Valheim
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Latest version
0.1.7
Last Updated
First Uploaded
Downloads
76
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0
Size
194KB
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0.1.7 — 17 October 2026

  • Fix screenshots appearing black, blank or nearly transparent in image viewers when rendering effects leave low alpha values in the completed frame.
  • Export opaque RGB PNGs while preserving captured colour values and full screen resolution, including Lumaheim adjustments. No additional gamma correction is applied.
  • Existing screenshots, configuration, camera controls and HUD behaviour are unchanged. Previously affected images are not automatically rewritten.
  • Screenshot fix confirmed in author gameplay testing with Lumaheim; 37 native image checks verify opaque output and exact RGB preservation.

0.1.6 test — 9 October 2026

  • Allow F12 photo-mode entry and capture with the large map open.
  • Keep HUD visible when entering from the map, including compass and map controls.
  • Retain H visibility toggling, UI input suppression and restoration on exit.
  • Log photo-mode status notices as well as saved screenshot paths.
  • Keep typing, popup, console, menu and store guards.

0.1.5 — 3 October 2026

  • Allow photo mode and PNG capture while inventory or crafting panels are open.
  • H continues to hide/show all gameplay canvases, including inventory and crafting panels.
  • Suppress Unity UI input during photo mode and the exit grace period so photo shortcuts cannot submit crafting buttons or interact with inventory.
  • Preserve existing camera, character, freeze, lighting/weather, capture and text/menu safeguards.

0.1.4 test — 29 September 2026

  • Clear retired weather particles on preset changes, natural-condition reset and exit. Native emission shutdown alone leaves old rain/snow suspended while time is frozen.
  • Preserve particle systems shared with the incoming weather and unrelated portal/fire/spell effects.
  • Resume manually simulated weather particles when switching photo mode back to live time.

0.1.3 test — 29 September 2026

  • Single-player photographic sun positioning and weather cycling with configurable keys and native-style hints.
  • Preserve chosen conditions between captures; End and exit restore natural conditions.
  • Multiplayer hard-disabled, with an explanatory notice and no override setting.
  • Render environment visuals without advancing world time or changing gameplay environment selection; animate selected weather particles during freeze.
  • Exclude directional sunlight from frozen point-light preservation so photographic lighting can change.

0.1.2 test — 29 September 2026

  • Replace plain-text control lines with action labels and individually boxed keys using native KeyHints artwork and font materials at runtime.
  • Reflect configured keyboard chords, separate modifier keys, and wrap hint groups across the bottom for the current aspect ratio.
  • Hide hints and notices during captures; do not modify the original native hint objects or bundle extracted artwork.
  • Time/weather controls discussed but not included in this build.

0.1.1 test — 29 September 2026

  • Distinct A/D orbit and free-strafe controls, explicit current/next mode labels, and free-to-orbit framing that retains camera position.
  • Mouse wheel supports normalised and 120-unit input, with a native scroll fallback and finer proportional distance changes near the subject.
  • Orbit close-up distance down to 0.12m, near clipping down to 0.01m, and configurable Left Alt precision movement.
  • Lens range extended to 130 degrees with current FOV shown in the control strip.
  • Preserve nearby playing particles and light values during offline freeze; restore particle playback on resume/exit. Portal effect behaviour still requires in-game retesting.
  • Record remaining clock overlay compatibility limitation.

0.1.0 test — 29 September 2026

  • Client-only orbit and free camera with mouse look, movement, roll and lens adjustment.
  • Configurable F12 entry and Enter capture, with configurable keyboard actions and a bottom control strip.
  • Independent local-character and HUD visibility, with capture excluding the control strip.
  • Direct screen-resolution PNG capture, unique filenames and atomic final-file creation.
  • Offline single-player freeze with a live toggle; multiplayer remains live.
  • Nearby camera tether, text/menu entry guards, gameplay input suppression and exit cleanup.
  • No settings panels or bundled game assets. No installation or publication performed.
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