SnowDay
Deep snow for the Deep North: untouched snow lies up to 2 m deep with soft, curved edges, right up to your houses and white on their roofs, but never on your fires. Build straight into it and walk your floors without wading. Trails push the snow aside into banks and fill back in while it snows. Scoop up Snow, a new item, with the Snow Shovel, then pile it up into snow mountains you can dig tunnels and caves into, or build igloos from snow blocks that melt near fires and in warm places.
The Deep North's snow is only knee to chest deep (0.7 to 1.3 m), its edges are drawn in square steps, and in many modded worlds roofs never get any snow at all. SnowDay makes the snow deep and even, smooths how it is drawn, and puts it where it belongs: up to and onto houses, but not on fires. Snow you dig away goes to the side and slowly comes back while it snows, and the snow you gather builds with. Nothing about the snow height is saved in the world: take the mod out and untouched snow is the game's own again at once.
Features
- Deep snow. Untouched Deep North ground has snow up to the Snow height (2 m by default, the game shows 2.1 m at most), 1.7 to 2 m between drifts, following the game's own pattern of drifts. Spots that were ever shovelled, walked through or melted keep the snow they have now, so your paths and bases stay as they are.
- Smoother snow edges. The edges of deep snow (trails, shovelled spots, around fires, at the edge of the Deep North) are drawn from a smoothed copy of the game's snow map, four times finer, so they curve instead of stepping in squares. Only the look changes: walking, building and the shovel still use the game's own map. Each player decides for themselves.
- Build in deep snow. Every piece can be placed in deep snow, without shovelling first ("Too much snow" no longer stops you).
- Fires stay clear. A fire, brazier, torch or anything else that burns, placed in deep snow, clears the snow under it and a little around it, sloping back up over about a metre. Burning fires go on melting the snow around them slowly, as in the game. Floors and other pieces never clear the snow under them: shovel it where you want it gone.
- No wading on floors. The game measures deep snow from the ground, even under a floor, so a floor laid on 2 m of snow would make you wade across it. Standing on any building piece (solid snow and snow blocks too) now never slows you, and leaves no trail in the snow below.
- Wading. How much deep snow slows you is a setting (the game's own slowdown by default; deeper snow slows more).
- Snow pushed aside. When footsteps, a landing, a weapon swing, a creature or a falling tree takes deep snow away, that snow goes into a low bank just outside the spot instead of vanishing, so trails get snow walls beside them. A spot gains at most about 50 cm at a time and never more than the game can show; what doesn't fit goes a little further out. Fires still melt snow away, and the Snow Shovel still puts it in your inventory. Banks never go on paths, under or next to buildings or near fires.
- Snow fills back in. While it snows in the Deep North, trails, shovelled spots and other dug-down places slowly fill back up to the depth untouched snow has there: about one in-game day of snowfall from bare ground to full. A spot you just changed waits 10 minutes first, so the hole you are digging stays open. Never on paths or paved ground, under or next to building pieces, near fires, in the game's own villages and ruins, or right where someone stands.
- Snow on roofs. Every building piece in the Deep North that is open to the sky shows full snow. Your existing builds turn white as soon as you come by; what you build later, and snow you shovel or walk off, gets it while it snows (and the next time you play). Pieces under a roof keep what they have, and pieces near a fire, a brazier or other heat keep none. Snow never damages a piece unless you turn that on.
- Snow. A new item: Snow, scooped up with the Snow Shovel from deep snow (1 a swing) and from snowy roofs (1 more). 100 to a stack, weight 0.2. It doesn't melt, in your pack or in chests.
- Solid snow: snow mountains, tunnels and caves. Holding the Snow Shovel, press
H to switch it to snow shaping. Attack piles up a ball of solid snow where you aim, the way the hoe raises ground, and block digs a ball out of it, so you can build snow mountains and dig tunnels, caves and overhangs into them (no Hearth Below needed). Solid snow is real ground: you walk on it, build on it (pieces on it stand as on the ground) and it keeps the weather off like a roof. Adding costs Snow (1 a cubic metre), digging gives the same Snow back. Left Alt + mouse wheel sizes the brush; a see-through ball shows where it goes and a hint by the crosshair what it costs. Only solid snow can be dug this way, never the ground. It never buries anyone, rests against buildings instead of going into them, and lifts items lying in its way on top. It slowly melts near fires and other heat (a fire in a snow cave melts it wider, about 3 m an hour), and outside the Deep North and the Mountains (the same Cold biomes as snow blocks).
