SnowDay
Deep snow for the Deep North that builds up to 2 m while it snows, with smooth edges, snow on roofs but not on fires, trails that bank and refill, a Snow Shovel that plows and gathers Snow for snow caves and blocks, and snowshoes to walk on top.SnowDay
Turn the Deep North into a real winter: snow that piles up 2 m deep, that you plow, dig into caves, build igloos from and cross on snowshoes.
At a glance
- Snow up to 2 m deep. It builds up while it snows, with soft, curved edges instead of the game's square steps.
- Trails that behave like snow. Every step pushes snow into banks beside you, and trails fill back in while it snows, even while you are away.
- A Snow Shovel that clears the way. Swing to scoop up Snow, crouch and swing to shove snow aside, hold block to plow a path.
- Snow you can sculpt. Pile up snow mountains, dig tunnels and caves, and flatten walls and floors with a brush.
- Six snow building pieces for igloos and forts. They hold weight like ice and melt near fires.
- Snowshoes (4 Wood, 4 Leather scraps) keep you on top of the deep snow at 90 % of your normal speed.
- Bases that fit the winter. Build straight into deep snow, fires clear their own spot, roofs turn white in a snowfall, and floors never make you wade.
Needs Jotunn. Everyone on the server needs SnowDay, the host included.
Features
Deep snow that builds up
- Builds up while it snows. Untouched Deep North snow starts at the game's own depth (1.1 to 1.4 m) and grows to 2 m over about 30 in-game days of snowfall, 1.7 to 2 m between drifts. Trails, shovelled spots and banks rise with it.
- Shaped by what is around it. Snow doesn't build up under roofs or floors on the ground. Round tree trunks it is lower, half the game's own at the trunk and full depth about 2 m out.
- Deeper snow is slower. On top of the game's own wading, deep snow slows players and creatures up to a quarter more at 2 m. A creature you ride wades like you do.
- Seasons. With RustyMods Seasonality, snow builds up twice as fast in winter, at the normal rate in spring and fall, and not at all in summer. An optional summer melt brings it back down (off by default).
- Smooth snow edges. Snow is drawn from a map four times finer, so trails and holes curve, the deep snow's 1 m steps round off into slopes, cracks between pieces of ground close, and no grass pokes out of deep snow. Only the look changes, and each player decides.
- A steady camera. The camera rides just above deep snow and stays out of solid snow, easing in and out instead of jumping.
Trails, banks and refill
- Snow pushed aside. Footsteps, landings, swings, creatures and falling trees push the snow they move into a low bank just outside the spot, so trails get snow walls. Never on paths, next to buildings, under roofs or near fires.
- Creature trails. Creatures leave trails sized to them, with banks of their own. Flying ones leave none.
- Snow fills back in. While it snows, trails and dug spots fill back to the depth of the snow around them: about one in-game day of snowfall from bare ground to full. A spot you just changed waits 10 minutes first, so the hole you are digging stays open.
- Catches up while you are away. Come back and your trails fill in by how much it snowed while nobody was there, worked out from the game's own weather schedule. Half an hour of snowfall fills a trail dug to bare ground.
Building in the snow
- Build anywhere in deep snow. Every piece can be placed without shovelling first.
- Fires keep clear. A fire, brazier, torch or anything else that burns clears the snow under it and a little around it. Burning fires go on melting the snow nearby, as in the game.
- No wading on floors. Standing on any building piece, solid snow or snow block never slows you and leaves no trail below.
- Snow on roofs. Pieces open to the sky turn white after a few minutes of snowfall, are full after about 15 and keep their snow in clear weather. Pieces near heat stay bare. Existing builds turn white as you come by. Snow never damages a piece unless you turn that on.
The Snow Shovel
- Plow. Hold block and walk forward: the shovel clears a path about 1 m wide down to the ground. Most of the snow builds up in front of the blade and is carried along as you walk, the rest goes into banks beside the path, and a mound stays where you stop (at most about 1 m over the snow around it; more spills to the sides). You still block hits, and everyone sees you leaning in with the blade on the snow.
- Collect Snow. A swing scoops up Snow from deep snow (1 a swing) and from snowy roofs (1 more). Snow stacks to 100, weighs 0.2 and never melts in your pack or in chests.
- Shove. A crouched swing pushes the snow in front of you (about 1 m wide and 1.5 m long) into a heap ahead and banks beside. Shovel swing swaps the two swings.
