
EpicValheim
Gameplay overhaul content pack
Last updated | 11 months ago |
Total downloads | 78822 |
Total rating | 13 |
Categories | Mods Modpacks Tweaks Enemies Gear Misc Libraries Tools Skins Crafting Server-side Client-side Utility Mistlands Update Building Hildir's Request Update NPCs World Generation Ashlands Update |
Dependency string | EpicValheim-EpicValheim-5.2.21 |
Dependants | 57 other packages depend on this package |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202
AzuRe-Spawner_Tweaks
Changes the game logic to allow modifying altar, pickable, spawn point and spawner behavior.
Preferred version: 1.28.0
ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1

ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.14
RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.10.1
WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.3.4
WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.13
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.20.1

JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.18.0
JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.40.0

shudnal-TradersExtended
Trader specific buy and sell items lists. Store UI with sell list, filter and repair button. Gamepad support. Trader use coins. Markups and discounts.
Preferred version: 1.2.4
Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.4.2

Azumatt-AzuExtendedPlayerInventory
AzuEPI is Extended Player Inventory from OdinsQOL pulled out for your modular pleasure. Currently pulled out as is, but soon get a rewrite of sorts!
Preferred version: 1.4.3
Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.7.5README
Epic Valheim 5.2: Gameplay overhaul content pack
Epic Valheim is a mod, which paired with carefully handpicked community mods, creates a tightly intertwined ecosystem, significantly overhauling vanilla progression, adding extensive main and side content to each biome and expanding expected vanilla completion time to up to 10 times as much.
Below is a shortened list of content that Epic Valheim either adds or extends:
- Upscaled difficulty
- Custom biomes with unique terrain and weather
- Integrated biome seasonal changes
- Custom pickable/mineable/gatherable resources
- Custom points of interest in all biomes
- Extended vanilla bosses alongside custom altars
- Summonable/roaming minibosses
- Integrated mounts
- Custom vanilla creature variants
- Roaming tameable Dvergrs in all biomes
- Enriched loottables
- Custom workstation tables
- Custom build pieces
- Custom craftable marker system
- Upscaled vanilla armory/weaponry
- Distinguishable light/heavy armor sets
- Magic playstyle equipment
- Powerful rare weapon variants
- Custom legendary sets
- Custom potions
- Custom foods
- Expanded trader inventory
- And many more small additions
Epic Valheim Gameplay Loop:
EV focuses on dropping the player in his weakest state into a biome (called a tier), and giving the player multitude of tools to get stronger to conquer said tier. Players always start out slow, and bit by bit add to their skill and item arsenal, to snowball their progression of a current tier while working towards to its final challenge.
Below is a spoiler-y description of what kind of gameplay loop can a player expect:
Player starts his journey in Tier1 (Meadows). His weapons are weak, his armor is nonexistent, so he spends his first days just gathering resources to obtain the starting set of gear. Each creature he encounters hits hard, doesn't go down easily, but with each slain creature the player obtains useful items, resources and experience. Player meticulously avoids getting ganged up by too many creatures, tries not to engage stronger two starred and aggressive creatures just yet. Emphasis for player is on exploration. Traversing the land is a great way to acquire the much needed rarer resources, catalogue important locations to return to, and scout out the path forward, when the player is ready. Eventually the special worktables are built, the available gear optimized, and it is time to undertake the T1 regular boss Eikthyr. With proper preparation this boss goes down easily, and the player is considered to have graduated the first half of what Meadows have to offer. As Eikthyr's loot is collected, the recipe to summon Dark Eikthyr is uncovered. To do so, player will need to continue accumulating the rarer resources, and seek out the location of Dark Altar, where final T1 boss will be fought. Dark Meadows is bleak, vegetation is scarce, weather cloudy and gloomy. Creatures there have gone mad, everything hits way harder, and takes way more punishment. To travel straight into the dark biome would have been suicide. Luckily player has accumulated quite a decent loadout throughout his adventure in regular Meadows. With added risk comes added reward, and now all the important items are being acquired at an accelerated pace. Overcoming all the dangers, the player discovers the Dark Altar, crafts the Empowered Eikthyr Trophy. And summons the final T1 boss. Whether he is successful in defeating the boss will depend in whether he has invested enough time and resources to improve his gear even further through upgrades and enchants. As the player starts to transition from T1 to T2, he will notice that his gear is now underperforming. And as such, the gameplay loop begins anew, where the player will now need to get even stronger to survive in Black Forest, and eventually Dark Black Forest.
