Tuneups
Small fixes and tweaks: three trinkets, daylight while flying, night view, side snapping, seasonal items, BlacksmithingExpanded upgrades, Valharvest troughs, TargetPortal favorites, pal stone names, 10 stars, noclip, seecreatures, seeitems.Tuneups
Dozens of small upgrades that take the friction out of everyday Valheim, for building, gear, portals, creatures and food, plus fixes for popular mods. Every tweak has its own switch.
At a glance
- Building: pieces snap at the middle of each side, not only at the corners. Press
-to see your build at night and check the lighting. Clear daylight while you fly, every seasonal item craftable all year, and Hearth Below's cave digging switched off and on withH. - Gear: wear up to 3 trinkets at once, every one of them counting. BlacksmithingExpanded upgrades that boost every damage type and keep pace with your Blacksmithing level.
- Portals and map: TargetPortal favorites you drag into order and click by name, gold pins on the map, a list sorted by biome in columns, and a marker at the portal each friend is nearest.
- Creatures: up to 10 stars on health bars, so a 5-star boar looks like one, coloured by element on PackBeasts' elemental tames. The creature's name on PortablePals stones. LetMeTameYou creatures tameable within seconds of joining. Creature drops that float in water instead of sinking out of reach.
- Food and rest: take raw food back off a cooking station with
Shift+E. BetterUI's cooking timer on every station. Valharvest troughs that take any food. Rested time kept when you log out. - Fixes for other mods: less lag in big bases from BetterUI's health bars and older Adventure Backpacks versions, and Server Devcommands'
findmeasured from where you stand. - Admin console:
noclipthrough walls unnoticed by creatures, andseecreatures/seeitemsto spot creatures and items through walls.
Client-side, no dependencies: players with and without Tuneups play together. Each tweak for another mod switches on only when that mod is installed.
Building
Side snap points
Building pieces snap at the middle of each side too: a wall, floor or beam can go halfway along another, and a short piece can sit in the middle of a long one.
- Works for every piece that snaps at its corners, other mods' pieces too. Sides shorter than about a metre keep their corners only.
- The extra points exist only while you place a piece, so big bases don't get any heavier.
Night view while building
With the hammer (or another building tool) in hand, press - and your screen turns to a clear night, to see how your fires, torches and lamps light up what you build. Press it again, or put the tool away, and the real light comes back. It fades over about a second.
- Only your screen changes: the time of day, creatures and other players' light stay as they are.
-is the minus key on the keyboard or the number pad, which nothing else in the game uses; another key can be set. It does nothing while you type.
Daylight while flying
While you fly (the game's fly, as Server Devcommands and Infinity Hammer use it, or noclip), your screen shows the world in clear midday light, also at night and in caves. It fades in and out over about a second.
- Only what you see changes. Time of day, weather, sleeping, crops and creatures stay as they are, sneaking still uses the real light, and other players see their own light.
- With Build Camera installed, its free camera gets the same daylight.
Seasonal items all year
The hats, decorations and food of Yule, Midsummer, Halloween and the other holidays can be crafted and built all year, like any other item.
- The usual rules apply: you still need the crafting station or building tool, and to have found the materials.
- Only your own crafting and building lists change; nothing is saved to the world.
Hearth Below: cave digging on a key
Hearth Below makes every pickaxe hit carve caves, and its switch for that is the server's. With Tuneups, press H with a pickaxe in hand to switch cave digging off and on for your own pickaxe. The screen says which it is.
- Off, you dig like in the game: down into the ground, never sideways, with the game's stamina and wear. Mining ore and rock works as always.
- Caves stay. Caves already dug keep their weather and light. A hit on the floor or wall of a dug cave still changes it.
- Only your pickaxe. Other players dig as they have it set. Your choice is kept between sessions; the first time you take a pickaxe out with cave digging off, the corner of the screen reminds you.
Gear
Up to three trinkets
Wear up to three trinkets at once (a setting from 1 to 5; 1 is the game's single trinket).
- All of them count. When the adrenaline bar is full, every worn trinket's full-adrenaline effect goes off, and their other effects all apply.
- The game's own adrenaline bar, as long as the worn trinket with the most max adrenaline. Max adrenaline adds up makes it the sum of them all instead (longer, slower to fill).
