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v1.2.8 - Performance and Bug Fixes
Fixed a large duplicate pin bug (thank you roggz)...auto deduplicates existing explore files.
Chunked initial message where enough pins would kick clients trying to connect.
Added Server.Map option to disable Map sharing (requested).
Numerous performance improvements.
v1.2.2 - Bug Fix
Fixed duplicate pins being placed in some clusters.
v1.2.1 - Performance Tuning
Additional performance tuning and options, not that it needed any but just to minimize FPS impact.
v1.2.0 - Radar & Map Improvements
Fixed ghost pin text labels remaining on other clients after a pin is removed
Critter radar pins now track and follow creature movement
Added client-side critter cluster radius setting (0 = one pin per critter)
Changing radar cluster settings now takes effect immediately without reconnecting
Custom prefab files and creatures.txt moved to BepInEx/config/OneMapToRuleThemAll/ subfolder (auto-migrated)
Fixed vanilla Valheim prefabs being incorrectly detected as mod prefabs
v1.1.0 - Various Updates
Numerous optimizations and performance improvements with large pin count
Bug fixes
Configs consolidated into one config
BETA feature for implementing other mod prefabs
v1.0.3 - Added Discord Link
v1.0.1 - Bug Fixes
Fixed an issue with save path on dedicated servers vs steam virtual path
.explored file was not being created