Synchronize map exploration (fog of war) and map pins across all players. Turn on automatic map pins and/or client-side radar. Server and client options are highly configurable.
Fixed Beehive not displaying on radar. Add Beehive to the server location comma delimited lists and enable in the desired client locations (discovery and/or radar).
v1.2.10 - Bug Fix
Fixed Fog Of War not updating properly on clients.
v1.2.8 - Performance and Bug Fixes
Fixed a large duplicate pin bug (thank you roggz)...auto deduplicates existing explore files.
Chunked initial message where enough pins would kick clients trying to connect.
Added Server.Map option to disable Map sharing (requested).
Numerous performance improvements.
v1.2.2 - Bug Fix
Fixed duplicate pins being placed in some clusters.
v1.2.1 - Performance Tuning
Additional performance tuning and options, not that it needed any but just to minimize FPS impact.
v1.2.0 - Radar & Map Improvements
Fixed ghost pin text labels remaining on other clients after a pin is removed
Critter radar pins now track and follow creature movement
Added client-side critter cluster radius setting (0 = one pin per critter)
Changing radar cluster settings now takes effect immediately without reconnecting
Custom prefab files and creatures.txt moved to BepInEx/config/OneMapToRuleThemAll/ subfolder (auto-migrated)
Fixed vanilla Valheim prefabs being incorrectly detected as mod prefabs
v1.1.0 - Various Updates
Numerous optimizations and performance improvements with large pin count