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1.1.0
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Calm Seas

Scales ocean wave height: calm near land, rougher out at sea (or the other way round). Applies to both the water you see and the water your boat rides on.

⚠️ Work in progress

This mod is still being tuned. Expect some visual glitches around boats in multiplayer:

  • Wave height follows each player's own position, and the boat rides the waves of the player whose game is simulating it. Another player can see that boat sit slightly above or sink slightly into the water.
  • It is most noticeable when watching someone else's boat from a distance (for example from the shore while they sail at sea), and minor for players on the same boat near the coast.
  • It is only visual — boats handle normally for the person steering. Out on open sea, where everyone uses the sea value, it goes away.

Feedback and screenshots are welcome on GitHub.

Configuration (server-synced)

BepInEx/config/com.mous.calmseas.cfg, section [Waves]. On multiplayer servers the server's value is pushed to all clients (admins only):

Setting Default Description
LandWaveScale 0.3 Wave multiplier while you are on land or in shallow water (0–5, 1 = vanilla)
SeaWaveScale 0.7 Wave multiplier over open sea (0–5, 1 = vanilla)
OpenSeaDepth 20 Water depth in metres under you where the sea value fully applies; shallower water blends the two

Details

  • The scale follows your position, so all the water around you uses the same value.
  • Only waves change. Wind strength, sailing speed and weather are vanilla.
  • Must be installed on the server and every client, so everyone's boat sits on the same wave.

Installation

Install via the Thunderstore Mod Manager or r2modman (dependencies are pulled automatically), or manually place CalmSeas.dll into BepInEx/plugins/.

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