- Putting on another when all are worn takes off the one you've worn longest. Two copies of the same trinket can't be worn together.
- Saved as usual. Worn trinkets stay worn after logging out and go to your grave on death. The one you put on last shows on your character.
- A slot for each with AzuExtendedPlayerInventory. Its Trinket slot holds the trinket you put on last; slots named Trinket 2, Trinket 3 and so on hold the others, newest first. Drag trinkets in and out as with other equipment; dropping one onto a worn trinket's slot takes that one off.
BlacksmithingExpanded upgrades
Six tweaks that make BlacksmithingExpanded's upgrade bonus go further. Each is its own setting.
- Every damage type upgraded. BlacksmithingExpanded gives a weapon's bonus to one damage type, picked at random. With Tuneups every type gets it: Dyrnwyn gets +54 slash and +54 fire. Set Every damage type gets to
SamePercentageto give each type the same percentage of its own damage instead. Works on weapons upgraded before, too, and nothing saved is changed. - Bonus follows your level. BlacksmithingExpanded fixes an item's bonus at your Blacksmithing level when you made it. With Tuneups, items you made or last upgraded yourself use your level now when it is higher: a sword upgraded at level 50 gets the level-75 bonus once you reach 75. Only the level part is swapped, never added twice; damage and armor only.
- Frost Foundry gear. Nord weapons, shields and Deep North armor taken out of the Frost Foundry (or a station like it from another mod) get BlacksmithingExpanded's bonus and Blacksmithing XP when you pick them up, as if crafted at a forge. Pick the item up yourself near the foundry, within 10 minutes.
- Bonus for gear that has none. Upgrading an item without a bonus gives it one, with full durability and XP, at any station and at the Forge of Potential. Items you made that have no bonus get it once when your character loads, or when they come into your inventory.
- Level-75 element for older weapons. A weapon you made or last upgraded below BlacksmithingExpanded's elemental level (75) gets its extra element as it loads once your Blacksmithing reaches it, worth the amount for your level now. Never two extra elements.
- Keep the extra element. With BlacksmithingExpanded's Boost elemental weapons on, a weapon whose bonus lands on its own element (Frostner's frost) still gets the extra element at level 75, instead of losing it. Counts for weapons you craft or upgrade.
One of these changes your saved items for good. Bonus for your items made without it is on by default: the first time your character loads with Tuneups, every item you carry that you made and that has no bonus gets one and keeps it, as BlacksmithingExpanded's own bonus is kept. Turning the setting off later doesn't take it away, so turn it off before loading in if you don't want that. A bonus given at the Frost Foundry or on an upgrade is saved with the item too. Every damage type, follows your level and the level-75 element save nothing: turned off, the item goes back to BlacksmithingExpanded's own bonus.
Portals and map
TargetPortal favorites, sorted and clickable
TargetPortal keeps a list of favorite portals on the left of the big map (right-click a portal on the map to add or remove it). Tuneups turns it into a proper travel menu:
- Drag to reorder. Drag a favorite up or down with the left mouse button. The order is kept with your character, so it stays after you log out. Dragging never takes you through a portal or moves the map.
- Click the name. The name does what its icon does: left click travels there (when the map opened from a portal), right click takes it off the list. TargetPortal does the travelling, with its own rules.
- Gold pins. Favorite portals are drawn in warm gold on the map, keeping TargetPortal's portal picture: on the portal map, on the normal map with portal icons shown (
P) and on the minimap. The colour and size can be set. - Two views, by biome. Click the list's top line, Favorites | Biomes, to switch. Favorites shows your favorites under their biome (Meadows, Black Forest, Swamp, Mountains, Plains, Mistlands, Ashlands, Deep North, Ocean). Biomes shows every portal on the map under its biome, your favorites first with a gold icon, then the others by name; right-click one to add it to your favorites.
- Fills the map, in columns. The list runs from near the top to near the bottom of the map and goes on in a second column when it's longer. When the columns are full, scroll with the mouse wheel over the list, or click its "more" line.
- Where your friends are. Each player who shares their position on the map gets a small marker, with their name, after the portal nearest to them. Hover it for the distance. A friend in a dungeon or cave counts from its entrance; one more than 300 m from every portal gets a faint marker. A friend whose portal isn't in view is named on a line under the list. Your friends don't need Tuneups for this.