Naturally, different players will embrace different playstyles. Where player A might've preferred exploration, player B is a combat veteran and is enjoying hunting the rarer two starred creatures, which will always drop improved loot and resources.
Player C is a farmer and prefers to exchange his gathered loot at the trader to speed up the tier progression.
Player D has invested a lot of time into perfecting his magical set, and is now melting everything with fireballs.
Player E is taking extra time perfecting his gear, crafting the best foods, potions, gear sets and enchants, and when the time comes to face bosses, he does not struggle.
Player F is reliant on his skill to beat the bosses with lesser gear but perfect battle tactics.
Every playstyle is unique, every playstyle is viable, and Epic Valheim will always have multitude of approaches to complete its available content.
Good luck and have fun!
RELEASED CONTENT:
- T1 (Meadows) - Complete
- T2 (Black Forest) - Complete
- T3 (Swamp) - Complete
- T4 (Mountain) - Complete
- T5 (Plains) - Complete
- T6 (Mistlands) - Under construction
- T7 (Deep North) - Under construction
- T8 (Ashlands) - Under construction
- T9 (Ocean) - Under construction
DISCORD:
Join our Discord to follow development news, submit bugs, feedback, and share your experience in general: https://discord.gg/9ZYGMzYd89
EV INSTALLATION INSTRUCTIONS:
ONLY use r2mm (https://valheim.thunderstore.io/package/ebkr/r2modman/) Do NOT use Thunderstore manager
Upgrading from 5.2.0 / 5.2.1:
New world is recommended in case things are missing or were broken trying to load before compatibility was fixed, however old worlds should still work
Fresh 5.2 installation:
EMPTY Valheim folder required (delete your Valheim folder and let Steam re-download current version)
New world and character REQUIRED
Upgrading from 5.1.0 - 5.1.6
New world and character REQUIRED
Delete and re-install r2mm profile for EV
Troubleshooting:
Using R2mm, create a new profile, new world, new character, no extra mods, singlelplayer
If any issues persist, report it in EV Discord
Additional notes:
Unless a mod is broken, only update mods when EV patch releases
Never update Valheim itself past what EV target's the version at
Epic Valheim support:
Paypal: [email protected]
EV 5.2.2 [Valheim 0.218.15] RELEASE NOTES
Updated compatibility to latest Valheim version
Fixed Bonemass Trophy drop bug
EV 5.2.1 [Valheim 0.217.38] RELEASE NOTES
Corrected missing EXP from new monsters & minibosses.
Set new monster trophies to sacrifice for dust.
Miniboss spawn chance reduced during day and increased during night across all biomes.
Fixed Primordial Iron Chest from not being upgradeable
Corrected T5 &T6 Monsters not providing Experience points
Fixed drops for Blackbears in Black Forest not being gated by Eikthyr Kill
Set Ancient Shamans and Greydwarf brutes to drop ancient seed at 33/66/100% chance.
Reduced Bronze cost for Black Forest upgrade kits.
Corrected recipe for Empowered Fuling Trophy.
Corrected drops for new tameable creatures.
Primordial Weapons & Armors now cost less Raw Primordial but cost Upgrade Kits to improve.
