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LoadBearing

See the structural support of every building piece around you at once while you build, not just the one under your hammer. And repair a whole area in one click.

The game already colours a piece by its support when you point the hammer at it. LoadBearing applies the same colours to every piece within 30 m, so weak beams and overhangs stand out before they collapse.

Colour Meaning
Blue Resting on the ground (full support)
Green Strong
Yellow / orange Getting weak
Red About to fall

How to use

  • Press Insert to switch the view on. From then on the colours show whenever the hammer is out, and disappear when you put it away. The message says so if the hammer isn't out yet.
  • Insert again switches it off. The view is off each time you load the game (you can change that in the config).

Settings (anwo.LoadBearing.cfg)

Setting Default What it does
Toggle key Insert Turns the view on or off
On at start false Whether the view starts switched on
Build mode only true Only colour pieces while the hammer is out. Turn off to see support at any time
Show on/off message true Message in the top left when you toggle
Radius 30 How far around you pieces are coloured, in metres (5-100)
Support filter 1 Colour only pieces at or below this support: 1 = every piece, 0.5 = half support or weaker, 0.25 = close to falling. Pieces on the ground follow Show grounded pieces
Show grounded pieces true Turn off to hide the blue pieces
Pieces per frame 150 Lower it if a very large base stutters while the view is on
Refresh interval 1 Seconds between checks for pieces whose support changed; only those are recoloured
Move building pieces true With ZenRedecorate: move walls, floors, beams and other building pieces too, not only furniture
Area repair true Area repair key + click with the hammer's repair tool repairs every damaged piece around the one you aim at
Area repair radius 10 How far around the aimed piece (or you) area repair reaches, in metres (2-50)
Area repair key LeftShift The key to hold while you click (a key or a combination); with Left Shift, Right Shift works too
Area repair hint true The first time you pick the repair tool after starting the game, a message says how area repair works

Every setting is each player's own. Only pieces weaker than is now called Support filter; your value carries over.

Area repair

Select the hammer's repair tool and hold Shift (the Area repair key) while you click: every damaged piece within 10 m of the piece you aim at (or of you, if you aim at nothing) is repaired at once. The game's rules still count for each piece: its crafting station must be nearby (the workbench for wood, the stonecutter for stone), and pieces in a ward you can't use are skipped. The message says how many were repaired and why any were left. One click costs the stamina and hammer wear of a single repair. Without Shift, the hammer repairs one piece as usual. The first time you pick the repair tool after starting the game, a short message reminds you of this.

Moving building pieces

With ZenRedecorate installed, building pieces can be picked up and moved like furniture. Pieces that rested on a moved piece work out their support again, and fall if nothing else holds them up. ZenRedecorate's own rules (wards, distance, its deny list) still apply.

Multiplayer

Client-side: only the players who want it need it. The support values come from the game itself, so they're right for pieces built by anyone. Area repair uses the game's own repair, so pieces repaired by a player with the mod are repaired for everyone.

Compatibility

LoadBearing uses the game's own highlight and adds nothing to the world. It patches WearNTear.ResetHighlight, to keep pieces coloured while the view is on, Player.Repair for area repair (only while the area repair key is held), and, when ZenRedecorate is installed, its move check so building pieces can be moved.

Removing the mod

Nothing is added to the world or saved, so you can remove it at any time.

About

Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.

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