Valheim
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Latest version
0.3.0
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Changelog

0.3.0

  • Pick up severed limbs: once a limb lies still, E (or the new PickUpKey, P) picks it up with a reach. It hangs from your hand by its far end, stump down, in the torch stance; limbs 1.1 m or longer are carried in both arms.
  • Attack throws it; E on nothing, P, R or taking out a weapon drops it. It also drops when you die, swim, sit, steer a ship, build or use a portal. R then draws your weapons again.
  • A limb dropped or thrown onto a ship's deck or into a cart stays there and travels with it. A limb that lies on a floor, a rock or dug ground falls when that goes.
  • Other players with the mod see the limb in your hand, the throw and the drop. The server needs nothing.
  • With The Dead Remain: a carried limb no longer goes with its carcass, and you cannot pick up a limb while dragging a body (or drag one while carrying a limb).
  • New console commands dm_pickup, dm_drop, dm_throw.
  • New config section 8 - Carrying: EnableCarrying, PickUpKey, ThrowSpeed, CarryHeavyLimbsTwoHanded.
  • Thrown limbs do not hurt creatures yet.

0.2.0

  • Body cuts: a killing sword or axe blow can cut the creature in two along the line of the swing (straight across, slanted up to 60 degrees, from the hips to a slanted beheading). The cut follows the blade's real movement; each half gets a flesh cut face, a burst and a spurt of blood. 7 in 10 severing blows by default (BodyCutChance); the rest still take a limb or the head.
  • Works on every creature with a ragdoll, including those whose meshes are not readable by mods.
  • Cut halves and severed limbs roll for a moment, then come to rest.
  • New console command dm_cut [slant] [turn] [height].
  • New config: BodyCuts, BodyCutChance, BodyCutMaxTilt, BodyCutImpulse, BodyCutCaps, GutsPerBodyCut, BodyCutSkills.

0.1.0

First release.

  • Cuts above half health, deep cuts below it, a fatal sever below 15 % (slashing weapons, plus wolf, fenring and bear attacks).
  • Severed limbs built from the creature's own mesh, synced through the corpse so every player sees them.
  • Wounds drip blood that stains the ground.
  • Creature-on-creature wounds and severs (wolves, fenrings, bears and the like).
  • Works with Crimson Blood and The Dead Remain.
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