- Key hints. With the shovel in hand, a row over the game's key hints shows which keys collect, shove and plow.
Solid snow: mountains, tunnels and caves
- Shape it like terrain. With the Snow Shovel in hand, press
Hfor snow shaping. Attack piles up solid snow where you aim, block digs it out, and the secondary attack flattens it (or smooths it) so floors, walls and ceilings come out straight. - Three brushes.
Jswitches between a ball, a square block that lines up on a grid for straight walls, and a round pile.Left Alt+ mouse wheel sizes the brush, and a see-through preview shows where the snow lands. - Real ground. You walk on solid snow, build on it and shelter under it. Piled-up snow falls onto what is below it: squares drop whole, balls and piles settle like sand. Hold
Left Shiftto place it exactly at the brush instead. Snow already there never falls, so overhangs and caves hold. - Fair cost. Adding costs 1 Snow per cubic metre, and digging gives it back.
- It melts. A fire in a snow cave widens it by about 3 m an hour, and outside the Deep North and the Mountains solid snow slowly melts away.
- Safe to use. It never buries anyone, snow piled where you stand lifts you onto it, and items in its way are lifted on top.
Snow blocks
- Six pieces on the hammer's Deep North tab: Snow block (1 m), Half snow block, Snow wall (2 x 1 m), Snow floor (2 x 2 m), Snow slope (a 45 degree wedge) and Snow arch (2 m wide, for doorways).
- Built from Snow. They have 100 health and hold weight like the game's ice, for domes and overhangs. They go in deep snow and in any biome, and give all their Snow back when you take them down. They show in the hammer once you have had Snow in your inventory.
- They melt. Near a burning fire, hearth or torch a block melts in about 10 minutes (the warmth reaches about 8 m round a campfire). Outside the Deep North and the Mountains it melts in about 30. Repairing packs it full again.
Snowshoes
- Made at a workbench from 4 Wood and 4 Leather scraps and worn in the legs slot. With AzuExtendedPlayerInventory they get a Feet slot of their own, right under the Back slot, so you wear them with your trousers.
- Walk on top. In the Deep North you walk on the deep snow at 90 % of your normal speed, and running, sneaking and jumping work as usual. You stand on the snow as you see it, with the frames pressed a little into it. They leave only light 10 cm footprints. Out of a trail they carry you back up, never steeper than 45 degrees.
- Proper gear. They are leg armour (armour 2) with a bent-wood frame drawn under each foot. Walking on snow wears them out after about 5 km; repair them at a workbench.
- They don't hold you up while you ride, pull a cart, sit or swim.
For the curious
snowdayconsole command. Shows the snow where you stand, roof snow, build-up, refill, snow blocks and solid snow.- Diagnostic logs. Short, rate-limited lines in
BepInEx/LogOutput.logsay what each part did.
How to use
Just play. In the Deep North:
- Build where you like: pieces go straight into the snow, and a fire clears its own spot.
- Equip the Snow Shovel. Swing to collect Snow (it drops at your feet when your inventory is full), crouch and swing to shove, hold block and walk to plow.
- Press
Hwith the shovel for snow shaping. The key hints at the bottom right show the shaping keys. PressHagain, or put the shovel away, to plow and swing again. - Make Snowshoes at a workbench and wear them in the legs slot (or the Feet slot, with AzuExtendedPlayerInventory) to walk on top of the snow.
- Open the hammer's Deep North tab for the snow blocks.
- Press F5 and type
snowday infoto see the snow where you stand, and whether your snowshoes are holding you up.