Creatures
Up to 10 stars on health bars
The game draws at most 2 stars on a health bar, so a 5-star boar looks like a plain one. With Tuneups every star shows, up to 10.
- The game's own gold star, lined up with the game's stars, 5 to a row (a second row for 6 to 10). Creatures with 1 or 2 stars keep the game's stars. Also on tamed creatures' and bosses' bars where the game draws stars.
- Element colours. A creature that PackBeasts' elemental stones gave an element shows its stars in that element's colour: fire orange, frost light blue, lightning violet, poison green, spirit white. Creatures without an element keep the game's gold.
- The level in front of the name (Lv.6 Boar). With BetterUI showing the level, its number is used, so there are never two. With BetterUI set to show only the number, no stars are drawn.
- Only your own screen. Nothing changes on the creatures.
PortablePals: tell your pal stones apart
- The creature's name on a full stone. The name you gave it, or else its kind, with its stars after it (Bertha 2★), in small text just above the durability bar, shrunk to fit. In your inventory, chests and other containers, and the hotbar.
- Empty stones don't glow. An empty stone's icon shows its orb unlit and without the glow, so you see at a glance which stones are full.
- Only read. Tuneups only reads the stone, on your screen; the stones work as PortablePals makes them.
LetMeTameYou: tameable as soon as you join
When you join someone else's world, LetMeTameYou's creatures become tameable on your game only once the host's tame list arrives, a few seconds later. Creatures already loaded around you by then stayed untameable until they unloaded. Tuneups loads them again as soon as the list arrives, so they can be tamed, petted and commanded right away.
- Nothing is lost. Only the creature on your screen is loaded again; its health, level, name and tame state stay as they are.
- Some are left alone: creatures on a PackBeasts leash or rope, dragged or tied up, the one you ride, and dying ones. They become tameable the next time they load.
- Only when you join. It does nothing when you host or play alone.
Creature drops float in water
Most items sink in water, so hides, meat and trophies from creatures killed in or near water end up on the bottom, out of reach of auto pickup while you swim. Tuneups gives them the game's own floating, the one wood and serpent meat have, so they bob up to the surface.
- Everything a creature drops, from the game's creatures and other mods' alike, or every item if you choose. Items that already float are left as they are.
- Items already on the bottom rise the next time they load.
Food and rest
Take back raw food
Put the wrong thing on a cooking station? Look at it and press Shift + E: the food you put on last that hasn't finished cooking pops off towards you. The hover shows what it would take back.
- Finished and burnt food come off with
Eas always. - On the stone oven, use its food hatch.
BetterUI: cooking time on every station
BetterUI shows how long the food on a cooking station has left only when your own game runs that station, so with others nearby the time is often missing. With Tuneups it shows on every station, with the same numbers.
Valharvest troughs: any food, and take it back out
Valharvest's feeding trough only takes about 40 kinds of animal food. With Tuneups it takes any food: everything you can eat, everything any creature eats, LetMeTameYou's tame-list foods and food other mods add. Animals still only eat what they eat anyway.
- Take it back out. Look at a trough with food in it and press
Shift+Eto take it all out (a trough holds one kind of food, up to 20). What doesn't fit in your inventory drops at your feet. A ward keeps out people who aren't on it, as with a chest. - Says why. When food doesn't go in, a small message in the top-left corner says why: the trough holds another kind, it's full, or nothing eats that item.
- Shows as a pile. Food Valharvest has no pile for shows as the nearest kind (grain, meat, fish, berries, mushrooms or seeds).
Keep Rested between sessions
The Rested time you had left when you logged out comes back when you next log in. The clock stops while you're away. Dying still ends it.
Fixes for other mods
Adventure Backpacks: faster backpack check
Adventure Backpacks checks whether an object is one of its backpacks thousands of times a frame, which in a large base costs several milliseconds per frame and frequent memory clean-up hitches. Tuneups lets every object that can't be a backpack skip that check.
- Same answers. The game gets the same answer for every object; backpacks open, carry, upgrade and save exactly as they do without it.
