Valheim
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Latest version
1.1.0
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Changelog

1.1.0

  • Added compatibility support for free-camera building mods that use the native Hammer: use the Hammer's input state when a camera freezes character input, and respect extended Hammer reach for individual/box selection and hologram construction.
  • Recheck hologram targets during the Hammer action so temporary camera reach takes effect immediately; keep local previews visible near the detached camera.
  • Added chest-pulling mod support for hologram construction through native full-cost requirement checks and resource consumption. Whole-structure placement retains the same native material path, allowing mods that extend these methods to supply both building modes.
  • Hologram hints show required costs without treating inventory-only counts as the total available from modded storage.

1.0.0

  • Renamed the active configuration to Dyls123.SaveStructure.cfg, automatically moving the previous config and preserving its settings.

  • An existing Dyls123.SaveStructure.cfg takes priority without overwriting either file.

  • Kept the existing plugin identity, saved blueprints and hologram progress compatible.

  • Renamed the packaged example configuration to Dyls123.SaveStructure.cfg.example.

  • Saved structures use the chosen name directly in the Hammer menu, without a Structure: prefix.

  • Structure and hologram JSON files use readable names. Short random suffixes resolve duplicate display names and filename collisions without overwriting saves.

  • Existing ID-only filenames migrate on load while retaining internal IDs and hologram progress; a failed rename leaves the original file usable.

  • Each hologram has its own persistent name inherited from its blueprint, with a short suffix when needed to distinguish repeated plans.

  • Added configurable DeleteSavedStructure (Delete by default) to remove the saved blueprint selected for placement, with confirmation and immediate Hammer-menu cleanup.

  • Hologram removal now asks for confirmation. Deletion preserves completed pieces; deleting a blueprint also preserves existing hologram snapshots.

  • Blocked gameplay input while removal dialogs are open and briefly after closing, so a confirmation click cannot also place a build.

  • Split selection and placement mode shortcuts into SwitchSelectionMode and SwitchPlacementMode, both defaulting to Left Shift + right-click and independently configurable. Plain right-click still opens the normal Hammer menu outside save mode.

  • Added scroll-wheel box-height adjustment, with configurable enable/disable and step size. The wheel does not also rotate pieces or zoom the camera while adjusting a box.

  • Made the old Page Up/Down bindings optional (unbound by default).

  • Automatically migrates the exact previous F9/Page Up/Page Down defaults once, copying a customized former shared switch into both new options while preserving explicitly set separate bindings.

0.2.0

  • Added client-only hologram plans with full-cost construction per piece and saved progress per world/character.
  • Added box selection with adjustable height, candidate previews and individual selection cleanup.
  • Allowed supported buildable ruin pieces and other players' building pieces to be selected; ward access still applies.
  • Added DisableCollision and a configurable collision toggle for saved-structure placement checks.
  • Added one contextual mode shortcut for individual/box selection and whole-build/hologram placement.
  • Made all mod shortcuts configurable, including mouse buttons and modifier combinations. Existing shortcuts and blueprint files remain compatible.
  • Added local hologram removal, material/progress hints, and duplicate-piece reconciliation without extra material charges.
  • Shortened temporary save filenames to avoid avoidable Windows Mono path-length failures.

0.1.0

Initial release.

  • Thunderstore package layout with root-level DLL, manifest, 256x256 icon, README, changelog and example configuration.
  • Hammer save mode with multiple piece selection and visible outlines.
  • Named, versioned JSON saves and automatic Hammer menu entries.
  • Full structure previews, native rotation and snap points.
  • Combined material requirements and immediate construction using original network prefabs.
  • Placement checks and rollback of failed batches.
  • Configurable controls, selection reach and size limits.
  • Valheim 1.0.15 build references, automated core tests and manual acceptance checklist.
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