| Key | Action |
|---|---|
| Attack (Snow Shovel) | Collect Snow |
| Crouch + attack (Snow Shovel) | Shove the snow ahead and aside |
| Hold block and walk forward (Snow Shovel) | Plow a path, pushing most of the snow ahead |
H (Snow Shovel) |
Snow shaping on or off |
| Attack / block (shaping) | Pile up / dig out solid snow |
| Secondary attack (shaping) | Flatten (or smooth) the snow in the brush |
J (shaping) |
Brush shape: ball, square, pile |
U (shaping) |
Secondary attack: flatten or smooth |
Left Alt + mouse wheel (shaping) |
Brush size |
Hold Left Shift while piling up |
Place the shape exactly at the brush, without falling |
| Command | What it does |
|---|---|
snowday or snowday info |
The snow, ground and biome where you stand, and every setting with this session's counts |
snowday look |
Smoothed snow edges on or off, until you quit |
snowday look <mode> |
Tries another snow look until you quit: off, on, soft, soft2, soft3, round, hires2, hires4, blur, point, bilinear, plain; seams switches closing the seams; setting goes back to your settings |
snowday roofs |
Roof snow near you, and a check of the piece under your crosshair |
snowday refill |
How the snow fills back in near you |
snowday buildup |
How far the snow has built up, the season, the weather, and the roof and trees where you stand |
snowday buildup <0-1> |
Cheat (devcommands, on the host): sets how far the snow has built up |
snowday blocks |
The snow blocks: costs, how many are loaded and how they melt where you stand |
snowday blocks look <name> |
Tries another look for the snow blocks (auto, ice or a game material), until you quit |
snowday volume |
The solid snow loaded near you |
snowday clearvolume <radius> |
Cheat (devcommands): removes all solid snow within that many metres, without giving Snow |
Configuration
Settings are in BepInEx/config/anwo.SnowDay.cfg and can be changed in game with a configuration manager. Server settings come from the host, so every player gets the same snow. The config file has the full description of each setting.
1 - Deep snow
| Setting | Default | Scope | Description |
|---|---|---|---|
| Deep snow | true |
Server | Untouched Deep North snow builds up while it snows, up to Snow height. Off: the game's own snow everywhere (the build-up so far is kept) |
| Snow height | 2 |
Server | Deepest built-up snow, in metres (0.1-2.1; 2.1 is the most the game can show) |
| Height variation | 0.3 |
Server | How much shallower full snow is between drifts, in metres (0-1) |
| Build-up time | 30 |
Server | In-game days of snowfall to build up from the game's depth to Snow height (0.5-120); 30 days is 15 hours of snowfall |
| No build-up under roofs | true |
Server | No build-up on ground under a roof or a floor on the ground |
| Snow under roof edges | 1 |
Server | Within this many metres of open sky, snow under a roof still builds up (0-5) |
| Build-up on trodden ground | true |
Server | Trails, shovelled spots and banks rise with the build-up, never above the snow around them |
| Lower old snow from 1.0.0 | true |
Server | Once per piece of terrain, lowers trails and banks saved by SnowDay 1.0.0 to the snow around them, so they don't stand as ridges |
| Build-up in winter | 2 |
Server | With Seasonality: build-up speed in winter, times Build-up time's rate (0-3) |
| Build-up in fall | 1 |
Server | The same for fall (0-3) |
| Build-up in spring | 1 |
Server | The same for spring (0-3) |
| Build-up in summer | 0 |
Server | The same for summer (0-3); 0: nothing builds up |
| Summer melt time | 0 |
Server | With Seasonality: in-game days of summer for built-up snow to melt back to the game's depth (0-365). 0: no melt |
| Tree wells | true |
Server | Less snow round tree trunks |
| Tree well radius | 2 |
Server | How far from a trunk the snow is lower, in metres (0.5-5), scaled by the tree's size |
| Snow at tree trunks % | 50 |
Server | Snow right at a trunk, as a share of the game's own there (0-100) |
| Wading slowdown % | 100 |
Server | How much deep snow slows players and creatures, as a share of the game's own slowdown (0-150) |
| Extra slowdown in deep snow % | 25 |
Server | Extra slowdown in deeper snow, from nothing at 0.3 m to this much at Snow height (0-75). Never on building pieces or solid snow |
| Ridden mounts slow in deep snow | true |
Server | A creature you ride wades like a player on foot |
| Creatures leave trails | true |
Server | Creatures in deep snow leave trails sized to them, with banks; flying and tiny ones don't |
| No wading on building pieces | true |
