LoadBearing
See the support of every building piece around you while you build: blue on the ground, green strong, red about to fall. Insert toggles it. Shift + click repairs a whole area. With ZenRedecorate, walls and floors can be moved too.LoadBearing
Shows the structural support of every building piece around you at once, in the game's own colours, and repairs a whole area in one click.
The game colours a building piece by its support only while the hammer points at it. LoadBearing applies the same colours to every piece within 30 m, so weak beams and overhangs stand out before they collapse. It also lets ZenRedecorate move building pieces, not only furniture.
Features
- Support view. Every building piece within 30 m (configurable) shows its support, from blue (on the ground) to red (about to fall).
- Live updates. Pieces are recoloured as their support changes, closest pieces first.
- Weak spots only. The Support filter can hide strong pieces and grounded ones, so only the problem areas stay coloured.
- Area repair.
Shift+ click with the hammer's repair tool repairs every damaged piece around the aimed one, for the cost of a single repair. - Moving building pieces. With ZenRedecorate installed, walls, floors, beams and other building pieces can be moved like furniture.
How to use
- Press
Insertto switch the support view on. The colours show whenever the hammer is out and disappear when you put it away (the hoe and cultivator do not count). If the hammer is not out yet, the message says so. - Press
Insertagain to switch the view off. The view is off each time you load the game, unless On at start is set.
| Key | Action |
|---|---|
Insert |
Switch the support view on or off |
Shift + click |
With the hammer's repair tool: repair every damaged piece in the area |
| Colour | Meaning |
|---|---|
| Blue | Resting on the ground (full support) |
| Green | Strong |
| Yellow / orange | Getting weak |
| Red | About to fall |
To see only the weak spots, lower Support filter: at 0.25, only pieces close to falling are coloured.
Area repair
Select the hammer's repair tool and hold Shift (the Area repair key) while you click. Every damaged piece within 10 m of the piece you aim at (or of you, if you aim at nothing) is repaired at once.
- The game's rules still apply to each piece: its crafting station must be nearby (the workbench for wood, the stonecutter for stone), and pieces in a ward you cannot use are skipped. A message says how many were repaired and why any were left.
- One click costs the stamina and hammer wear of a single repair. Without
Shift, the hammer repairs one piece as usual.
Moving building pieces
With ZenRedecorate installed, building pieces are moved with its own controls, like furniture. When you pick one up, a message warns that anything resting on it may fall. Pieces around the old and new place work out their support again, and fall if nothing else holds them up. LoadBearing lets building pieces, and anything else that holds other pieces up, past ZenRedecorate's own building-piece rules, on any server, also where its Provides Support Is Immovable setting is on. Its other rules (wards, reach, its Denied Prefabs list, chests in use) still apply. Only the player who moves a piece needs LoadBearing: ZenRedecorate moves it on every player's game.
Configuration
Settings are in BepInEx/config/anwo.LoadBearing.cfg and can be changed in game with a configuration manager.
1 - General
| Setting | Default | Scope | Description |
|---|---|---|---|
| Toggle key | Insert |
Client | Switches the support view on or off |
| On at start | false |
Client | Starts the game with the support view switched on |
| Build mode only | true |
Client | Colours pieces only while the hammer is out. Off: whenever the view is on |
| Show on/off message | true |
Client | Shows a message in the top-left corner when the view is switched on or off |
2 - View
| Setting | Default | Scope | Description |
|---|---|---|---|
| Radius | 30 |
Client | How far around you pieces are coloured, in metres (5-100) |
| Support filter | 1 |
Client | Colours only pieces at or below this support: 1 = all, 0.5 = half support or weaker, 0.25 = close to falling (0.05-1). Grounded pieces follow Show grounded pieces |
| Show grounded pieces | true |
Client | Colours pieces resting on the ground (blue). Off: only pieces held up by other pieces |
3 - Performance
| Setting | Default | Scope | Description |
|---|---|---|---|
| Pieces per frame | 150 |
Client | How many pieces are recoloured each frame; lower it if a large base stutters (20-2000) |
| Refresh interval | 1 |
Client | Seconds between checks for changed support; only changed pieces are recoloured (0.25-5) |
4 - Moving
| Setting | Default | Scope | Description |
|---|---|---|---|
| Move building pieces | true |
Client | With ZenRedecorate, walls, floors, beams and other building pieces (anything that holds other pieces up) can be moved too, not only furniture. Its other rules still count: wards, how far you can reach, its Denied Prefabs list, chests in use. Pieces resting on a moved piece check their support again, and fall if nothing else holds them up. This works on any server, also where the server's ZenRedecorate setting Provides Support Is Immovable is on. Off: ZenRedecorate moves only what it allows itself |
5 - Repairing
| Setting | Default | Scope | Description |
|---|---|---|---|
| Area repair | true |
Client | Area repair key + click with the repair tool repairs the whole area. Off: one piece as usual |
| Area repair radius | 10 |
Client | How far around the aimed piece (or you) area repair reaches, in metres (2-50) |
| Area repair key | LeftShift |
Client | The key or key combination to hold while you click; with Left Shift, Right Shift works too |
| Area repair hint | true |
Client | Explains area repair the first time you pick the repair tool after starting the game |
Multiplayer
- Client-side. Only the players who want it install it, whether they host or join. Versions do not need to match, and players without it are not affected.
- Support values come from the game, so they are correct for pieces built by anyone.
- Area repair uses the game's own repair, so the pieces are repaired for everyone.
- Moving building pieces with ZenRedecorate needs LoadBearing only on the mover's game. Every player's game re-checks the support of the pieces it runs.
Compatibility
LoadBearing colours pieces with the game's own highlight; support itself works as usual. ZenRedecorate is optional; without it, Move building pieces has no effect. LoadBearing finds ZenRedecorate once every mod has loaded, so the load order doesn't matter. Infinity Hammer's No support indicator setting hides LoadBearing's colours too.
Patches: WearNTear.ResetHighlight, Player.Repair (only while the area repair key is held) and, when installed, ZenRedecorate's move checks.
Uninstalling
LoadBearing adds nothing to the world and saves nothing, so it can be removed at any time. Pieces moved with ZenRedecorate stay where they were placed.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.
Found a bug or a clash with another mod, or have an idea? Tell us on GitHub. For a bug, attach your BepInEx/LogOutput.log from the game where it happened.
