0.1.10 — Seven map pins and tested Cartur compatibility
Add Ore, Dungeon, Rune, Triangle, Square, Tree and Pig pins alongside the native selector, with normal placement, naming, checking, deletion and saving.
Show these pins on the compass; add optional Cartur's Map Pins 1.8.8 integration for its icons, per-pin colour/opacity and ore tints. Cartur remains a separate optional download and its icons are not bundled.
Add MapPins.IconStyle: Crisp (128px, default) or Integrated (64px, softer). Live changes refresh existing map, picker and compass icons without altering saved pin data.
Keep our picker above the full Visible to other players control, following UI scale and avoiding Cartur's picker.
Preserve Cartur's map styling and hidden icons, independent category visibility, and familiar Ctrl-waypoint controls.
Passed 67 targeted checks and 115 regression checks. Gameplay tested and approved by Gomisan both standalone and with Cartur's Map Pins 1.8.8.
Includes the previously released font initialization fix. Version 0.1.9 was an unpublished development test, superseded by this release.
0.1.8 — Font initialization fix
Assign Valheim’s existing font before activating compass, clock, control and map-label text, preventing missing LiberationSans SDF warnings during initialization.
Tested by Gomisan; no errors observed.
Identical release DLL supplied on Nexus and Thunderstore.
0.1.7 — Public beta
Global MarkerMinSize and MarkerMaxSize replace the overall marker multiplier; defaults are 0.5 far and 1.2 near.
Marker interpolation uses the shared CompassRange, default 300 metres, including waypoints. Equal bounds give fixed size; reversed bounds are safely ordered.
Includes the stationary-map filter refresh fix, adjustable ClockOffset (default 50), and obsolete settings cleanup while retaining supported preferences.
Gamepad waypoint controls and route sharing remain unimplemented roadmap features.
First Thunderstore package, based on the published Nexus 0.1.7 beta. Adds store artwork, documentation and assembly AI attribution; gameplay code is unchanged.
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