Server | Standing on any building piece never slows you and leaves no trail in the snow below |
| Push snow aside | true |
Server | Snow taken by footsteps, landings, swings, creatures or falling trees goes into a bank just outside the spot. Off: it disappears, as in the game |
| Bank width | 1.5 |
Server | Width of a bank of pushed-aside snow, in metres (0.5-5); wider is lower and smoother |
| Push aside from | Walking, Landing, Attacks, Creatures, Other |
Server | What pushes snow aside, separated by commas; All and None work too |
| Bank save interval | 5 |
Server | Longest wait, in seconds, before other players see new banks (1-60) |
| Snowshoes | true |
Server | Snowshoes can be made at a workbench and hold you on top of deep snow. Off: they can't be made, and pairs already made are plain leg armour |
| Snowshoes walk on top | true |
Server | Wearing snowshoes in the Deep North you walk on top of the deep snow: no wading, no sinking, no banks. Off: plain leg armour |
| Snowshoe recipe | Wood:4,LeatherScraps:4 |
Server | Cost of a pair at a workbench (level 1), as Item:Amount pairs with prefab names; empty: free |
| Snowshoe speed % | 90 |
Server | Speed on top of deep snow, as a share of your speed on bare ground (10-150) |
| Snowshoe trail depth | 0.1 |
Server | Depth of snowshoe footprints, in metres (0-0.3); 0: none |
| Snowshoe wear | 5 |
Server | Kilometres on snow from new to worn out (0-100); 0: walking never wears them |
| Snowshoe frames on feet | true |
Client | Draws a bent-wood frame under each foot of everyone wearing snowshoes |
| Snowshoes in their own slot | true |
Server | With AzuExtendedPlayerInventory: a Feet slot for snowshoes, so you wear them with trousers. Their armour counts while its Slots Use Armor is On. Off: the legs slot only |
| Feet slot under Back | true |
Client | With AzuExtendedPlayerInventory: the Feet slot sits right under the Back slot, and the slots below Back move down one. From the next start. Off: after the other slots |
| Snowshoes on the drawn snow | true |
Client | Snowshoes stand on the snow as it is drawn (smoothed and softened edges), not on the game's 1 m snow map. Off: on the game's map |
| Snowshoe sink | 0.02 |
Client | How far the frames press into the snow, in metres (0-0.15); never below the ground. 0: on top of it |
2 - Houses
| Setting | Default | Scope | Description |
|---|---|---|---|
| Build in deep snow | true |
Server | Every piece can be placed in deep snow. Off: most pieces need the snow shovelled away first, as in the game |
| Clear snow under new fires | true |
Server | A fire or anything that burns, placed in deep snow, clears the snow under it |
| Fire clear margin | 0.5 |
Server | How far beyond a new fire's edge the snow is cleared, in metres (0-3) |
| Fires melt snow | true |
Server | Burning fires slowly melt the snow around them, as in the game. Off: they never do |
3 - Roofs
| Setting | Default | Scope | Description |
|---|---|---|---|
| Roof snow | Full |
Server | Full: Deep North pieces open to the sky build up snow while it snows and keep it; none near heat. Vanilla: left to the game. Off: no roof snow |
| Roof snow check | 20 |
Server | Seconds between checks of each loaded Deep North piece (5-300) |
| Roof fill time | 0.5 |
Server | In-game days of snowfall for a bare roof to fill up (0-10); 0: full at once while it snows |
| Open sky needed | 50 |
Server | How much of a piece's top must see the sky for it to get snow, in percent (10-100) |
| Old roofs start white | true |
Server | Pieces that have never had snow get full snow the first time they are seen, if open to the sky |
| Snow load damage | false |
Server | On: weak pieces under full snow take damage over time, as in the game. Off: snow never damages a piece |
| Roof snow look | 100 |
Client | How thick snow on pieces is drawn, in percent of the game's own (100-200). Only the look |
4 - Shovel
| Setting | Default | Scope | Description |
|---|---|---|---|
| Collect snow | true |
Server | The Snow Shovel puts Snow in your inventory (with Shove on, on the swing set as Collect under Shovel swing) |
| Snow per swing | 1 |
Server | Snow per swing into deep snow, and as much again with a snowy roof in reach (0-20) |
| Snow per strong swing | 2 |
Server | Snow for a swing the game counts as a strong snow-shovel swing (0-20) |
| Minimum depth | 0.2 |
Server | Swings into snow shallower than this, in metres, give no Snow (0-2.1) |
| Snow from roofs | true |
Server | Shovelling a snowy building piece gives Snow too |
| Shovel items | Shovel |
