Valheim
You are viewing a potentially older version of this package. View Latest Version
Install

Details

Date Uploaded
2 months ago
Downloads
2.8K
Size
141KB
Dependency string
Gerominoes-ImmersiveFirstPerson-1.2.1
ADDatHost Valheim hosting
30% off!

Immersive First Person

A body-aware first-person camera for Valheim.

Immersive First Person lets you experience Valheim from your character's point of view while keeping the vanilla feel of movement, combat, sailing, and exploration. It is built to feel natural instead of turning the game into a detached free camera.

The camera tracks your character's animated head when possible, keeps your body visible, and includes comfort options for players who are sensitive to motion.

Immersive First Person SS

What it does

  • Adds a toggleable first-person mode.
  • Keeps the local player body visible for better immersion.
  • Tracks the animated head position when possible.
  • Keeps first person active during gameplay moments that normally force third person, such as inventory, crafting, ships, hold fast, and attached states.
  • Stabilizes the camera while seated, sailing, holding fast, or attached to objects.
  • Includes a head bob slider for motion sickness prevention.
  • Lets you optionally hide the head and head-slot equipment from the camera while preserving shadows where possible.
  • Keeps held items visible.
  • Preserves vanilla movement and mouse behavior.
  • Supports configurable FOV, near clip, camera offsets, body rotation, and attached-camera limits.
  • Temporarily restores normal visibility when the camera override is paused by menus or the minimap.

Default controls

Action Default key
Toggle first-person mode F6

You can change the keybind in the generated config file.

Recommended settings

For the intended experience, start with:

[Camera Overrides]
OverrideForcedThirdPerson = true
LockCameraWhileAttached = true
AttachedCameraExtraVerticalOffset = 0
AttachedCameraExtraForwardOffset = 0.08
AttachedCameraMaxYaw = 80
AttachedCameraMaxPitch = 55

[Camera Motion]
HeadBobAmount = 0.5

[Visibility]
HideHead = false
ForceBodyVisible = true

If you see your character's head or helmet clipping into the camera, enable:

[Visibility]
HideHead = true

Notable config options

Section Option Default Description
Camera Overrides OverrideForcedThirdPerson true Keeps first person active during gameplay interactions that normally force third person.
Camera Overrides LockCameraWhileAttached true Locks the camera to a captured head-level body offset while attached to seats, ships, hold-fast points, and similar attach points.
Camera Overrides AttachedCameraExtraVerticalOffset 0 Extra vertical offset added to the captured head-level camera position while attached.
Camera Overrides AttachedCameraExtraForwardOffset 0.08 Extra forward offset added to the captured head-level camera position while attached.
Camera Overrides AttachedCameraMaxYaw 80 Maximum left/right camera yaw from the attached body direction.
Camera Overrides AttachedCameraMaxPitch 55 Maximum up/down camera pitch while attached.
Camera Motion HeadBobAmount 0.5 Controls how much fast animation-based head movement affects the camera. 0 keeps only filtered head tracking. 1 uses full tracked head motion.
Visibility HideHead false Hides the local head model and head-slot equipment from the camera. Head-slot equipment keeps casting shadows where possible. Held items remain visible.

Installation

Mod manager

Install through your preferred Valheim mod manager.

Manual install

Place ImmersiveFirstPerson.dll in:

Valheim/BepInEx/plugins/ImmersiveFirstPerson/

Launch the game once to generate the config file.

Updating from older versions

If the mod behaves strangely after updating, back up and delete the old config file, then launch the game once to regenerate it.

This is especially useful after updates that add, rename, or remove config options.

Compatibility

This mod changes camera placement and local player visibility. It may conflict with mods that heavily modify:

  • the player camera
  • the character skeleton or animation rig
  • local player rendering
  • ships
  • sitting or attachment behavior

Most ordinary gameplay, content, and UI mods should be fine.

Credits

Inspired by Azumatt's First Person Mode.

Support

If you enjoy the mod and want to support future updates, you can buy me a coffee on Ko-fi.

Buy Me a Coffee at ko-fi.com

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.