- Checks itself. It switches on only for Adventure Backpacks code exactly like the one it was made for, and switches itself off at once if a backpack ever doesn't fit its rule. Adventure Backpacks 2.3.2 has the same skip built in, so there it stays off.
BetterUI: faster enemy health bars
With BetterUI showing the level in front of creature names, Tuneups stops it adding the level to hidden health bars every frame, which near pens full of animals costs a few milliseconds a frame and a lot of memory. Every bar you see looks exactly the same.
Jotunn: starred creatures die
With Jotunn 2.30.2 and a mod that adds creatures through it, creatures with 2 or more stars die normally instead of being stuck at 0 health.
Server Devcommands: find measures from you
On the game that hosts the world (alone or for friends), Server Devcommands' find boar measures from the middle of the world. With Tuneups it measures from where you stand, so the closest come first. A position you type yourself (find boar 5 x,z,y) is kept, and the number of results is the same.
Admin console commands
These are cheat commands like the game's fly and god: they need devcommands on, which only an admin can turn on on a server. Press F5 for the console. They act on your own character and screen only.
noclip
Type noclip to fly through walls, rock, the ground and buildings: the game's own fly, without collisions.
- The fly keys. Jump (
Space) up,Left Ctrldown, run (Shift) 2.5 times as fast.noclip 40also sets the speed, asfly 40does.noclipagain (ornoclip off) lands you. - Unnoticed. Creatures don't see, hear or target you (one already after you forgets you), sleeping creatures and bosses stay asleep, eggs don't hatch, birds and fish don't flee, spawners and nests don't wake for you, and when you host, raids don't start at you. This uses the game's own ghost mode, turned off again afterwards unless you had it on.
- As when you fly. You take no damage, and Daylight while flying lights your screen. Nothing lifts you out of the ground or rock while it's on.
- A safe landing. Turned off inside rock, a wall or under the ground, you are put on the nearest open spot straight above. Turned off in the air, you drop without fall damage.
- Not while sitting, riding or steering.
seecreatures
seecreatures boar puts a glowing marker over every boar loaded around you, seen through walls, rock and the ground, with a label giving its name and distance.
- Any name, or all. The shown name, the prefab name or a tamed animal's own name, or any part of one:
seecreatures seeker soldier,seecreatures boar wolf.seecreatures allmarks every creature. - How far. A number at the end is the radius in metres (
seecreatures lox 200; 5 to 500, 100 by default). Only creatures loaded around you can be found. - What it found. The console says how many, how many are wild, tamed, led or tied (PackBeasts), and how far and which way the nearest is. At most the 64 nearest are marked.
seecreatureson its own orseecreatures offtakes the markers away; they also go when you log out.
seeitems
seeitems wood does the same for items lying loose in the world: a marker over every pile, with its name, how many are in it and how far it is.
- Any name, or all:
seeitems surtling core,seeitems iron silver,seeitems all 30. - Chests and other objects too:
seeitems chestmarks every chest (placed chests, treasure chests, carts' and ships' storage, other mods' chests). Pickables (seeitems raspberries), ore deposits, beehives, building pieces, item stands and other objects are found by name as well. - Chests holding it: a loaded chest, cart, ship or grave holding the item is marked with what it holds, for example
Chest: 30 Iron. - Not loaded: when you host, objects and items that aren't loaded around you are marked at their saved place, with
(not loaded)in the label. A player who joins someone else's world finds only what is loaded around them. - How far: a number at the end is the radius (
seeitems chest 1000), up to 2000 m. seeitems allmarks loose items only (dropped, spawned or floating), up to 500 m. Withseeitems finds objects toooff, seeitems marks only loose items, up to 500 m.- The markers have their own colour, so both commands can be on at once.
seeitems offtakes them away; they also go when the item is picked up.
How to use
Every tweak is on by default; the tweaks for other mods switch on at game start when their mod is there.
| Key | Action |
|---|---|
- |
With the hammer out: night view on or off |
H |
With a pickaxe in hand: Hearth Below's cave digging off or on |
Shift + E |
On a cooking station: take back raw food. On a Valharvest trough: take its food out |
| Drag / click | In TargetPortal's list on the map: reorder favorites, travel by name, switch views on the top line |
To check what's running, press F5 and type tuneups. It lists each tweak as on, or off and why: the mod isn't installed, its code isn't the one the tweak was made for, it was turned off in the settings, or it switched itself off.