Server | Item prefab names that collect Snow, plow, shove and shape, separated by commas |
| Plow | true |
Server | Hold block with the Snow Shovel and walk forward to clear a path down to the ground; its snow goes ahead of the blade and into banks beside it |
| Plow pushes ahead | 75 |
Server | Percent of the plowed snow that builds up in front of the blade and is carried along (a mound at most about 1 m over the snow around it; more spills to the sides). 0: all into the banks |
| Shove | true |
Server | A Snow Shovel swing into deep snow shoves the snow ahead and aside instead of the game's round stroke |
| Shovel width | 1 |
Server | Width of the plowed path and the shove, in metres (1-4) |
| Shovel swing | Collect |
Client | What a normal swing does while Shove is on: Collect or Shove. A crouched swing does the other |
| Plow pose | true |
Client | Players plowing are drawn leaning in with the shovel low in front. Only the look |
| Shovel key hints | true |
Client | With the Snow Shovel in hand, a row over the game's key hints shows which keys collect, shove and plow |
5 - Solid snow
| Setting | Default | Scope | Description |
|---|---|---|---|
| Snow shaping | true |
Server | The mode key switches the Snow Shovel to shaping solid snow: pile up, dig, flatten and smooth |
| Shaping mode key | H |
Client | Switches the Snow Shovel between its normal use and snow shaping |
| Brush size key | LeftAlt |
Client | Hold it and turn the mouse wheel to size the brush |
| Brush radius | 1.5 |
Client | Brush radius when you start, in metres (0.5-4) |
| Largest brush radius | 3 |
Server | Biggest brush anyone can use, in metres (0.5-4) |
| Snow per cubic metre | 1 |
Server | Snow it costs to add a cubic metre, and gives back for digging one (0-20); 0: free |
| Solid snow allowed in | Anywhere |
Server | Where solid snow can be piled up: Anywhere, ColdBiomes or DeepNorth |
| Most snow chunks per area | 512 |
Server | Most 8 m cubes of solid snow in one 64 x 64 m area (8-4096) |
| Edits per second | 5 |
Server | Repeat rate while holding a shaping button, and the most edits a player makes a second (1-20) |
| Never bury characters | true |
Server | Snow is never added where it would trap another player or a creature |
| Snow flattening | true |
Server | The secondary attack flattens solid snow to the surface you aim at. Off: it digs, as block does |
| Lift player onto new snow | true |
Client | Snow you pile up or flatten where you stand lifts you onto it (up to 3 m) |
| Placed snow falls | true |
Server | Piled-up snow comes down onto what is below it. Snow already there never falls |
| How placed snow falls | SquaresDropWholeRestSettles |
Server | SquaresDropWholeRestSettles, AllSettle (column by column, like sand) or AllDropWhole |
| Exact placement key | LeftShift |
Client | Hold it while piling up to place the shape exactly at the brush, without falling. Also the game's run key while you walk; None: off |
| Snow over pieces | false |
Server | On: snow may be piled over and into building pieces. Off: an add with a piece in the brush is refused |
| Lift buried items | true |
Server | Items inside new snow are lifted onto it |
| Melt near fire | true |
Server | Solid snow within the warmth of a fire or other heat slowly melts |
| Fire melt speed | 0.05 |
Server | Metres a minute solid snow melts back near heat (0.01-5); 0.05 is about 3 m an hour |
| Melt in warm biomes | true |
Server | Solid snow outside the Cold biomes slowly melts |
| Warm melt speed | 1 |
Server | Metres an hour solid snow melts back outside the Cold biomes, while a player is near (0.05-20) |
| Show brush | true |
Client | A see-through preview of the brush and where piled-up snow lands |
| Shaping hint | true |
Client | A small text by the crosshair: brush size, Snow cost, and why an action can't be done |
| Shaping key hints | true |
Client | The game's key hints at the bottom right show the shaping keys |
| Flatten snap angle | 20 |
Client | Surfaces within this many degrees of level or upright are made exactly level or upright (0-45) |
| Keep camera out of snow | true |
Client | Moves a camera inside solid snow out of it; used while Smooth camera in snow is off |
| Brush shapes | true |
Server | The shape key switches the brush between ball, square and pile. Off: ball only |
| Snow smoothing | true |
Server | The flatten or smooth key switches the secondary attack to smoothing bumps, steps and edges |
| Smooth strength | 0.5 |
Client | How much one smoothing softens the snow (0.1-1) |
| Shape key | J |
