Move boar and deer seats back by 0.10 model metres from 1.0.4 while retaining the same height and cached saddle alignment.
Set wolf base mounted run speed to 8 m/s, reaching 10 m/s at Riding skill 100. Automatically update the previous speed setting once.
Retain all other 1.0.4 code, wolf seat, saddle/handle/collar, camera, jumping, attacks and the 60-degree sliding threshold.
1.0.4
Align boar and deer seats to a cached saddle-relative anchor, shifted forward by 0.06 model metres, while retaining their existing grip fits and poses.
Keep camera sampling on the same cached seat coordinate and avoid accumulating movement from repeated player/camera callbacks.
Reduce wolf base mounted run speed from 9.5 to 7.5 m/s. Apply this once to existing configurations; preserve later administrator edits. Riding skill still adds up to 25%.
Retain the accepted wolf seat, original saddle/handle/collar, other creature speeds, camera, jumping, controls and the 1.0.3 60-degree sliding threshold. The 1.0.2 normal correction remains excluded.
1.0.3
Build directly on Rider 1.0.1 and set the mounted sliding threshold to 60 degrees for Rider saddles with an active rider.
Exclude the 1.0.2 ground-normal correction; keep the original ground-angle calculation.
Preserve all existing 1.0.1 extension methods and the exact main/control DLLs and icon. Mounted jumping, attacks, movement, seat, handle/collar and camera are retained.
1.0.1
Enable the existing PackBeasts-style mounted jump with a one-time jump-only defaults migration: enabled, 4% stamina cost and minimum impulse 8.
Retry jump RPC registration when the mount's network object becomes ready after saddle initialization, including the owning peer without a local rider.
Initialize jumping for existing saddles during startup and prioritize mounted jump input before vanilla dismount handling.
Preserve the uploaded 1.0.0 package's visuals, saddle/seat, camera, movement and attacks. No PackBeasts installation is required.
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