- Snow blocks. Six snow pieces on the hammer's Deep North tab for snow caves and igloos: Snow block (1 m), Half snow block, Snow wall (2 x 1 m), Snow floor (2 x 2 m), Snow slope (a 45 degree wedge) and Snow arch (2 m wide, for doorways). They cost Snow, take a few hits (100 health; the game's ice cube breaks in one), hold weight like the game's ice (overhangs and domes, also with mods that change ice's support), can be placed in deep snow and in any biome, and give all their Snow back when you take them down with the hammer. Like every piece, they show in the hammer once you have had their material, Snow, in your inventory.
- Snow blocks melt. Within the warmth of a burning fire, brazier, hearth, torch or anything else that warms you (about 8 m around a campfire, 13 m around a hearth, 3 m around a standing wood torch), a snow block melts away in about 10 minutes, in every biome; outside the Deep North and the Mountains it melts in about 30 minutes. The hammer's health bar shows how far it has gone, and repairing it packs it full again. A melted block leaves a little splash of water and nothing to pick up.
snowday console command. snowday info shows the snow where you stand, how deep untouched snow would be there, and every setting with what SnowDay did this session. snowday look switches the smoothed snow edges on and off on the spot, for comparing. snowday refill, snowday blocks and snowday volume show what refilling, the snow blocks and the solid snow near you are doing.
- Diagnostic logs. Short lines in
BepInEx/LogOutput.log say what each part did (snow set, pieces given snow, fires cleared, Snow collected, snow banked and refilled, solid snow added, dug and melted, snow blocks melting), a few of each kind and then at most one every 10 seconds, with a summary a minute.
How to use
Just play. In the Deep North:
- Build where you like: pieces go straight into the snow.
- Place a fire in the snow and it clears its own spot.
- Equip the Snow Shovel and swing into deep snow or at a snowy roof: each swing moves the snow as in the game and puts Snow in your inventory (at your feet when it is full).
- Press
H with the Snow Shovel in hand for snow shaping: attack piles up solid snow, block digs it out, Left Alt + wheel sizes the brush. Press H again (or put the shovel away) for the normal swing.
- Open the hammer's Deep North tab for the snow blocks (they show once you have gathered some Snow). A fire inside an igloo melts its snow blocks in about 10 minutes; one in a solid snow cave melts the walls back about 3 m an hour.
- Open the console (F5) and type
snowday info to see the snow where you stand.
| Command |
What it does |
snowday or snowday info |
The snow, ground and biome where you stand, and every setting with this session's counts |
snowday look |
Smoothed snow edges on or off, until you quit |
snowday look off / on |
The game's own look / smoothed (4x finer, curved) |
snowday look hires2 / hires4 / blur |
2x finer / 4x finer / 4x finer and softer |
snowday look point / bilinear |
The game's own map unfiltered / filtered: for testing how the game draws it |
snowday look setting |
Back to the Smooth snow edges setting |
snowday refill |
How the snow fills back in near you: the weather, the pieces of terrain around you and the spot under you |
snowday blocks |
The snow blocks: costs, how many are loaded, and how they melt where you stand |
snowday blocks look <name> |
Tries another look for the snow blocks (auto, ice or a game material), until you quit |
snowday volume |
The solid snow loaded near you: chunks, meshes, network and melting |
snowday clearvolume <radius> |
Cheat (devcommands): removes all solid snow within that many metres of you, without giving Snow |
Configuration
Settings are in BepInEx/config/anwo.SnowDay.cfg and can be changed in game with a configuration manager. Server settings come from the host: every player needs the same snow.