Corrected upgrade recipe for Swamp Tier Cape
Added Missing Plains Bounties
Removed Incorrect Gamble Items
Corrected Crystal Battleaxe damage being low (Need to make new Crystal BattleAxe)
Disabled new Eitr & HP Potions until a fix (major lag) can be found
EV 5.2.0 [Valheim 0.217.38] RELEASE NOTES
World:
Tier 5 (Plains) have been fully integrated into EV
All biomes now go through visual seasons
Dark Biomes now have unique weather for each one
Added mineable Dark Metal to T5
Primordial Vein markers are now slightly more subtle
Dark Swamp vegetation (grass and shrubs) removed
Increased T4 mountain generation altitudes
Number of boss altars in each biome reduced to 3 (+ 3 dark)
Creatures:
Dark biome Roaming Dvergrs are now stronger compared to their normal counterparts
Added various new unique creatures throughout T1-T5
Some of the new creatures can be tamed and used as mounts
Scaled up T6 creatures to make the transition to vanilla less jarring
New minibosses - each dark biome tier now has a chance to spawn a roaming boss event
Items:
Added new T5 light armor/Eitr light armor set
T3 Cape now requires extra material when crafting
Trophies can now be disenchanted
Gave normal biome end bosses unique trophies that are now part of important recipes
Added shields to T5
Added Primordial Essence to global drop tables
Crafting:
New building: Waystone - marks a tier's dark biome boss on the map
Moved Primordial/Magic crafts into Odin's Forge/Infusion table respectively
Enchanting table can now be upgraded multiple times in each category
Enchanted items that are part of another recipe now retain their enchants
Balancing:
Weapons/Armor/Staves scale harder per biome
Worldtree potions rescaled to reach T5 numbers more linearly instead of big jumps
Spirit creatures now have lesser portion of their damage as unmitigable
Gold/Iron Token droprates in dark biomes reduced
Enchant count reworked as 1/2/3/4 per rarity
Rescaled most enchants to have a higher roll floor
Guaranteed effects removed
Set effects slightly reduced
Increased difficulty for T4 Dark Moder
Reworked Stave movement speed to -0.9/-0.5 for fire/frost respectively
Native Blackmetal drops reduced to account for mineable veins
Primordial Essence shop price rescaled to 1000/100 (bought from/sold to trader)
Rewritten normal/dark biome final boss XP tables to differentiate difficulty better
Aadvaranaut range has been increased to 40y
Misc:
Players now have two extra inventory rows by default
Players now have equipment slots by default
Bugfixes:
Breaking down Enchanting table no longer yields unintended materials
Golden Boar events are once again functional
Elite Blobs die properly
Handcrafted axes now follow proper tooltier per tier
EV 5.1.6 [Valheim 0.217.38] RELEASE NOTES
Fixed Worldtree Eitr/Health/Resistance potions and ingredients having incorrect descriptions
Fixed Worldtree Eitr/Health/Resistance potions and ingredients having incorrect recipes
Fixed Worldtree Eitr/Health/Resistance T4 variant mead unable to be fermented
T1/2/3 Boss Token cost adjusted to 99 instead of 100 to prevent cutoff when viewing the recipe in-game
Fixed T3 Swamp chests awarding T2 loot
Added T3 Spear into EV catalogue (vanilla+primordial variants)
Re-wrote raid settings to potentially fix raids not triggering (do report if still missing)
EV 5.1.5 [Valheim 0.217.38] RELEASE NOTES
Using Valheim's native difficulty sliders should no longer enable unintended boss loot
Silver veins should now spawn with intended frequency
Dark Forest, Dark Swamp, Dark Mountain spawn rates increased
All Dark tier creatures are now slightly faster
Shields now follow EV weaponry formula and are appropriately scaled up
Dragon Tear/Hard Antler can no longer be purchased
Beef Jerky name corrected
Fixed various number inconsistencies related to T3/T4 foods
Fixed entirety of T4 food table using incorrect recipes
Armor movement speed penalties and increases are now +-5%, down from 7%
Weapon movement speed penalties increased across the board
Removed slot restrictions from movespeed enchants
Reduced the amount of movement speed players can stack on gear
Reduced the amount of resistances players can stack on gear
Nomad set now reduces stamina usage instead of increasing movespeed
Staves are now upgradeable
Staves can no longer roll +all elemental damage nor flat elemental damage increases
Fire Staff now deals full Fire damage, instead of Blunt/Fire
Corrected T3/T4 Ice Staff Eitr consumption
T1/T2 Dark altars now prioritize map's center upon world creation
EV 5.1.4 [Valheim 0.217.31] RELEASE NOTES
Fixed Dark Mountain creatures having double of the intended health values
Fixed Dark Mountain Poison variants having double of the intended base damage
Fixed an issue preventing most of Dark Black Forest creatures from spawning
Fixed an issue preventing Skeletons of multiple tiers from spawning
Fixed both variants of T4 boss from having unintentionally low damage
Crazed variants now have their movespeed capped at 1.0 of vanilla
Worldtree Shard recipe now has an alternate x5 version
Dark Mountain weather now defaulted to Snow, with a low chance of Snowstorm
Abandoned House campfire removed. Who even lit it if it's abandoned?
