Valheim
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Latest version
1.3.0
Last Updated
First Uploaded
Downloads
237
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2
Size
146KB
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Changelog

1.3.0

  • Added a configurable summon/dismiss hotkey. Default: Left Alt + Z.
  • Added wardens summon, wardens dismiss, wardens toggle, and wardens regroup console commands.
  • Added per-character persistence for the summoned/dismissed state.
  • Warden health percentage is stored when dismissed and restored when summoned again.
  • Remaining resurrection time is preserved when a dead Warden is dismissed.
  • Added player-to-Warden collision ignoring.
  • Added Warden-to-Warden collision ignoring.
  • Added compact interior collider profiles for Bodvar and Starkad.
  • Bodvar and Starkad now use the standard Skeleton pathfinding agent.
  • Added faster stuck detection and recovery inside interiors.
  • Added manual Warden regrouping through the console command.
  • Increased Bodvar's outdoor patrol range to 12–18 metres.
  • Added an 8.5 metre peaceful personal-space threshold for Bodvar outdoors.
  • Starkad retains the closer 8–14 metre melee patrol range.

1.2.0

  • Changed Egil from the Charred Marksman body to a normal Skeleton body.
  • Changed Egil to a Finewood Bow appearance.
  • Increased Egil's firing frequency.
  • Removed Egil's constant forced flanking loop.
  • Reduced Egil's unnecessary side-to-side combat movement.
  • Egil's custom movement now focuses mainly on retreating from close threats.
  • Changed Orvar to a large Charred-style longbow appearance.
  • Orvar's bow remains mechanically normalized for Warden balance.
  • Added migration handling for the updated Orvar and Egil prefabs.

1.1.0

  • Added Egil, the fourth Lyngvi Warden.
  • Added Lightning elemental damage for Egil.
  • Increased Bodvar's base health from 70 to 150.
  • Replaced Bodvar's Bronze Buckler with a Nord Greatshield.
  • Added active shield-blocking behaviour for Bodvar.
  • Added progression-scaled shield block strength.
  • Removed inherited Rancid Remains blunt and fire weaknesses from Bodvar.
  • Improved Orvar's combat awareness.
  • Added ranged kiting and minimum-distance behaviour.
  • Changed Orvar to a Finewood Bow appearance.
  • Added shared Warden threat awareness.
  • Added distinct long-range Marksman and closer Skirmisher ranged roles.

1.0.0

  • Initial public release of The Lyngvi Wardens.
  • Added Bodvar, Starkad and Orvar.
  • Added autonomous honor-guard patrol behaviour.
  • Added character-based boss progression scaling.
  • Added persistent companions.
  • Added individual 20-second resurrection.
  • Added 2% maximum-health regeneration per second.
  • Added dungeon and interior transfer support.
  • Added anti-stuck and emergency catch-up behaviour.
  • Added fixed Warden loadouts.
  • Added Poison, Fire and Frost elemental identities.
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