1 - Deep snow
| Setting |
Default |
Scope |
Description |
| Deep snow |
true |
Server |
Raises the snow on untouched Deep North ground to Snow height, keeping the game's own drifts. Spots ever shovelled, walked through or melted keep their snow. Off: the game's own snow (0.7 to 1.3 m) |
| Snow height |
2 |
Server |
How deep the snow lies on untouched ground at its deepest, in metres (0.1-2.1; 2.1 is the most the game can show). A change rebuilds the loaded terrain within a few seconds |
| Height variation |
0.3 |
Server |
How much shallower the snow gets between drifts, in metres (0-1): with 2 and 0.3 it is 1.7 to 2 m deep. 0: the same depth everywhere |
| Wading slowdown % |
100 |
Server |
How much deep snow slows players and creatures, as a share of the game's own slowdown (0-150): 100 as the game does, 50 half, 0 never |
| No wading on building pieces |
true |
Server |
Standing on a floor or any other building piece never slows you and leaves no trail in the snow below. Off: as in the game, which measures the snow from the ground under the floor |
| Push snow aside |
true |
Server |
Snow that footsteps, landings, swings, creatures or falling trees take away goes into a bank just outside the spot, so trails get snow walls beside them. Fires still melt it, and the Snow Shovel still collects it (with Collect snow off, its swings push snow aside too). Never on paths, under or next to buildings or near fires (as under 8 - Refill). Off: the snow just disappears, as in the game |
| Bank width |
1.5 |
Server |
How wide the bank of pushed-aside snow is, in metres (0.5-5). Wider: lower, smoother banks. Snow that doesn't fit (a spot gains at most about 50 cm at a time, 2.1 m at most) goes one bank width further out; what doesn't fit there either is lost |
| Push aside from |
Walking, Landing, Attacks, Creatures, Other |
Server |
What pushes snow aside, separated by commas: Walking (players' footsteps), Landing (after a fall), Attacks (players' swings; the Snow Shovel only while Collect snow is off), Creatures, Other (falling trees and the like). All and None work too. Anything left out takes the snow away as in the game |
| Bank save interval |
5 |
Server |
Banks show at once on the game that looks after that piece of terrain; the others see them with its next save, which is the next footstep there or, at the latest, this many seconds after the first new bank (1-60). Each save makes nearby players rebuild that terrain, so it is saved at most once per this many seconds |
2 - Houses
| Setting |
Default |
Scope |
Description |
| Build in deep snow |
true |
Server |
Every piece can be placed in deep snow. Off: as in the game, most pieces need the snow shovelled away first |
| Clear snow under new fires |
true |
Server |
A fire, brazier, torch or anything that burns, placed in deep snow, clears the snow under it. Only when it stands on or in the snow, not on a floor above it. Off: fires go into the snow as in the game |
| Fire clear margin |
0.5 |
Server |
How far beyond a new fire's edge the snow is cleared, in metres (0-3); it then slopes back up over about a metre |
| Fires melt snow |
true |
Server |
Burning fires in the Deep North slowly melt the snow around them, as in the game. Off: they never do |
3 - Roofs
| Setting |
Default |
Scope |
Description |
| Roof snow |
Full |
Server |
Full: every Deep North piece open to the sky shows full snow: existing builds at once, new building and shovelled snow while it snows; pieces near heat keep none. Vanilla: left to the game (with AzuWearNTearPatches' No Weather Damage on, the game puts snow on no piece). Off: no Deep North piece keeps any snow |
| Roof snow check |
20 |
Server |
How often each loaded Deep North piece is looked at, in seconds (5-300) |
| Snow load damage |
false |
Server |
On: as in the game, weak pieces under full snow take damage over time. Off: snow never damages a piece (except with the world modifier for heavy snow on every piece) |
4 - Shovel
| Setting |
Default |
Scope |
Description |
| Collect snow |
true |
Server |
The Snow Shovel puts Snow in your inventory when it moves deep snow or roof snow. Off: it only moves snow, as in the game |
| Snow per swing |
1 |
Server |
Snow for each swing into deep snow, and as much again when a snowy roof is in reach (0-20) |
| Snow per strong swing |
2 |
Server |
Snow for a swing the game counts as a strong snow-shovel swing; the Snow Shovel's own isn't one (0-20) |
| Minimum depth |
0.2 |
Server |
Swings into snow shallower than this, in metres, give no Snow (0-2.1) |
| Snow from roofs |
true |
Server |
Shovelling a building piece with snow on it gives Snow too |
| Shovel items |
Shovel |
Server |
Item prefab names that collect Snow (and switch to snow shaping), separated by commas. Shovel is the game's Snow Shovel |
5 - Solid snow
| Setting |
Default |
Scope |
Description |
| Snow shaping |
true |
Server |
Holding the Snow Shovel, the mode key switches it to shaping solid snow: attack piles up a ball of it where you aim, block (or the secondary attack) digs a ball out. Adding costs Snow, digging gives it back. Only solid snow can be dug, never the ground. Off: the mode key does nothing; solid snow already made stays (and still melts) |
| Shaping mode key |
H |
Client |
Switches the Snow Shovel between its normal swing and snow shaping. Leaving the mode, putting the shovel away or switching items brings the normal swing back |
| Brush size key |
LeftAlt |
Client |
