Dismemberment
Wounds that show the fight: cuts, deep cuts that drip blood, killing blows that cut creatures in two along your swing or take a limb, and severed limbs you can pick up, carry and throw. Works with Crimson Blood and The Dead Remain.Changelog
0.3.0
- Pick up severed limbs: once a limb lies still, E (or the new
PickUpKey, P) picks it up with a reach. It hangs from your hand by its far end, stump down, in the torch stance; limbs 1.1 m or longer are carried in both arms. - Attack throws it; E on nothing, P, R or taking out a weapon drops it. It also drops when you die, swim, sit, steer a ship, build or use a portal. R then draws your weapons again.
- A limb dropped or thrown onto a ship's deck or into a cart stays there and travels with it. A limb that lies on a floor, a rock or dug ground falls when that goes.
- Other players with the mod see the limb in your hand, the throw and the drop. The server needs nothing.
- With The Dead Remain: a carried limb no longer goes with its carcass, and you cannot pick up a limb while dragging a body (or drag one while carrying a limb).
- New console commands
dm_pickup,dm_drop,dm_throw. - New config section
8 - Carrying:EnableCarrying,PickUpKey,ThrowSpeed,CarryHeavyLimbsTwoHanded. - Thrown limbs do not hurt creatures yet.
0.2.0
- Body cuts: a killing sword or axe blow can cut the creature in two along the line of the swing (straight
across, slanted up to 60 degrees, from the hips to a slanted beheading). The cut follows the blade's real
movement; each half gets a flesh cut face, a burst and a spurt of blood. 7 in 10 severing blows by default
(
BodyCutChance); the rest still take a limb or the head. - Works on every creature with a ragdoll, including those whose meshes are not readable by mods.
- Cut halves and severed limbs roll for a moment, then come to rest.
- New console command
dm_cut [slant] [turn] [height]. - New config:
BodyCuts,BodyCutChance,BodyCutMaxTilt,BodyCutImpulse,BodyCutCaps,GutsPerBodyCut,BodyCutSkills.
0.1.0
First release.
- Cuts above half health, deep cuts below it, a fatal sever below 15 % (slashing weapons, plus wolf, fenring and bear attacks).
- Severed limbs built from the creature's own mesh, synced through the corpse so every player sees them.
- Wounds drip blood that stains the ground.
- Creature-on-creature wounds and severs (wolves, fenrings, bears and the like).
- Works with Crimson Blood and The Dead Remain.
