Valheim
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Latest version
1.3.10
Last Updated
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Changelog

1.3.10

  • Parry Rework support: Staggering Parry weapons no longer stagger twice on a parry

1.3.9

  • Compatibility improvements

1.3.8

  • Fix for overlap on the default Hildir store UI
  • Dvergr Redux support: the Dvergr you free in Morkhalla can give you Deep North champion gear instead of their normal reward

1.3.7

  • Fixed: Bounty targets and guardians with 1-2 stars lost their BossScale size
  • Fixed: Big creatures getting stuck on doors and hallways in dungeons. Inside dungeons creatures never grow past the game's 2 star size
  • Fixed: Gap above the doors of sealed dungeon entrances (like Mountain caves) that let you see outside. Walls now fill up to the ceiling
  • Fixed: The two doors sealing a dungeon entrance were mirrored the wrong way, with their hinges meeting in the middle
  • Fixed: Entering and leaving a dungeon froze the game before the loading screen showed
  • Hildir's Treasure Maps and Dungeon Keys panels only appear once you've unlocked something in them
  • Added commands:
    • treasuremaps_restock_maps
    • treasuremaps_restock_bounties
    • treasuremaps_restock_keys
    • treasuremaps_restock

1.3.6

  • Added command: treasuremaps_spawn <item> [amount] [quality] [key tier] spawns champion weapons, shields, and armor

1.3.5

  • Fixed Dungeon Key dungeons sometimes having no boss

1.3.4

  • Fixed: Champion stats are now always whole numbers, rounded up
  • Fixed: Guardian and bounty health now scales with the bosses beaten from their own biome onward: +10% per boss
  • New weapon stats: knockback, extra damage type the weapon doesn't already deal (blunt, slash or pierce)
  • New armor and shield stat: bonus armor
  • New traits for any champion item: Hearty (+5 - 15 max health) and Tireless (+5 - 15 max stamina)

1.3.0

  • Guardian Hunt guardians get 20% more health for each boss you have beaten
  • Dungeon Keys now have a limited stock shared by everyone: 1 per biome, restocked every day
  • Dungeon Keys now come in 3 tiers, rolled at each key restock: tier 1 creatures have 1-2 stars, tier 2 have 2-3 and tier 3 have 3-4
  • Dungeon Key Bounties drop a random weapon or armor piece from their biome with rolled bonuses (Fine, Superior, Masterwork, Legendary)
    • Weapons can roll extra stats: attack speed, lower stamina cost, lower eitr cost, lifesteal, stagger, bonus elemental damage, Staggering Parry, Executioner, Featherweight
    • Armor rolls bonus armor and durability, and can roll extra stats: movement speed, stamina regen, health regen, carry weight, an elemental resistance, Thorns, Stalwart or Featherweight
    • Shields with bonus block armor, which roll the armor stats and traits. Weapons can roll bonus block armor as an extra stat
    • With Jewelcrafting installed, champion gear can have gem effects built in without using a socket

1.2.3

  • Quick hotfix to remove some debug info printing at startup

1.2.2

  • Bug fixes
  • New option for auto pricing based on percieved treasure value (configurable)
  • Improved UI sizing

1.2.1

  • Fix for sometimes spawning outside a dungeon if you loaded in too fast

1.2.0

  • Thanks "The Gunsmith" for the help
  • Ocean balance changes
  • Balance changes to most treasures
  • Guardian hunts now protect a chest
  • All treasure types can now contain ingots
  • New: Hildir sells dungeon keys - purchase one to gain access to dungeons

1.1.7

  • Added support for JatifyUI's tracker system

1.1.6

  • More Jatify support
  • Added Tab for Treasure and Bounties

1.1.5

  • Update for Jatify 0.2.0

1.1.4

  • More support for JatifyUI

1.1.3

  • Added support for JatifyUI

1.1.2

  • When a guardian dies it leaves a treasure chest at its body, filled with better loot than a regular treasure chest

1.1.1

  • If you have Traders Extended installed, the panel better positions itself

1.1.0

  • Hidir now unlocks each treasure type by chests turned in. Turn in more chests to unlock more treasures
  • Bounty board is now its own table in Hildirs camp
  • Resized UI elements
  • Made some wording changes
  • Several minor bugfixes

1.0.4

  • Updated Treasure and Bounty text to be more readable and immersive

1.0.3

  • Updated the UI for readability and clearity

1.0.2

  • Fixed bug where an out of zone bounty could be chosen

1.0.1

  • Fixed players who were not the activator not getting the quests

1.0.0

  • Intial Release
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