EV 5.1.3 [Valheim 0.217.30] RELEASE NOTES
Updated compatibility to latest Valheim patch
Extended Trader's item catalogue
Reduced the effects of Freya set bonus
EV 5.1.2 [Valheim 0.217.25] RELEASE NOTES
Changes requiring either new world or executing UpgradeWorld commands:
Removed broken Vegvisirs in vanilla altars
DarkBiome Altar generated amount is now correctly set to 6 (was 3)
Bosses should no longer potentially spawn on top of their altars
Everything else:
Leviathans should now spawn properly
EV vanilla/Primordial/Magic items should now have intended stats
Primordial and Magic items now have corresponding name colors
Vanilla bosses will no longer drop DarkBiome boss loot
DoubleShot and TripleBowShot has been replaced with raw damage boost
Hildir's locations should longer throw errors
BetterTrader replaced with a similar mod
Known issues:
Some mods may throw assembly/harmony error, but will function as intended
New trader item table is currently minimal and will be filled up with subsequent EV patches
Breaking down Enchanting Table will produce incorrect materials
EV 5.1.1 RELEASE NOTES
Updated compatibility to the latest Valheim version
Temporarily removed BetterTrader
EV 5.1.0 RELEASE NOTES
World:
Tier 4 - Mountain and Dark Mountain is ready for adventure
T1 difficulty reduced by about 30%
T2 difficulty reduced by about 25%
T3 difficulty reduced by about 20%
Dark Meadows received a new coat of grass
Worldtree Saplings now drop the same amount of loot regardless of biome
Increased Worldtree Wood yield from Worldtree Saplings
Worldtree Saplings no longer drop Worldtree Seed
Worldtree Seed is now a singlular opened version that does not need cooking
Worldtree Seed now also drops Worldtree Root
Removed Dead Root pickable
Creatures:
Each tier's boss now has both the Classic version and the Dark version
Ghosts and Wraiths are no longer elite variants in Dark biomes
Removed custom events for until later tier releases
Removed two redundant Dvergr Mage versions, increased remaining Dvergr spawn rates to compensate
Corrected some instances where Skeleton would spawn a lesser tier version in higher tier biome
Items:
NEW: Primordial Essence - a very rare drop from world's creatures
NEW: Primordial Weapons and Armor - improved versions of regular weaponry and armory
Reworked EV Weaponry formula: overall damage increased
Reworked EV Armory formular: overall armor increased
Each tier's items are upgradable two times
T1 is now upgradable
Heavy armor helm/chest/legs pieces now reduce player movespeed by 0.07
Light armor helm/chest/legs pieces now increase player movespeed by 0.07
Essences required to craft the Boss token moved to 100
Trophies required to craft the Golden Boar token moved to 10
Living Essence no longer drops from non-creature sources
Boss
Dropped Living Essences now have idle animations
Odin's Staff and Hela's set stats have been decreased
Slightly reduced Primordial Pebble's damage output
Slightly increased Primordial Arrow's damage output
Enchanted loot now drops less frequently
Eitr potion reworked to grant 100/150/200 regen per tier (from t2)
Health potion reworked to grant 200/300/400 regen per tier (from t2)
Resistance potion reworked to grant 120/240/360 regen per tier (from t2)
Magic Staves are now upgradable
Discarded Boar Skull weight reduced to 10 from 20
Misc:
Instances where Black Forest was called Dark Forest corrected
Dark Meadows received a new coat of grass
Living Essence now has idle animation
Added minradiusfromsimmilar checks to prevent clumps of EV locations
Removed Hovertext from Ancient Root dark biome prop
Worldtree Saplings with no leaves should no longer show leafy VFX
Adjusted Boss spawn/defeat messages to be EV flavored
It is now easier to recognize what the Golden Boar altar is for
KNOWN ISSUES LAUNCHING WITH 5.1.0
Dark Vegvisir does not reveal altar location - amount of dark altars increased to compensate