Hold it and turn the mouse wheel to make the brush bigger or smaller (the wheel alone still zooms the camera) |
| Brush radius |
1.5 |
Client |
The brush's radius in metres when you start (0.5-4); the wheel changes it in steps of 0.25 m, up to Largest brush radius |
| Largest brush radius |
3 |
Server |
The biggest brush anyone can use, in metres (0.5-4). A 3 m brush moves up to about 113 cubic metres at once |
| Snow per cubic metre |
1 |
Server |
Snow it costs to add one cubic metre of solid snow, and that you get back for digging one out (0-20). The same both ways, so no Snow is made or lost. 0: free |
| Solid snow allowed in |
Anywhere |
Server |
Where solid snow can be piled up: Anywhere, ColdBiomes (the Deep North and the Mountains) or DeepNorth. Outside the cold biomes it melts (see Melt in warm biomes). Digging works everywhere |
| Most snow chunks per area |
512 |
Server |
Solid snow is kept in 8 m cubes; this is the most one game area (64 x 64 m, all heights) may hold (8-4096). Adds that would need more are refused |
| Edits per second |
5 |
Server |
How often holding attack or block adds or digs again, and the most edits a player can make a second (1-20) |
| Never bury characters |
true |
Server |
An add is refused while a player or creature (you too) is more than 0.25 m inside the brush. Off: snow is added anyway, and someone inside it may be stuck until it is dug out |
| Snow over pieces |
false |
Server |
Off: an add is refused while a building piece is inside the brush; aimed at a piece, the ball rests against it. On: snow may also be piled over and into pieces |
| Lift buried items |
true |
Server |
Items lying inside an add are lifted onto the new snow. Off: they stay inside it until it is dug out |
| Melt near fire |
true |
Server |
Solid snow inside the warmth of a fire, brazier or other heat slowly melts away, so a fire in a snow cave melts the cave wider. Off: heat doesn't melt solid snow |
| Fire melt speed |
0.05 |
Server |
Metres a minute that solid snow melts back from each of its surfaces that the warmth of a burning fire or other heat reaches (about 8 m from a campfire, 13 m from a hearth) (0.01-5). 0.05: a 1 m wall near a fire melts from both sides and is gone in about 10 minutes, as a snow block is; the walls of a snow cave with a fire inside melt back about 3 m an hour |
| Melt in warm biomes |
true |
Server |
Solid snow outside the cold biomes (Cold biomes under 7 - Melting, the same as for snow blocks: the Deep North and the Mountains unless changed there) slowly melts away. Off: it never melts there on its own |
| Warm melt speed |
1 |
Server |
Metres an hour that solid snow melts back outside the cold biomes (0.05-20): a 4 m snow mountain is gone in about four hours of play nearby; snow far from every player doesn't melt |
| Show brush |
true |
Client |
While shaping, a see-through ball shows where and how big the brush is (red when adding there is refused) |
| Shaping hint |
true |
Client |
While shaping, a short text by the crosshair shows the keys, the brush size and the Snow an add costs or a dig gives |
| Solid snow look |
auto |
Client |
The texture solid snow is drawn with: auto (the snow of the game's own Deep North ground), made (a plain white snow texture) or the name of one of the game's materials (the log lists the ones it found) |
6 - Snow blocks
| Setting |
Default |
Scope |
Description |
| Snow blocks |
true |
Server |
Adds six snow pieces to the hammer's Deep North tab. They cost Snow, hold weight like ice, can be placed in deep snow, give all their Snow back when taken down, and melt (see 7 - Melting). Off: they can't be built; snow blocks already built stay |
| Snow blocks need a workbench |
false |
Server |
On: snow pieces can only be built near a workbench. Off: anywhere |
| Snow block health |
100 |
Server |
Health of every snow piece at full strength (1-10000; the game's ice cube has 10, so one hit broke a snow block). Melting still takes a full block away in its melt time, and repairing packs it full again. Applies to blocks already built too |
| Snow blocks keep ice support |
true |
Server |
Snow pieces always hold weight with the game's own ice values (max support 1000, min 100), whatever other mods set for ice: AzuWearNTearPatches gives ice no support (with its Structural Integrity Control on or off), so snow blocks would float and pieces resting on them would break. Other pieces and the game's own ice blocks keep what other mods give them. Off: snow pieces get whatever the game and other mods give ice |
| Snow block cost |
4 |
Server |
Snow for one Snow block, 1 x 1 x 1 m (1-100) |
| Half block cost |
2 |
Server |
Snow for one Half snow block, 1 x 0.5 x 1 m (1-100) |
| Snow wall cost |
4 |
Server |
Snow for one Snow wall, 2 x 1 x 0.5 m (1-100) |
| Snow floor cost |
4 |
Server |
Snow for one Snow floor, 2 x 0.25 x 2 m (1-100) |
| Snow slope cost |
2 |
Server |
Snow for one Snow slope, a 1 m wedge (1-100) |
| Snow arch cost |
6 |
Server |
Snow for one Snow arch, 2 x 1.5 x 1 m (1-100) |
| Snow block look |
auto |
Client |
How snow blocks look on your screen: auto (the game's packed snow from its snow lantern, else the snow on top of its ice cube), ice (the game's ice painted white) or the name of any game material (for example snow_flat, snow, snowlump). Try them with snowday blocks look <name> |
7 - Melting
These are for snow blocks. Cold biomes is solid snow's too; its melt speeds are under 5 - Solid snow.
