Valheim
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Latest version
1.0.0
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More Piles

Turn your harvest and raw ingredients into buildable storage and decoration. More Piles arranges Valheim's own item models into vegetable heaps, crop bundles and shallow wooden trays.

How it works

  • Equip the Hammer and select More Piles. Pieces are also tagged Stacks, Storage and Decor.
  • Each pile costs and stores 50 of its item. Tray pieces also cost 2 Wood.
  • Dismantle a pile with the hammer to recover all 50 items, plus any tray wood. The game splits refunds into the item's normal stack sizes.
  • Recipes unlock as you discover their materials. No workbench is required.
  • Place piles on ground, floors, shelves or tables, and rotate them with normal building controls. Small snap points help align neighbouring piles.
  • Piles stay where you put them and persist with your world. Rain and missing structural support do not decay them. They have 100 base health and can be damaged like other build pieces.
  • They provide no comfort bonus and do not support other buildings.

Storage works like the game's existing resource stacks: pack a fixed quantity when building, and dismantle to retrieve it. There is no chest window or partial deposit/withdrawal. The visible item count is decorative; every pile stores 50 regardless of how many models are drawn.

Placed meat cannot be eaten, and egg piles do not hatch. These are build pieces using the items' appearance, with no dropped-item scripts attached.

Included items

59 piles are supported in Valheim 1.0.17:

Group Items
Vegetables and greens Carrot, turnip, onion, poteitr, kale, fiddlehead fern, fresh seaweed
Crop and herb bundles Barley, flax, dandelion, thistle
Berries Raspberry, blueberries, cloudberry, vineberry, lingonberry
Mushrooms Mushroom, yellow mushroom, Jotun puffs, magecap, smoke puff, toadstool
Crop seeds Carrot, turnip, onion, poteitr, kale, oat, vineberry and ivy seeds
Tree seeds Beech seeds, birch seeds, fir cones, pine cones, acorns
Grains and flour Oats, barley flour, oat flour
Eggs and other ingredients Chicken eggs, asksvin eggs, volture eggs, honey, sap
Raw meat and fish Boar, deer, neck tail, wolf, lox, serpent, raw fish, chicken, hare, seeker, asksvin, volture, bonemaw, bear, moose, seal blubber

Individual item definitions that do not exist are skipped. Valheim 1.0.17 is the validated game version. Cooked meals and individual whole fish varieties are outside this release.

Size and appearance

  • Vegetables, greens and mushrooms: natural heaps, approximately 1–1.2 metres across and 0.35–0.75 metres high.
  • Barley and flax: upright sheaves, approximately 0.7 metres across and 1.15 metres tall.
  • Berries: smaller heaps, approximately 0.8 metres across.
  • Raw meat: layered cuts on wooden trays, approximately 1.1 × 0.9 metres. Height varies with the cut.
  • Seeds and grains: shallow wooden trays, approximately 0.85 × 0.72 metres.
  • Eggs, honey and sap: compact trays using the corresponding vanilla item models.

Meshes and materials are shared between instances. Readable item geometry is combined by material; other items reuse their original meshes directly. Every placed pile has one persistent network object and one collider. Distant piles are culled. No vanilla model or texture files are distributed in the package.

Multiplayer

Install the same MorePiles version, BepInEx and Jotunn on the dedicated server or host and every player's game. Jotunn checks that clients and the server have compatible mods; MorePiles requires an exact version match. Console clients cannot load this mod.

Storage capacities, costs and geometry are fixed in this release, keeping them consistent across players. The one display preference is local.

Installation

Mod manager: install MorePiles and its dependencies. Publish this package under the Dyls123 team so the manager uses Dyls123-MorePiles as its installation folder.

Manual: install BepInEx and Jotunn first, then copy MorePiles.dll into:

BepInEx/plugins/Dyls123-MorePiles/MorePiles.dll

The same ZIP supports both methods. The DLL is at the ZIP root alongside the Thunderstore metadata.

Configuration

After first launch, the local display setting appears in BepInEx/config/Dyls123.MorePiles.cfg:

[Display]
ShowStoredAmount = true

Set it to false to hide the stored quantity from hover text. This does not change storage or recovery.

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