Configuration
Settings are in BepInEx/config/anwo.Tuneups.cfg and can be changed in game with a configuration manager. Most can be switched while you play.
1 - Adventure Backpacks
| Setting | Default | Scope | Description |
|---|---|---|---|
| Faster backpack check | true |
Client | Adventure Backpacks' backpack check skips every object that can't be a backpack. Stays off with Adventure Backpacks 2.3.2, which does this itself |
2 - Server Devcommands
| Setting | Default | Scope | Description |
|---|---|---|---|
| Find distance from you | true |
Client | find measures from where you stand instead of from the middle of the world |
3 - Trinkets
| Setting | Default | Scope | Description |
|---|---|---|---|
| Trinket slots | 3 |
Client | How many trinkets you can wear at once (1-5). 1: one, as in the game. Lowering it takes the extra ones off |
| Extra trinkets in their own slots | true |
Client | With AzuExtendedPlayerInventory and Trinket slots above 1: equipment slots Trinket 2, Trinket 3 ... for the extra trinkets, newest first. Turning it on adds them right away; turning it off takes effect at the next game start |
| Max adrenaline adds up | false |
Client | Off: the adrenaline bar is as long as the worn trinket with the most max adrenaline, as in the game. On: their max adrenaline adds up, a longer bar |
4 - BetterUI
| Setting | Default | Scope | Description |
|---|---|---|---|
| Faster enemy HUD | true |
Client | BetterUI stops adding the level to the names of hidden health bars |
| Cooking time on every station | true |
Client | BetterUI's cooking time shows on stations another player's game runs too |
5 - Building
| Setting | Default | Scope | Description |
|---|---|---|---|
| Daylight while flying | true |
Client | Clear midday light on your screen while you fly |
| Daylight in the build camera | true |
Client | The same daylight while Build Camera's camera is out (needs Daylight while flying on) |
| Night view with the hammer | true |
Client | With a building tool in hand, a key turns your screen to a clear night; the key again, or putting the tool away, brings the real light back |
| Night view key | Minus |
Client | The key for night view (- on the keyboard or the number pad) |
| Side snap points | true |
Client | Pieces also snap at the middle of each side, not only at the corners |
6 - PortablePals
| Setting | Default | Scope | Description |
|---|---|---|---|
| No glow on empty stones | true |
Client | An empty pal stone's icon shows its orb unlit, without the glow |
| Creature name on full stones | true |
Client | A full pal stone shows its creature's name and stars on its icon, in the inventory, containers and the hotbar |
7 - Seasonal items
| Setting | Default | Scope | Description |
|---|---|---|---|
| All seasonal items all year | true |
Client | Every seasonal recipe and building piece can be crafted and built all year. Off: as in the game |
8 - BlacksmithingExpanded
| Setting | Default | Scope | Description |
|---|---|---|---|
| Keep the extra element | true |
Client | The extra element at the elemental level comes even when a weapon's upgrade bonus went to its own element. For weapons you craft or upgrade |
| Upgrade every damage type | true |
Client | Every damage type a weapon has gets the upgrade bonus, not one picked at random. Also for weapons upgraded before |
| Every damage type gets | WholeBonus |
Client | WholeBonus: each type gets the whole bonus. SamePercentage: each gets the same percentage of its own damage |
| Bonus follows your Blacksmithing level | true |
Client | Items you made or last upgraded yourself use your Blacksmithing level now, when it is higher. Off: the level you had then |
| Blacksmithing at the Frost Foundry | true |
Client | An item you take out of the Frost Foundry (or a station like it) gets the bonus and Blacksmithing XP when you pick it up |
| Bonus on upgrade for items without it | true |
Client | Upgrading an item that has no bonus gives it the bonus for your level and the new quality, full durability and the XP per upgrade |
| Bonus for your items made without it | true |
Client | Items you carry that you made (or with no maker) and that have no bonus get it once; no XP. Saved with the item for good: turning this off later doesn't take it away |
| Elemental infusion follows your level | true |
Client | A weapon made below the elemental level (75) gets its extra element as it loads once you reach that level. Nothing saved: off takes it away |
9 - Cooking
| Setting | Default | Scope | Description |
|---|---|---|---|
| Take back raw food | true |
