Changelog
1.3.0
Added a configurable summon/dismiss hotkey. Default: Left Alt + Z .
Added wardens summon, wardens dismiss, wardens toggle, and wardens regroup console commands.
Added per-character persistence for the summoned/dismissed state.
Warden health percentage is stored when dismissed and restored when summoned again.
Remaining resurrection time is preserved when a dead Warden is dismissed.
Added player-to-Warden collision ignoring.
Added Warden-to-Warden collision ignoring.
Added compact interior collider profiles for Bodvar and Starkad.
Bodvar and Starkad now use the standard Skeleton pathfinding agent.
Added faster stuck detection and recovery inside interiors.
Added manual Warden regrouping through the console command.
Increased Bodvar's outdoor patrol range to 12–18 metres .
Added an 8.5 metre peaceful personal-space threshold for Bodvar outdoors.
Starkad retains the closer 8–14 metre melee patrol range.
1.2.0
Changed Egil from the Charred Marksman body to a normal Skeleton body.
Changed Egil to a Finewood Bow appearance.
Increased Egil's firing frequency.
Removed Egil's constant forced flanking loop.
Reduced Egil's unnecessary side-to-side combat movement.
Egil's custom movement now focuses mainly on retreating from close threats.
Changed Orvar to a large Charred-style longbow appearance.
Orvar's bow remains mechanically normalized for Warden balance.
Added migration handling for the updated Orvar and Egil prefabs.
1.1.0
Added Egil , the fourth Lyngvi Warden.
Added Lightning elemental damage for Egil.
Increased Bodvar's base health from 70 to 150 .
Replaced Bodvar's Bronze Buckler with a Nord Greatshield .
Added active shield-blocking behaviour for Bodvar.
Added progression-scaled shield block strength.
Removed inherited Rancid Remains blunt and fire weaknesses from Bodvar.
Improved Orvar's combat awareness.
Added ranged kiting and minimum-distance behaviour.
Changed Orvar to a Finewood Bow appearance.
Added shared Warden threat awareness.
Added distinct long-range Marksman and closer Skirmisher ranged roles.
1.0.0
Initial public release of The Lyngvi Wardens .
Added Bodvar, Starkad and Orvar.
Added autonomous honor-guard patrol behaviour.
Added character-based boss progression scaling.
Added persistent companions.
Added individual 20-second resurrection.
Added 2% maximum-health regeneration per second.
Added dungeon and interior transfer support.
Added anti-stuck and emergency catch-up behaviour.
Added fixed Warden loadouts.
Added Poison, Fire and Frost elemental identities.
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