Client | Switches the brush shape while shaping |
| Flatten or smooth key | U |
Client | Switches the secondary attack between flatten and smooth while shaping |
| Square turn step | 15 |
Client | The square brush turns in steps of this many degrees, so blocks line up (0-90) |
| Square grid | true |
Client | The square brush snaps to a block-sized grid, so blocks line up edge to edge |
| Solid snow look | auto |
Client | How solid snow looks: auto, made or the name of a game material |
6 - Snow blocks
| Setting | Default | Scope | Description |
|---|---|---|---|
| Snow blocks | true |
Server | Six snow pieces on the hammer's Deep North tab. Off: they can't be built; built ones stay |
| Snow blocks need a workbench | false |
Server | On: snow pieces can only be built near a workbench |
| Snow block health | 100 |
Server | Health of every snow piece (1-10000), also for blocks already built |
| Snow blocks keep ice support | true |
Server | Snow pieces always hold weight with the game's own ice values, whatever other mods set for ice |
| Snow block cost | 4 |
Server | Snow for a Snow block, 1 x 1 x 1 m (1-100) |
| Half block cost | 2 |
Server | Snow for a Half snow block, 1 x 0.5 x 1 m (1-100) |
| Snow wall cost | 4 |
Server | Snow for a Snow wall, 2 x 1 x 0.5 m (1-100) |
| Snow floor cost | 4 |
Server | Snow for a Snow floor, 2 x 0.25 x 2 m (1-100) |
| Snow slope cost | 2 |
Server | Snow for a Snow slope, a 1 m wedge (1-100) |
| Snow arch cost | 6 |
Server | Snow for a Snow arch, 2 x 1.5 x 1 m (1-100) |
| Snow block look | auto |
Client | How snow blocks look: auto, ice or the name of a game material; try them with snowday blocks look <name> |
7 - Melting
These are for snow blocks. Cold biomes counts for solid snow too; its melt speeds are under 5 - Solid snow.
| Setting | Default | Scope | Description |
|---|---|---|---|
| Snow blocks melt | true |
Server | Snow blocks melt near heat, and slowly outside the Cold biomes. Repairing packs them full again |
| Melt time near heat | 600 |
Server | Seconds for a full block to melt near a fire or other heat, in any biome (0-3600); 0: never |
| Melt time in warm places | 30 |
Server | Minutes for a full block to melt outside the Cold biomes with no heat near (0-1440); 0: never |
| Cold biomes | DeepNorth, Mountain |
Server | Biomes where snow blocks and solid snow don't melt on their own, separated by commas |
| Melted blocks leave | Water |
Server | Water: a small splash of water. Nothing: the block just disappears |
8 - Refill
| Setting | Default | Scope | Description |
|---|---|---|---|
| Refill | true |
Server | While it snows, trails and dug spots slowly fill back to the depth of the untouched snow there |
| Refill time | 1 |
Server | In-game days of snowfall to refill a spot dug to bare ground (0.1-10; one day is 30 minutes of play) |
| Refill delay | 10 |
Server | Minutes a freshly changed spot waits before snow comes back (0-120) |
| Changes per minute | 6 |
Server | Most refill changes each player's game makes a minute (1-30); keep it low |
| Catch up while away | true |
Server | Ground nobody was near fills in by how long it snowed there meanwhile, once a player comes back |
| Keep paths clear | true |
Server | Hoe paths, paved roads and dirt never get snow back, or banks |
| Building margin | 2 |
Server | No refill or banks under a building piece or within this many metres of one (0-10) |
| Fire margin | 2 |
Server | No refill or banks within this many metres beyond a fire's warmth (0-10) |
9 - Look and logs
| Setting | Default | Scope | Description |
|---|---|---|---|
| Smooth snow edges | true |
Client | Draws deep snow's edges from a map four times finer, so they curve. Only the look |
| Soften deep snow | 1 |
Client | Rounds off the deep snow's 1 m steps over this many metres (0-3); 0: off. Only the look |
| Close snow seams | true |
Client | Closes cracks in the snow where two pieces of ground meet. Only the look |
| Hide grass in snow deeper than | 0.5 |
Client | No grass where the snow is deeper than this, in metres (0-2.1); 0: off |
| Smooth camera in snow | true |
Client | Keeps the camera above deep snow and out of solid snow, easing in and out instead of jumping |
| Diagnostic logs | true |
Client | Short, rate-limited lines in LogOutput.log about what SnowDay does |
Multiplayer
- Everyone needs SnowDay, the host or dedicated server included. Jotunn refuses a player without it, and the first two parts of the version must match (any 1.4.x with any 1.4.x). Keep everyone on the same version for the same snow.