Client | Shift + E on a cooking station (or the oven's food hatch) takes back the food you put on last that isn't cooked yet |
10 - Rested
| Setting | Default | Scope | Description |
|---|---|---|---|
| Keep rested between sessions | true |
Client | The Rested time left when you log out comes back when you log in. Not after dying |
11 - Valharvest troughs
| Setting | Default | Scope | Description |
|---|---|---|---|
| Troughs take all food | true |
Client | The feeding trough takes every food, not only Valharvest's list; only the player who puts the food in needs it |
| Take food out of troughs | true |
Client | Shift + E on a trough takes all its food back out into your inventory |
| Say why a trough refuses food | true |
Client | A small message says why a trough doesn't take your food: other food in it, full, or nothing eats it |
12 - TargetPortal favorites
| Setting | Default | Scope | Description |
|---|---|---|---|
| Reorder portal favorites | true |
Client | Drag a favorite up or down the list; the order is kept with your character |
| Click the name to teleport | true |
Client | Clicking a favorite's name does what its icon does (left: travel, right: take it off the list) |
| Highlight favorite pins | true |
Client | Favorite portals are drawn in their own colour on your map, at the size below |
| Favorite pin colour | FFC830FF |
Client | The colour of favorite portal pins (red, green, blue, opacity); a warm gold by default |
| Favorite pin size | 1 |
Client | How big favorite portal pins are drawn: 1 is the normal size (0.5-3) |
| Group portals by biome | true |
Client | The list is grouped under biome headings, fills most of the map's height in columns, and its top line switches the view. Off: your favorites in your saved order, without headings |
| Portal list view | Favorites |
Client | The view the list opens in. Favorites: only your favorites. Biomes: every portal, favorites first. A click on the list's top line switches it |
| Portal list height | 85 |
Client | How much of the big map's height the list may use, in percent (40-100) |
| Portal list columns | 2 |
Client | The most columns the list uses (1-4) |
| Portal list text size | 100 |
Client | The list's names and icons, in percent of TargetPortal's own size (50-150) |
| Show friends in the portal list | true |
Client | A marker with each friend's name after the portal nearest to them; hover it for the distance |
| Friend near a portal within | 300 |
Client | A friend further than this from every portal, in metres, gets a faint marker (10-10000) |
| Friend marker colour | 78F078FF |
Client | The colour of the friend markers (red, green, blue, opacity); a light green by default |
Settings from older config files carry over: Bigger favorite pins into Highlight favorite pins, and Show all portals in the list into Portal list view (on: Biomes).
13 - LetMeTameYou
| Setting | Default | Scope | Description |
|---|---|---|---|
| Reload creatures loaded before the tame list | true |
Client | When you join someone else's world, creatures loaded before the host's tame list arrived are loaded again, so they can be tamed right away. Counts from the next time you join |
14 - Console commands
| Setting | Default | Scope | Description |
|---|---|---|---|
| noclip command | true |
Client | Adds the cheat command noclip (needs devcommands). Off: no noclip command |
| seecreatures command | true |
Client | Adds the cheat command seecreatures (needs devcommands). Off: no seecreatures command |
| Marker colour | FF40E0FF |
Client | The colour of seecreatures' markers and labels (red, green, blue, opacity) |
| Default search radius | 100 |
Client | How far seecreatures and seeitems look when you don't type a radius, in metres (5-500) |
| noclip makes you undetectable | true |
Client | While noclip is on, creatures, spawners, eggs and (when you host) raids don't notice you |
| seeitems command | true |
Client | Adds the cheat command seeitems (needs devcommands). Off: no seeitems command |
| Item marker colour | 40E6FFFF |
Client | The colour of seeitems' markers and labels (red, green, blue, opacity) |
| seeitems finds objects too | true |
Client | seeitems <name> also marks chests and other objects by name, and loaded chests holding the item; when you host, also ones not loaded (radius up to 2000 m). Off: loose items only, up to 500 m |
15 - Hearth Below
| Setting | Default | Scope | Description |
|---|---|---|---|
| Switch cave digging with a key | true |
Client | A key press with a pickaxe in hand switches Hearth Below's cave digging off and on for your own pickaxe. Off: the key does nothing |
| Cave digging key | H |
