Valheim
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Latest version
1.0.12
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DeathRecap

Every death explained in one window, so you know what to fix before you run back.

At a glance

  • Opens the moment you die: the killing blow, who dealt it and how much it took.
  • Damage by attacker, each with its share in %: creatures with their stars, other players, and the world itself, from falls and drowning to lava, falling trees and collapsing walls.
  • Damage by type: blunt, slash, pierce, fire, frost, lightning, poison and spirit, before armour.
  • A hit-by-hit timeline of your last 30 seconds: what each hit took, what your armour and block stopped, and the health you had left.
  • Burning and poison are pinned on whoever caused them, not left as a nameless tick.
  • Friends' graves on your map with a skull and a message saying who died and in which biome, until they get their things back.
  • With TargetPortal, click a grave on the portal map to travel straight to it.

Only BepInEx is needed. The recap works on its own; grave markers also need DeathRecap on the host.

Features

The recap

  • Killing blow. Who or what dealt it, and how much damage it did.
  • Damage by attacker. The top sources with their share of the damage: creatures with their star level, other players, and the world: falls, drowning, burning, poison, freezing, smoke, lava, the boiling Ashlands sea, falling trees and icicles, collapsing building pieces, carts, turrets and more. Damage you caused yourself, such as a tree you cut, is named as such.
  • Damage by type. Blunt, slash, pierce, fire, frost, lightning, poison and spirit, before armour and resistances.
  • Hit timeline. Every hit from the last 30 seconds (configurable), newest first: when it landed, the health it took against how hard it hit, damage it set going over time, and the health left after it.

Graves

  • Death messages. When another player dies, a message on screen and in chat says who died and in which biome.
  • Grave markers. Their grave shows as a skull on your map until they have recovered their items. Players who join later see the graves too.
  • Graves on the portal map. With TargetPortal, your graves and other players' graves show on the map a portal opens, even with its Hide map pins on. Click one to travel there, the way you travel to a portal.

How to use

The recap opens by itself when you die and closes when you respawn. Press End to bring back the recap of your last death at any time in the session.

Key Action
End Open or close the recap of your last death

Configuration

Settings are in BepInEx/config/anwo.DeathRecap.cfg and can be changed in game with a configuration manager.

1 - General

Setting Default Scope Description
Recap key End Client Opens or closes the recap of your last death
Show on death true Client Opens the recap automatically when you die
Keep open after respawn false Client Keeps the recap open after you respawn

2 - Recap

Setting Default Scope Description
Seconds of history 30 Client How many seconds before the death the recap covers (5-300)
Max hits listed 25 Client How many individual hits are listed (5-200)

3 - Look

Setting Default Scope Description
Scale 1 Client Size of the recap window (0.6-2.5)

4 - Graves

Setting Default Scope Description
Show graves of other players true Client Marks other players' graves on your map until their items are recovered
Announce deaths true Client A message on screen and in chat when another player dies, with the biome
Share graves true Server Off: no grave markers or death messages for anyone
Graves on the portal map true Client With TargetPortal: graves on the portal map; click one to travel there. TargetPortal's item rules apply

Multiplayer

  • The recap is client-side. Each player who wants it installs it, whether they host or join.
  • Grave markers, death messages and graves on the portal map need DeathRecap on the host (or the dedicated server) as well, because the host keeps track of every grave. The host's Share graves turns them off for everyone.
  • Players without the mod are not affected.

Compatibility

  • DeathRecap only reads the damage the game deals and adds a window and map markers. It does not change combat, drops or graves.
  • TargetPortal (optional, built against its version 1.2.7): graves are added to its portal map, and a click on one travels there. Without it, nothing changes.

Uninstalling

Nothing is saved to the world or the character (grave markers are not saved either), so the mod can be removed at any time.

About

Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.

Found a bug or a clash with another mod, or have an idea? Tell us on GitHub. For a bug, attach your BepInEx/LogOutput.log from the game where it happened.

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