- The host sets the rules. Every Server setting comes from the host, so everyone sees and wades through the same snow, and a change made in game reaches every player within a few seconds. Keys, brush, hints, camera, the shovel's swing, looks and logs are each player's own.
- One shared winter. The host counts the snowfall and shares the build-up. Fires' clearing, banks, refill and catch-up are done by the game that runs each piece of terrain and saved with the world. Solid snow and snow blocks are saved and melted by one game and seen by everyone.
- Snowshoes. Each wearer's own game holds them on top of the snow, everyone sees them there, and each game draws everyone's frames.
Compatibility
- AzuExtendedPlayerInventory. Snowshoes get a Feet slot of their own. If "Feet" is in its Removed Equipment Slots, they stay in the legs slot and the log says why. A snowshoe look picked in its vanity panel only changes how your legs look; it doesn't hold you up.
- AzuWearNTearPatches. Roof snow works with its No Weather Damage on, since SnowDay checks for open sky itself. Snow blocks keep the game's own ice support (Snow blocks keep ice support), so igloos stand even where it gives ice none.
- RustyMods Seasonality. Its weather decides when it snows, and its seasons set how fast the snow builds up and, with Summer melt time set, when it melts back.
- PackBeasts. Its riding speed and SnowDay's slowdown work together.
- Hearth Below. Works alongside it. Snow caves don't need it.
- Camera mods. CameraTweaks, Better Archery's bow zoom and PackBeasts' riding camera keep working. Build Camera's free camera, the game's free camera and devcommands' no-clip camera are left alone.
- Building mods (Infinity Hammer, Gizmo, PlantEasily, ZenRedecorate and others) keep working. Pieces placed by mods that bypass the game's own placing don't clear snow under fires.
- Keys.
H,JandUact only while you hold the Snow Shovel (JandUonly while shaping), so other mods' uses of them keep working. None of them is one of the game's own keys. - The snowshoes' floor. Snowshoes hold you up with a small invisible floor on the game's "blocker" layer: building, hits, arrows and the crosshair go through it, and creatures never path over it. Creatures wading in deep snow are below you; a bow reaches them best. With PotionsPlus installed your shots stop at that floor within a few metres of you: shoot from further off, or take the snowshoes off.
Patches: WorldGenerator.GetDeepNorthHeight, HeightmapBuilder.Build, ZNet.Awake, Piece.Awake, Piece.OnDestroy, Heightmap.Regenerate, Heightmap.OnDestroy, ClutterSystem.GetGroundInfo, Character.UpdateWalking, Character.UpdateGroundContact, Player.UpdatePlacementGhost, Player.PlacePiece, Fireplace.UpdateSnowMelt, WearNTear.Awake, WearNTear.OnPlaced, WearNTear.OnDestroy, WearNTear.UpdateSnowVisual, WearNTear.GetMaterialProperties, Attack.DoMeleeAttack, Attack.GetSnowShovelPoint, Humanoid.GetAttackSpeedFactorMovement, ItemDrop.ItemData.GetTooltip, VisEquipment.SetLegEquipped, VisEquipment.UpdateEquipmentVisuals, Pathfinding.BuildTile, TerrainOp.Awake, TerrainOp.Settings.Deserialize, TerrainComp.DoOperation, TerrainComp.Save, TerrainComp.Awake, Player.SetControls, GameCamera.UpdateCamera, GameCamera.RayTestPoint, Hud.UpdateCrosshair and KeyHints.UpdateHints.
Uninstalling
- Snow returns to the game's own. Untouched snow is the game's own again at once. The build-up is kept in one SnowDay object at the world's centre, which the host's game deletes when that spot loads without the mod; reinstalling then starts the build-up again from the game's own snow.
- Changed ground stays. Trails, shovelled spots, banks and refilled spots keep the snow they have, and Deep North roofs stay white until their snow is shovelled or walked off.
- Lost for good: Snow and snowshoes in inventories and chests (a worn pair too), solid snow, snow blocks, Snow lying on the ground, and any snowman faces and arms (without giving back their items). Putting SnowDay back doesn't bring them back.
- Check your builds. Building pieces standing on solid snow or resting on snow blocks lose their support and may fall.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North) with BepInEx 5.4.2351 and Jotunn 2.30.2.
Found a bug or a clash with another mod, or have an idea? Tell us on GitHub. For a bug, attach your BepInEx/LogOutput.log from the game where it happened.