Client | The key that switches cave digging, with a pickaxe in hand |
| Cave digging | true |
Client | Whether your pickaxe digs caves (on) or digs like in the game (off). The key switches it; kept between sessions |
16 - Creature stars
| Setting | Default | Scope | Description |
|---|---|---|---|
| Up to 10 stars | true |
Client | Creatures with more than 2 stars show them all on their health bar, up to 10, 5 to a row. Off: the game's own stars |
| Level number in front | true |
Client | Puts the creature's level in front of its name (Lv.6 Boar) when no other mod shows it |
| Element colour on stars | true |
Client | Stars of a creature with an element from PackBeasts' elemental stones take the element's colour. Off: every star is the game's gold |
17 - Jotunn
| Setting | Default | Scope | Description |
|---|---|---|---|
| Starred creatures can die | true |
Client | Creatures with 2 or more stars die normally with Jotunn 2.30.2, instead of staying at 0 health. Off: as Jotunn does it |
18 - Drops in water
| Setting | Default | Scope | Description |
|---|---|---|---|
| Drops float in water | CreatureDrops |
Client | Which items get the game's floating: CreatureDrops (everything any creature drops), AllItems (every item) or Off (items sink or float as in the game). Turning it off takes effect the next time you start the game |
99 - Diagnostics
| Setting | Default | Scope | Description |
|---|---|---|---|
| Tar pit check | true |
Client | Writes what each tar pit finds under it to the log file (LogOutput.log), to track down tar pits that look drained: the first checks of up to 8 tar pits in full, then one line per nearby tar pit each minute. Changes nothing in the game and writes nothing to the console. Off: nothing is written |
Multiplayer
- Only for players who want it. Every tweak acts on your own game, and every setting is each player's own. The host doesn't need Tuneups, and there is no version check.
- Taking back raw food and taking food out of a trough are done by the game that runs the station or trough (usually whoever was there first), so that player needs Tuneups too. Keep everyone on the latest version. Players without Tuneups may see a trough holding food that Valharvest has no pile for as empty, but the food is in it.
- Seasonal items show in the lists of each player who has Tuneups; what they build from them shows for everyone.
- BlacksmithingExpanded: every damage type is upgraded on the game of whoever holds the weapon, and only your own items follow your Blacksmithing level. Gear from the Frost Foundry is recorded as made by whoever's game ran the foundry, so some of yours may count as another player's and is left alone until you upgrade it.
- The
findfix matters on the game that hosts the world; when you join a server, Server Devcommands already sends your position. - Floating drops are moved by the game that runs the item (usually whoever is nearest), so both players need Tuneups with it on for every drop to float.
- Friends in the portal list come from the positions the game already shares for its map. Nothing is sent.
- Unnoticed with
noclipcounts on your own game: the creatures and spawners it runs, usually the ones nearest you. A friend's game runs the ones nearer to them, and those still notice you, unless both of you have Zen.ModLib, which shares the game's ghost mode. When someone else hosts, their game picks where raids start.
Compatibility
Every other mod is optional: Tuneups looks for each one once every mod has loaded, and each tweak switches on only if that part of the mod's code is still what the tweak was made for. Otherwise it stays off, and the tuneups console command says why.
- Adventure Backpacks: made for 2.2.10. Stays off with 2.3.2, which has the same skip built in.
- AzuExtendedPlayerInventory: made for 2.6.3. The extra trinket slots are added through its own slot API. When they first appear (or go after turning the setting off and restarting), it moves anything in the way to free inventory space, as it does for any mod's slots.
- BetterUI: made for 2.5.13 (Forever Maintained). The level number in front of the name is BetterUI's when its enemyLevelStyle is
PrefixLevelNumberorBoth; withPrefixLevelNumberit hides the stars, so Tuneups draws none. - BlacksmithingExpanded: made for 1.2.4.
- Build Camera (Custom Hammers Edition): daylight while its camera is out.
- Hearth Below: made for 0.7.0. Daylight while flying lights its caves too; while
noclipis on, it leaves you inside its rock instead of lifting you out. - LetMeTameYou: made for 0.1.0. Valharvest troughs also take the foods on its tame list.