BetterTrader will reddify your console commands, but works as intended in-game
EV 5.0.9 - 5.0.11 RELEASE NOTES:
Non-boss creature health reduced by 25% across all tiers
Magic stave damage reduced by 33% across all tier variants
Eitr regeneration reduced by 50% across all sources
Equipment items can now be sold to the trader
Removed SimpleRecycling from mod dependency
EV 5.0.8 RELEASE NOTES:
Dvergr expeditions have now marked all the Primordial Veins they found with a banner
Further increased the spawn rate of following resources:
Primordial Pebble
Primordial Stone
Worldtree Seed
Worldtree Root
Fixed Enchanting table not granting resources back when disassembled
Fixed depreciated stave variants showing up in crafting section
EV 5.0.7 RELEASE NOTES:
All level Dvergrs now drop x10 common resources in addition to their regular loot
Fixed extra clutter and vegetation spawning in vanilla biomes
Fixed Handcrafted Shield having incorrectly reduced durability values
Fixed enchanted equipment loot tables having incorrectly high values
Fixed factions being set incorrectly on creature spawn
EV 5.0.6 RELEASE NOTES:
World:
Dark Biomes now have unique terrain generation
Dark Biomes now have more clutter, vegetation and locations
Dark Biomes now have increased resource generation
Dark Biomes no longer have overly happy weather in rotation
Creatures:
Magic item droprate is now 50% instead of 100%
Increased Essence drop rates for 1/2 starred creatures
Golden Boar now requires 5 Boar Skulls, down from 10, Skull stack size corrected to 5
Every creature now has the same faction
Dvergrs now have twice as much health and twice as less damage
Dvergrs no longer spawn on biome edges
Creatures above player level no longer display a red name (10+/- level variance)
Items:
Disabled Recycling
Metals can no longer be bought
Fire/Ice staves now only have a single variant, costs merged
Movement speed altering enchants can no longer roll on staves
Handcrafted Shield now has further reduced durability
Gamble Tokens now can be sold
Crafting costs of majority of the assets have been doubled
StarterHouse Chest resources doubled
Decreased enchanting/augmenting costs
Bug Fixes:
Ghosts/Wraiths now properly follow normal creature loottable rules, and elite lootables for Dark variants
T2 Dvergrs now have stats intended for T2 and not T3
EV 5.0.5 RELEASE NOTES:
General:
Increased world spawn of the following resources:
Worldtree Seed (pickable)
Worldtree Root (pickable)
Primortial Pebble (pickable)
Primordial Stone (pickable)
Worldtree Trees now yield more Worldtree Wood when cut down
Added Enchanting Dust to trader
Regular bounties now provide 250 gold, down from 500
Elite bounties now provide x2 of Token rewards
Doubled the yield gained from crafting Handcrafted Arrow
Dvergrs now drop more Living Essence
Recycling no longer yields at least one resource, returned resource amount is now up to 0.5
Enchanting Table and most of the enchanting functions are now available at T1
Moved Enchanting Table to Odin's Hammer
Frost Staves now have no movement speed penalty
Fire Staves now deal 0.5 of previous damage, but cost 40% less resources to use
Fire Staves now set movement speed to 0% when in use
Regen provided by Eitr armors are down to 0.3, from 0.4
Bosses and most minibosses now take "Normal" damage from conventional weapons, and "Resistant" from elemental
Reduced price that the player sells Dvergr Trophy at
Reworked Enchanted Equipment drop tables:
Normal:
0 star: -
1 star: -
2 star: x1 [34/33/33/0]
Elite:
0 star: -
1 star: -
2 star: x1 [0/60/30/10]
Dark Normal:
0 star: -
1 star: x1 [60/30/10/0]
2 star: x1 [0/60/30/10]
Dark Elite:
0 star: x1 [60/30/10/0]
1 star: x1 [0/60/30/10]
2 star: x1 [0/0/75/25]
Dvergr:
0 star: x1 [60/30/10/0]
1 star: x1 [0/60/30/10]
2 star: x1 [0/0/75/25]
Bug Fixes:
StarterHouse chest now properly contains Handcrafted Axe and Shield
Treebark Cape now is now upgradable correctly
