- Blood Requiem attack can now be blocked and dodged
- Removed HP cost from casting Orbit of Embers, increased Eitr cost from 30 to 50
- Reworked stats of all items using the utility slot
- Adjusted resistance types on some items in the cape slot
2.1.8
⚠️ Important: Please delete the old configuration file
- Added detailed config settings to customize your Riko
Most configuration parameters apply in real time, except:- Spawn Check Interval: applied after the next Riko spawn check or after restarting the game
- Container Settings: apply only to newly spawned Riko while existing ones keep their previous settings
- Adjusted balance for several weapons:
- Frostspike: ice damage 32 → 30, knockback 40 → 30, added recharge, adrenaline gain halved
- Blazing Ray: fire damage 130 → 120, knockback 100 → 70
- Thundersurge: adrenaline gain halved
- Reduced overall Spirit drop rates by approximately 15–20%
- Minor fixes
2.1.7
- Increased time interval between Riko appearances
- Fixed Riko spawning on lava in the Ashlands
2.1.6
- Fixed several issues in Riko spawn system that caused him to appear too frequently under certain conditions
2.1.5
⚠️ Important: Please delete the old configuration file
- Added new interactive world encounter: Riko
- Added 4 new early and mid-game Eitr food items: Riko Cookies
- Removed Stone Golem Trophy and Seeker Soldier Trophy from staff recipes and replaced them with more accessible materials
2.1.4
- Added 10 new Arcane Tiles wall pieces
- 5 with vertical animation moving up and down from different sides of the model
- 5 with horizontal animation moving left and right from different sides of the model
- Fixed visual destruction effect of the tiles
2.1.3
⚠️ Upon loading the game, you may notice that your old bookcases have changed in size. Simply dismantle them and place the new version.
- Adjusted sizes of old bookcases to match the standard wall grid
- Added 22 new decorative build pieces, including:
- Bookcases in new sizes (4x4, 4x2, 2x4, 2x2), each available in two variants with different book arrangements
- Matching bookcases with opening mechanisms
- Corner pieces used to create clean perpendicular joins and align bookcases with wall length
- Arcane Tiles 2x2 floor pieces featuring seamless animated glowing patterns
- Updated visuals for the head pieces of Frostcaller, Firecaller, and Stormcaller sets
- Updated visuals for the Firecaller cape
- Fixed sound effects related to the crafting station and its extensions
2.1.2
⚠️ Important: Please delete the old configuration file
- Spirit Holders now act as storage containers
- Fixed incorrect projectile behavior of Totemic Boomerang when aiming along an upward slope
- Increased duration of the Wardkeeper Totem status effect from 2 to 3 seconds
- Reduced vertical lift of enemies affected by Earthquake Totem
- Lowered flash brightness and duration when equipping the Crystaldraw bow, added smooth visual and sound effects
- Extra Mouse’s Spoon items can now be sold to the trader for 30 coins
- Fixed visual issues with certain build pieces in the build menu
- Minor internal fixes and improvements
2.1.1
⚠️ Important: Please delete the old configuration file
- Added 17 new decorative build pieces
- Improved optimization of crafting stations
- Updated Czech translation
2.1.0
⚠️ Important: Please delete the old configuration file
- Added new armor set: Bloodcaller
- Added 3 new magical weapons
- Reworked visuals for Magic Weaver extensions
- Removed Beacon of Ancestors and Beacon of Wind (dismantle these structures before updating)
- Removed HP cost from Lightcaller and Windcaller staves and increased Eitr cost
- Changed HP usage on totems to flat values and increased Eitr cost
- Increased Carrion Breath damage from 140 to 160
- Added 25 damage to Graveblight staff
- Slightly increased Frost damage of Crystaldraw from 70 to 75
- Updated visuals for Firecaller Backflare
- Added Czech translation (Thanks to Ruka osudu!)
- Fixed issues in Turkish translation
- Minor tweaks and bug fixes to enhance overall stability and performance
2.0.9
- Fixed a shader bug with the Luminaris staff explosion
2.0.8
- Added new resource: Arcane Page — drops at a low chance from any mob or can be purchased from Haldor; used in updated book crafting recipes
- Increased Daystar AoE damage from 4 to 5; removed HP cost on cast; increased Eitr cost from 35 to 45
- Reduced Eitr cost of the Carrion Breath staff from 7 to 5
- Set max upgrade level for Orbit of Embers and Windplume to 1; increased durability
- Increased Windplume buff duration from 1 to 2 minutes
- Minor texture optimization for better performance
- Fixed naming issues
- Fixed incorrect crafting materials for certain items
- Small visual adjustments
2.0.7
- Small visual adjustments
2.0.6
- Completely reworked the visual design of the Lightcaller Set to better match the game’s art style
- Lightcaller and Frostcaller sets no longer remove the beard when wearing the headpiece
- Removed unintended Spirit damage bonus applied to Flamebreath and Carrion Breath staves when upgraded
- Reduced noise level emitted by the Totemic Boomerang
- Slightly improved the lighting behavior of the Daystar staff during foggy weather
2.0.5
-
Update to v0.221.4 — Call to Arms
-
Wardkeeper Totem
- Increased healing tick interval
- Reduced healing duration after leaving the totem zone
- Added recharge to the staff
- Slightly increased HP cost when casting
-
Orbit of Embers
- Fixed issue where it could break on hit or when interacting with other buffs
- Significantly reduced durability and increased durability consumption
- Effect duration is now fixed at 4 minutes
2.0.4
- Fixed an issue where armor and weapons from the Firecaller and Stormcaller sets could not be repaired at level 7 of the Magic Weaver
- Corrected crafting materials for Beacon of Wind
2.0.3
- Fixed station requirements for Magic Weaver extensions
- Corrected crafting material mismatches for Beacon of Ancestors and Beacon of Wind
2.0.2
- Fixed an issue where armor and weapons from the Firecaller and Stormcaller sets could not be repaired at higher levels of the Magic Weaver
- Fixed ZDO errors caused by Frostspike Staff and Tempest Eye Staff projectiles
- Added an automatic cleanup patch to remove possible leftover broken ZDOs from previous sessions
2.0.1
- Fixed a crafting loop issue where Dim Eitr was required to craft the Magic Weaver
2.0.0
- The mod is now fully standalone (no longer requires The Shaper mod)
- Added new crafting station Magic Weaver with elemental extensions
- Introduced Essence Cauldron for magical meals and brews
- Reworked crafting system: no more vanilla equipment requirements for crafting new gear
- Transferred food, potions, and magical materials from The Shaper mod
- Added Roseheart Crystal (drops from Eikthyr) — required to build Magic Weaver
- Performed major optimization for improved stability and performance
1.0.6
- Fixed incorrect experience gain when using certain staves
- Increased eitr consumption of Blazing Ray by 5 points
- Slightly increased the buff range of staves
- Added 50% fall damage reduction to the Windplume buff
- Fixed the feather icon for Windplume
1.0.5
- Fixed incorrect resources and damage values when upgrading some staves
- Buffed Crystaldraw (magical bow) to better match its biome tier
1.0.4
- Added 2 new weapons: Luminaris (Lightcaller) and Totemic Boomerang (Totemcaller)
- Added German, Japanese, Polish, and Turkish translations
- Fixed auto-pickup for all staves
- Minor bug fixes
1.0.3
- Fixed a critical bug with Tempest Eye causing server errors
1.0.2
- Improved synchronization of all visual and sound effects in multiplayer
- Multiple balance adjustments
1.0.1
- Multiple balance adjustments
1.0.0
- Initial Release