- PortablePals: made for 0.3.2 (empty stones) and 0.3.3 (names).
- Server Devcommands: made for 1.115.0. With its No clip with fly mode on,
flyalready passes through walls;noclipleaves that alone. - TargetPortal: made for 1.2.7. The Biomes view lists the portals TargetPortal puts on your map, with its own rules on whose portals you see.
- Valharvest: made for 3.4.4. Taking food out switches on only if Valharvest does nothing with
Shift+Eitself. - Zen.ModLib: shares the game's ghost mode, so while
noclipis on, other players' games with Zen.ModLib see you as a ghost too. Server Devcommands does the same only with its Invisible to other players with ghost mode on. - One Map To Rule Them All: a right-click on the map goes to the pin nearest the pointer, so aim right at a portal's icon to add or remove it as a favorite.
- Other star mods (like Creature Level & Loot Control) aren't looked for: turn Up to 10 stars off if you see stars twice.
Patches, only while that tweak is on:
- Adventure Backpacks'
ZNetView.IsOwnercheck; Server Devcommands'findcommand; BetterUI's enemy health bar update and cooking station hover. - Trinkets: the game's equipment code; with AzuExtendedPlayerInventory, its slot API and
InventoryGui.OnSelectedItem. - Light and building: the game's lighting on your screen; the snap-point search for a held piece; the season check for recipes and pieces.
- PortablePals: item icons,
InventoryGrid.UpdateGui,HotkeyBar.UpdateIcons. - BlacksmithingExpanded: its extra-element check, its bonus writing and
ApplyCraftingBonuses;InventoryGui.DoCrafting,Player.Load,OnSkillLevelup,OnSpawned,Inventory.AddItem,CookingStation.OnInteract,Humanoid.Pickup. - Rested:
Player.Save,OnSpawned,OnDeath,Game.Start. Cooking:CookingStation.Awake,Interact,GetHoverText,Switch.Interact,Switch.GetHoverText. - Valharvest:
FeedingTrough.CollectFeedItems,UseItem,AddFeed,Awake,Interact,GetHoverText,RefreshVisual,FoodCrate.GetPileMaterial; its list is rebuilt afterObjectDB.Awakeand LetMeTameYou'sTameManager.UpdatesFromServer. - TargetPortal:
Map.FillFavorites,Minimap.RemovePinUnderPointer,Minimap.UpdatePins,ZInput.GetMouseScrollWheel(over a long list). - LetMeTameYou:
TameManager.UpdatesFromServer,ZNet.RPC_PeerInfo,BetterTameHover.GetTamingText. Hearth Below:DigSettings.IsDigTool,TerrainOp_Awake_Patch.Prefix. - noclip:
Player.IsDebugFlying,InDebugFlyMode,Character.UnderWorldCheck; while unnoticed,BaseAI.IsEnemy,HaveFriendInRange,HaveHurtFriendInRange,FindEnemy,CreatureSpawner.UpdateSpawner,SpawnArea.UpdateSpawn,SpawnSystem.UpdateSpawning,EggHatch.CheckSpawn,MonsterAI.UpdateSleep,RandomFlyingBird.DangerNearby,Fish.CustomFixedUpdate,RandEventSystem.RefreshPlayerEventData,IsAnyPlayerInEventArea. - Stars:
EnemyHud.ShowHud,UpdateHuds.
Uninstalling
Tuneups saves nothing to the world or to backpacks, and the only thing it keeps with a character is the Rested time left (the game ignores it without Tuneups), so it can be removed at any time.
- Extra trinkets you wear come off at the next login without it (the game keeps one).
- Items that followed your Blacksmithing level go back to BlacksmithingExpanded's own bonus, and extra elements from Elemental infusion follows your level go away.
- What other mods saved stays: gear that got BlacksmithingExpanded's bonus through Tuneups (from the Frost Foundry, an upgrade or Bonus for your items made without it) keeps it, your TargetPortal favorites keep their order, and food in a Valharvest trough stays there for animals to eat (it may look empty without Tuneups).
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.
Found a bug or a clash with another mod, or have an idea? Tell us on GitHub. For a bug, attach your BepInEx/LogOutput.log from the game where it happened.
