Changelog
1.3.3
- Deep North (1.0.7) Release
1.3.0
- Added option Keep Food On Death
- Added option TimeControl food scaling
- Added server-authoritative multiplayer config and sync
1.2.2
- Added option to pause food timers while on a boat
1.2.1
- Removed macOS hidden files from the archive file
1.2.0
- Added Auto Poison Resist Mead — automatically drinks a poison resist mead when a threatening enemy capable of poison damage is nearby (approaching or within melee range)
- Added Auto Fire Resist Mead — automatically drinks a fire resist mead when a threatening enemy capable of fire damage is nearby
- Added Auto Frost Resist Mead — automatically drinks a frost resist mead when the player is Freezing (environmental cold) or has received a configurable number of frost damage hits within a time window
- Enemy damage types are cached per prefab to avoid repeated inventory scans
1.1.0
- Added Auto Mead — automatically drinks a health mead when health drops below a configurable threshold, with options to restrict to enemy combat only, configure the post-hit window, and skip meads that would overheal your health cap
- Added Pause Near Workbench — pauses food expiry timers within workbench range while food effects continue normally
1.0.0