Eitr armor gambles should now properly show up in the list
Fixed Enchanting Dust having incorrect tooltip
Fixed Fire Stave upgrade values being lower than intended
EV 5.0.4 RELEASE NOTES:
General:
Disabled FreeBuild enchant
Burial Grounds chest now drop T1 loot, down from T2
Increased Primordial Vein spawn rates, reduced their yield
Increased the price the Trader sells metal ores at
Disabled Healer Dvergr variant for now
Slightly increased Dvergr spawn rates
Dark Biome 0 stars now drop enchanted items slightly less frequently
Added Handcrafted Axe and Handcrafted Shield to Starter House Chest
Increased various resource amounts in Starter House Chest
Infusion Table now costs less Primordial Stone
Empowered/Eitr foods now have corresponding color names
TripleShotBow now sets movement speed to 0, instead of reducing damage, renamed Immovable Force
Frost Stave now has moderately reduced damage
SpiritFrost Stave now costs less Eitr to use
SpiritFire Staff now costs less Eitr to use
Bug Fixes:
Fixed Fishing Rod not being sold
Fixed Troll having duplicate loottables
Fixed one of the Odin Staff variants having incorrect name
Fixed Ancient Bark Spear having vanilla stats
Added missing flavor text to T1 Empowered Foods
EV 5.0.3 RELEASE NOTES:
General:
Removed GoldRubyRing
Reworked Polished Silver Ring:
Now named Simple Ring
Available from T1
Costs 2 Flint
Simple Belt now costs 10 Leather Scraps only
Andvaranaut and Blank Runestone moved to the BetterTrader tab
TripleBowShot now reduces damage by x3, up from x2
Bug Fixes:
Fixed belts/rings not rolling as set items properly (might need to re-discover/learn these items)
Added various missing items to BetterTrader tab
Fixed various inconsistent pricings in BetterTrader tab
Other:
Cleared up internal BetterTrader config file in case the file size matters to servers
EV 5.0.1 - 5.0.2 RELEASE NOTES:
General:
Trader spawnpoints adjusted to 8, 1500-2000 distance from the center
Deer Cape now requires extra Deer Hide instead of Bone Fragments
Greylings can now spawn outside of forests
Added extra descriptions to Primordial Pebble/Stone to better indicate their usage
Upgrading equipment now additionally requires Runestone
Handcrafted Axe formula reworked:
Now [max upgraded tier's Axe stats] x2
Epic Loot:
Server-side config now locked by default
Dust gained from disenchanting now 1 from all rarities
Tokens now weight 10 each and stack to 10
Augmenting now requires Dust x5 instead of Runestone x1
Reworked Gambles:
Non-token gambles now cost 1000 and guarantee a legendary
Token gambles are coin-free, but require 3 of that rarities token
Reworked TripleBowShot:
Still rolls only as unique-legendary guarantee (named Brute Force)
Reduces damage output by half when in use, non-augmentable
Bug Fixes:
Console should no longer spit out warnings about weight tables
T1 Dark lvl 3 drop table corrected
Handcrafted Shields now have correct T2/T3 values
Handcrafted Shields no longer have nonexistent variant selection
T3 Worldtree Health Potion now has correct value of 400
Infusion Table / Odin's Forge use error fixed
Trader tab now displays item names correctly
Enchanting Table recipe now uses the intended materials
Corrected Worldtree Seed collision inconsistencies
Removed T1 shields from upgrade pool
Added PickaxeAntler to gamble tab (should prevent 0 gold error)
EV 5.0.0 RELEASE NOTES:
Epic Valheim:
Asset list (source, usage):
Worldtree Seed (WTS, WTSpickable)
Pickable, dropped from creatures
Cooked into WTScore
Seed Core (WTScore)
Cooked from Worldtree Seed
Crafted into Seed Shard, conversion to Liquid Core
Seed Shard (WTSshard)
Crafted from Seed Core, dropped from Worldtree Sprout/Seedling/Sapling, creatures
Edible for fast, short regen, ingredient of food items
Liquid Core (WTSliquid)
Conversion from Seed Core
Ingredient of mead items
Worldtree Root (WTroot)
Dropped from Dried Root, Worldtree Sprout/Seedling/Sapling, creatures