| Setting |
Default |
Scope |
Description |
| Snow blocks melt |
true |
Server |
Snow blocks melt away near fires and other heat, and slowly outside the cold biomes. Melting wears a block's health down by the same amount every few seconds; repairing it with the hammer packs it full again. Snow in inventories and chests never melts. Off: snow blocks never melt |
| Melt time near heat |
600 |
Server |
Seconds for a full snow block to melt away within the warmth of a burning fire, brazier, hearth, torch or anything else that gives off heat, in every biome (0-3600). That warmth reaches about 8 m from a campfire or fire pit, 13 m from a hearth, 15 m from a bonfire, 5 to 8 m from a brazier, 6 m from a sconce and 3 m from a standing wood torch. 600: a fire inside an igloo takes it down in about 10 minutes. 0: heat never melts them |
| Melt time in warm places |
30 |
Server |
Minutes for a full snow block to melt away outside the cold biomes with no heat near it (0-1440). 0: they keep there too |
| Cold biomes |
DeepNorth, Mountain |
Server |
Biomes where snow blocks and solid snow never melt on their own (only heat melts them there), separated by commas: Meadows, BlackForest, Swamp, Mountain, Plains, Mistlands, AshLands, DeepNorth, Ocean. The biome is the one the world was made with at that exact spot, so at a biome's edge both keep or melt alike |
| Melted blocks leave |
Water |
Server |
Water: a melted block ends with a small splash of water. Nothing: it simply disappears. Either way there is nothing to pick up |
8 - Refill
| Setting |
Default |
Scope |
Description |
| Refill |
true |
Server |
While it snows in the Deep North, trails, shovelled spots and other dug-down places slowly fill back in, up to the depth untouched snow has there. Never on paths, under or next to building pieces, in the game's villages and ruins, near fires, or right where someone stands. Off: snow never comes back by itself, as in the game |
| Refill time |
1 |
Server |
How long it has to snow for a spot dug to the bare ground to fill up again, in in-game days (0.1-10; one day is 30 minutes of play). Shallower dips fill sooner; only time while it snows in the Deep North counts |
| Refill delay |
10 |
Server |
Minutes a spot that was just shovelled, walked through or otherwise changed waits before snow comes back (0-120), so fresh trails and the hole you are digging stay open |
| Changes per minute |
6 |
Server |
The most refill changes each player's game makes a minute (1-30). One change covers a whole 64 m piece of terrain and makes nearby players rebuild it, so keep this low |
| Keep paths clear |
true |
Server |
Hoe paths, paved roads and dug or dirt ground never get snow back (and no pushed-aside banks). Off: they fill in like any other spot |
| Building margin |
2 |
Server |
No snow comes back (and no banks go) under a building piece, solid snow included, or within this many metres of one (0-10). 0: only right under pieces |
| Fire margin |
2 |
Server |
No snow comes back (and no banks go) within this many metres beyond the area a fire melts or the warmth of anything hot reaches (0-10) |
9 - Look and logs
| Setting |
Default |
Scope |
Description |
| Smooth snow edges |
true |
Client |
Draws deep snow's edges from a smoothed copy of the snow map, four times finer, so they curve instead of stepping. Only the look |
| Diagnostic logs |
true |
Client |
Short lines in LogOutput.log about what SnowDay did, limited so they never flood it. Off: only the startup line, the settings and warnings |
Multiplayer
- Everyone needs SnowDay, the host or dedicated server included. Jotunn refuses a player without it, and the first two parts of the version must match (any 1.0.x with any 1.0.x).
