
LoadBearing
See the support of every building piece around you while you build: blue on the ground, green strong, red about to fall. Insert toggles it. Shift + click repairs a whole area. With ZenRedecorate, walls and floors can be moved too.LoadBearing
See the structural support of every building piece around you at once while you build, not just the one under your hammer. And repair a whole area in one click.
The game already colours a piece by its support when you point the hammer at it. LoadBearing applies the same colours to every piece within 30 m, so weak beams and overhangs stand out before they collapse.
| Colour | Meaning |
|---|---|
| Blue | Resting on the ground (full support) |
| Green | Strong |
| Yellow / orange | Getting weak |
| Red | About to fall |
How to use
- Press
Insertto switch the view on. From then on the colours show whenever the hammer is out, and disappear when you put it away. The message says so if the hammer isn't out yet. Insertagain switches it off. The view is off each time you load the game (you can change that in the config).
Settings (anwo.LoadBearing.cfg)
| Setting | Default | What it does |
|---|---|---|
| Toggle key | Insert | Turns the view on or off |
| On at start | false | Whether the view starts switched on |
| Build mode only | true | Only colour pieces while the hammer is out. Turn off to see support at any time |
| Show on/off message | true | Message in the top left when you toggle |
| Radius | 30 | How far around you pieces are coloured, in metres (5-100) |
| Support filter | 1 | Colour only pieces at or below this support: 1 = every piece, 0.5 = half support or weaker, 0.25 = close to falling. Pieces on the ground follow Show grounded pieces |
| Show grounded pieces | true | Turn off to hide the blue pieces |
| Pieces per frame | 150 | Lower it if a very large base stutters while the view is on |
| Refresh interval | 1 | Seconds between checks for pieces whose support changed; only those are recoloured |
| Move building pieces | true | With ZenRedecorate: move walls, floors, beams and other building pieces too, not only furniture |
| Area repair | true | Area repair key + click with the hammer's repair tool repairs every damaged piece around the one you aim at |
| Area repair radius | 10 | How far around the aimed piece (or you) area repair reaches, in metres (2-50) |
| Area repair key | LeftShift | The key to hold while you click (a key or a combination); with Left Shift, Right Shift works too |
| Area repair hint | true | The first time you pick the repair tool after starting the game, a message says how area repair works |
Every setting is each player's own. Only pieces weaker than is now called Support filter; your value carries over.
Area repair
Select the hammer's repair tool and hold Shift (the Area repair key) while you click: every damaged piece within 10 m of the piece you aim at (or of you, if you aim at nothing) is repaired at once. The game's rules still count for each piece: its crafting station must be nearby (the workbench for wood, the stonecutter for stone), and pieces in a ward you can't use are skipped. The message says how many were repaired and why any were left. One click costs the stamina and hammer wear of a single repair. Without Shift, the hammer repairs one piece as usual. The first time you pick the repair tool after starting the game, a short message reminds you of this.
Moving building pieces
With ZenRedecorate installed, building pieces can be picked up and moved like furniture. Pieces that rested on a moved piece work out their support again, and fall if nothing else holds them up. ZenRedecorate's own rules (wards, distance, its deny list) still apply.
Multiplayer
Client-side: only the players who want it need it. The support values come from the game itself, so they're right for pieces built by anyone. Area repair uses the game's own repair, so pieces repaired by a player with the mod are repaired for everyone.
Compatibility
LoadBearing uses the game's own highlight and adds nothing to the world. It patches WearNTear.ResetHighlight, to keep pieces coloured while the view is on, Player.Repair for area repair (only while the area repair key is held), and, when ZenRedecorate is installed, its move check so building pieces can be moved.
Removing the mod
Nothing is added to the world or saved, so you can remove it at any time.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.