Crafted into Worldtree Weave
Worldtree Wood (WTwood)
Dropped from Worldtree Sprout/Seedling/Sapling
Weapon crafting/upgrading
Worldtree Sprout/Seedling/Sapling (WTT1, WTT2, WTT3)
Environmental spawn
Drops Worldtree Root, Seed Shard, Worldtree Wood
Primordial Pebble (PMpebble)
Environmental spawn, dropped from creatures
Arrow crafting, thrown
Primordial Stone (PMstone)
Environmental spawn, dropped from Primordial Vein
Primitive weapon crafting, building crafting, conversion to Primordial Ingot
Primordial Ingot (PMingot)
Conversion from Primordial Stone
Weapon crafting/upgrading, heavy armor upgrading
Primordial Vein (PMvein)
Environmental spawn
Drops Stone, Primordial Stone
Abandoned House (StarterHouse)
Guaranteed new-world spawn in center area
Introduces new player to various EV assets
Abandoned Cave (T0AC)
Tier-based location spawn
Contains Looter Dvergr
Sacrificial Bonfire (T0GBA)
Tier-based location spawn
Summons Golden Boar
Golden Boar (GBT0)
Spawned via Golden Boar Altar
Improved coin drop boss
Golden Piggy (GBPT0)
Spawned via Golden Boar Altar
Extra event spawn
Faded Boar Skull (GBDT0)
Common drop
Golden Boar Token crafting resource
Golden Boar Token (GBTT0)
Crafted
Resource to summon Golden Boar
Mixed Kit (T0UKW)
Crafted:
Primordial Stone
Worldtree Wood
Tier's-metal
EssenceT0
Upgrades weapons and other crafts
Metal Kit (T0UKHA)
Crafted:
Primordial Stone
Tier's-metal
EssenceT0
Upgrades heavy armor and other crafts
Leather Kit (T0UKLA)
Crafted:
Worldtree Root
Leather Scraps
EssenceT0
Upgrades light armor and other crafts
Odin's Hammer (OdinsHammer)
Crafted
Crafting EV buildings
Infusion Table (piece_IT)
Built
Crafting foods, potions, boss tokens
Odin's Forge (piece_OF)
Built
Crafting/upgrading magic armor/weapons, refining Worldtree Wood
Eitr Infused Equipment (various)
Crafted
Adds Eitr regen
Thrown Pebble (HCpebble0)
Crafted:
Primordial Pebble
EssenceT0
Thrown for extra damage
Handcrafted Arrow (HCarrow0)
Crafted
x1.5 of tier's best damage arrow
Handcrafted Axe (HCaxe0)
Crafted
x1.5 of tier's best damage axe
Handcrafted Shield (HCshield0)
Crafted
x2 of tier's base shield
T3 Cape (T3Cape)
Crafted
Fills in missing cape slot for T3
Staff Fire (T0SF1/2/3)
Crafted
Upgradable fire damage staff
Staff Ice (T0SI1/2/3)
Crafted
Upgradable frost damage staff
Magic Infused Food (various)
Crafted
Adds Eitr at the cost of other stats
Empowered Food (various)
Crafted
Increases health/stamina/regen by 1.5
Worldtree Mead (various)
Crafted
Improved vanilla version
Liquid Bomb (EVbomb0)
Crafted
Improved vanilla version
Primordial Trap (EVtrap0)
Crafted
Improved vanilla version
Yggwood Piece (various)
Built
Does not decay visually
Roaming Dvergr (T0DvergrEV/Mage/Fire/Frost/Support)
World spawn
5-variant creatures, drops various resources at an improved rate
Looter Dvergr (T0DvergrEVLooter)
Spawns in Abandoned Cave
Mini-boss, drops improved amount of coins
Stashed Loot (CaveChest)
Chest spawn in Abandoned Cave
Contains various resources at an improved rate
Living Essence (EssenceT0)
Tier-based creature drop
Crafting boss/miniboss summoning token
Enchanting Dust (DustEV)
Disenchanted from magic equipment
Equipment enchanting/augmenting
Blank Runestone (RunestoneEV)
Trader sold
Ingredient of various crafts, equipment enchanting/augmenting
Empowered Boss Token (various)
Crafted
Summons a tier's final boss
Dark Biome (various)
Mirrored version of each tier
Contains improved amount of environmental resources, spawns Dark creature variants and bosses
Dark Creature (CreatureEV/Fire/Frost/Lightning/Poison/Crazed/Spirit)
Roams in Dark Biome
6-variant creature, increased difficulty, drops various resources/magic equipment at an improved rate
Heimdall - Legendary Set
Crafted, drop
Shield/Weapon/Legs set improving armor and adding target slow, 3 piece adding a 5m cd death counter
Berserker - Legendary Set
Crafted, drop
