v2.8.1
- Fixed issue with .explored file pathing due to new save format.
v2.8.0
- Fixed Deep North Catalog items not being added.
v2.7.7
- Deep North (1.0.7) Release
v2.7.0
- Fixed in world BeeHive tracking
- Added Tree tracking by request (default commented out)
- Added Ore/Tree pin removal when mined/chopped by request (default enabled)
- Added Minimap and Minimap Pin Resizing
v2.3.0 - Pin Identification Refactor
- Copy cfg and OneMapToRuleThemAll folder to location outside game directory
- Numerous Map declutter features
- Automatic image generator for target modded items without a sprite
- Bug Fixes
v2.0.3
- Previous stutter fix didn't make it in the build
- Relaxed restriction so client can run mod on a server without the mod or Vanilla. Shared Map is automatically disabled. Auto Pin and Radar are available
v2.0.2
- Fixed a regression potentially causing stutter with large object counts
- Changed 'Incompatible Version' to a more helpful message
v2.0.0 - Refactor
- Complete redesign of object universe
- Several new features and enhanced console commands
- Bug fixes
v1.2.14 - Bug Fixes
- Fixed Fish not receiving trackers: all credit to BROHEIM_CYBRP. https://thunderstore.io/c/valheim/p/BROHEIM_CYBRP/
- Fixed Beehive not displaying on radar. Add Beehive to the server location comma delimited lists and enable in the desired client locations (discovery and/or radar).
v1.2.10 - Bug Fix
- Fixed Fog Of War not updating properly on clients.
v1.2.8 - Performance and Bug Fixes
- Fixed a large duplicate pin bug (thank you roggz)...auto deduplicates existing explore files.
- Chunked initial message where enough pins would kick clients trying to connect.
- Added Server.Map option to disable Map sharing (requested).
- Numerous performance improvements.
v1.2.2 - Bug Fix
- Fixed duplicate pins being placed in some clusters.
v1.2.1 - Performance Tuning
- Additional performance tuning and options, not that it needed any but just to minimize FPS impact.
v1.2.0 - Radar & Map Improvements
- Fixed ghost pin text labels remaining on other clients after a pin is removed
- Critter radar pins now track and follow creature movement
- Added client-side critter cluster radius setting (0 = one pin per critter)
- Changing radar cluster settings now takes effect immediately without reconnecting
- Custom prefab files and creatures.txt moved to BepInEx/config/OneMapToRuleThemAll/ subfolder (auto-migrated)
- Fixed vanilla Valheim prefabs being incorrectly detected as mod prefabs
v1.1.0 - Various Updates
- Numerous optimizations and performance improvements with large pin count
- Bug fixes
- Configs consolidated into one config
- BETA feature for implementing other mod prefabs
v1.0.3 - Added Discord Link
v1.0.2 - Added CHANGELOG.md
- Second attempt at adding a CHANGELOG.md file
v1.0.1 - Bug Fixes
- Fixed an issue with save path on dedicated servers vs steam virtual path
- .explored file was not being created