- The host sets the rules. Every Server setting comes from the host, so everyone sees and wades through the same snow. A change made in game rebuilds the loaded terrain on every player's game within a few seconds. The shaping keys, brush, hint and looks, Smooth snow edges and the logs are each player's own.
- Who does what. Each game draws the snow height itself, from the host's settings. A fire's clearing, a bank of pushed-aside snow and refilling go to the game that runs that piece of terrain (usually the nearest player's), as a shovel stroke does, and are saved there; the others see them with its next save. Roof snow is set by the game that runs each piece and shown to everyone. Snow goes to whoever swings the shovel.
- Solid snow. Each 8 m cube of solid snow is saved by one player's game; everyone else's adds and digs show on their own screen at once and are sent to it. The same game melts it.
- Snow blocks are melted by the game that runs each block, and everyone sees its health go down.
Compatibility
- AzuWearNTearPatches. Its No Weather Damage makes the game count every piece as roofed, so the game itself never puts snow on roofs. SnowDay's roof snow asks the game's own sky check instead, which that setting doesn't change, so roofs get snow with it on. The log says what it found at start. It gives materials it has no setting for, the game's ice among them, no support values at all, with its Structural Integrity Control on or off (only Disable Structural Integrity system together with Control on gives them full support): ice blocks never fall, even in mid-air, and other pieces resting only on them get no support and fall. Snow blocks keep the game's own ice support anyway (Snow blocks keep ice support, on by default), so igloos stand and hold what you build on them; the game's own ice blocks and every other piece keep what Azu's settings give them. The log and
snowday blocks show the support snow blocks really get and what other mods give ice.
- Hearth Below. Works alongside it; nothing in this version depends on it. Solid snow is SnowDay's own: snow caves don't need Hearth Below.
- Building mods (Infinity Hammer, Gizmo, PlantEasily, ZenRedecorate and others) keep working: SnowDay only lets the piece being placed into deep snow and looks at what was placed afterwards. Snow blocks are ordinary hammer pieces.
- The
H key switches to snow shaping only while you hold the Snow Shovel; with anything else in hand it does nothing for SnowDay, so other mods' uses of H keep working.
- Pieces placed by other mods that bypass the game's own placing don't clear snow under fires.
Patches: WorldGenerator.GetDeepNorthHeight (untouched snow height), Heightmap.Regenerate and Heightmap.OnDestroy (the smoothed snow map), Character.UpdateWalking and Character.UpdateGroundContact (wading and trails on building pieces, and who pushed snow aside), Player.UpdatePlacementGhost (build in deep snow), Player.PlacePiece (fires clear snow), Fireplace.UpdateSnowMelt (fires melt snow), WearNTear.Awake and WearNTear.OnPlaced (roof snow and snow load damage), Attack.DoMeleeAttack (Snow from the shovel, and swings that push snow aside), TerrainOp.Awake, TerrainOp.Settings.Deserialize and TerrainComp.DoOperation (snow pushed aside, and when refilling may start), WearNTear.GetMaterialProperties (snow blocks keep ice support, snow pieces only), Player.SetControls (the shovel's buttons while shaping), GameCamera.UpdateCamera (the wheel sizing the brush) and Hud.UpdateCrosshair (the shaping hint).
Uninstalling
Untouched snow is the game's own again at once (SnowDay saves nothing about it). Trails, shovelled spots, snow melted or cleared under a fire, banks and refilled spots keep the snow they have, since the game keeps that itself, and Deep North roofs stay white until their snow is shovelled or walked off. Snow in inventories and chests is gone when they next load. The host's game deletes every object whose prefab it no longer knows when it next loads it, so solid snow, snow blocks and Snow lying on the ground are gone for good, and putting SnowDay back doesn't bring them back. Building pieces standing on solid snow lose their footing, and those resting on snow blocks their support, so they may fall. Nothing else in the world is changed.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask.
Built for Valheim 1.0.17 (Deep North) with BepInEx 5.4.2351 and Jotunn 2.30.2.
Found a bug or a clash with another mod, or have an idea? Tell us on GitHub. For a bug, attach your BepInEx/LogOutput.log from the game where it happened.