Belt/Chest/Legs set improving damage and damage while low on health, 3 piece adding a 5m cd death counter
Loki - Legendary Set
Crafted, drop
Weapon/Helm/Ring set improving backstab and dealing extra damage at random, 3 piece adding a 5m cd death counter
Thor - Legendary Set
Crafted, drop
Weapon/Helm/Back set improving attack speed and adding stamina, 3 piece adding a 5m cd death counter
Bear - Legendary Set
Crafted, drop
Back/Chest/Legs set improving health and adding health regen, 3 piece adding a 5m cd death counter
Gladiator - Legendary Set
Crafted, drop
Weapon/Shield/Helm set improving block and adding block power, 3 piece adding a 5m cd death counter
Nomad - Legendary Set
Crafted, drop
Back/Chest/Belt set improving movement speed and adding chance to avoid damage, 3 piece adding a 5m cd death counter
Freya - Legendary Set
Crafted, drop
Shield/Weapon/Legs set adding damage reflection and lifesteal, 3 piece adding a 5m cd death counter
Hela - Legendary Set
Crafted, drop
Head/Chest/Legs set adding Eitr and Eitr regen, 3 piece adding a 5m cd death counter
Forest Token (ForestToken)
Treasure Map reward
Lesser gambles
Iron Bounty Token (IronBountyToken)
Bounty Reward
Gambles
Gold Bounty Token (GoldBountyToken)
Bounty Reward
Greater gambles
Odin's Staff
Unique Legendary
Extra damage staff enchant with DoubleMagicShot
Hela's Bow
Unique Legendary
Bow enchant with TripleBowShot
Unreleased Content Token (UCT)
Drops from unreleased tier's creatures
Sellable, informs players about playing through unreleased content
World:
Greatly increased T1 difficulty
Moderately increased T2 difficulty
Map center area now allows building
Added Abandoned House structure to the map center area
Increased overall landmass amount
DarkMeadows min generation distance increased
EV can now be continued past released content seamlessly, but with near-vanilla progression
Equipment:
Reworked equipment upgrade formula:
Each tier now has +1 upgrade capacity from previous, with T1 starting at 0
Upgrades now use custom recipes
Upgrades now give 50-200% more value compared to vanilla
Shields now provide 100-200% more value compared to vanilla
Added a cape to T3 equipment category
Capes now provide armor equal to that tier's light helm
Eitr armor versions now only have 3 pieces, and is variant of light armor only
Increased damage of all staves
Staves can now be used to chop down trees/strike veins
Reworked Empowered Food formula:
Now provides x1.5 of base health/stamina
Creatures:
Roaming Dvergr's can now drop trophies
Meadows' structures which spawned Skeletons now spawn Greylings
Maximum level of creatures in structures/dungeons are now 1
Next tier's creatures do not Essences until previous tier's boss has been defeated
Ever creature now has a loot table of 20+ common resources
Bosses/Minibosses/Dvergr have improved drop rate from the common resource table
Dark versions of Ghost/Wraith now also take elemental damage
Reduced Roaming Dvergr spawn rates
Bosses now drop more Coins
Eikthyr health increased from 1k to 2k
Creatures from unreleased tiers now drop Unreleased Content Token:
Informs players that they've completed currently available content, can also be sold
Epic Loot:
Items can now be disenchanted without destroying them (EL native function)
Added more enchants to the enchant pool
Enabled ElementalDamage rolls
Unique-legendaries now roll with 6 slots, up from 5
TripleShot/DoubleMagicShot can only be rolled into Unique-legendary item
Trophies are no longer part of Disenchant pool
New magic set: Hela's Magic - improves Eitr/Eitr regen
Removed TraderChest
Gamble tab rework:
Each gamble rarity now has an associated token to the category
Coins cost increases with rarity, but so does the success rate of legendary
Bounties now provide both Iron and Gold tokens
Other:
Removed WackyMMO level/loot restrictions
EV events past T1 are postponed until later date
Known issues:
Custom EV items in the Trader menu have garbled titles