Photo mode with orbit/free camera, PNG capture, independent HUD and character visibility, and map/inventory screenshots. Offline-only freeze, sun and weather controls. Client-side; keyboard and mouse.
Fix screenshots appearing black, blank or nearly transparent in image viewers when rendering effects leave low alpha values in the completed frame.
Export opaque RGB PNGs while preserving captured colour values and full screen resolution, including Lumaheim adjustments. No additional gamma correction is applied.
Existing screenshots, configuration, camera controls and HUD behaviour are unchanged. Previously affected images are not automatically rewritten.
Screenshot fix confirmed in author gameplay testing with Lumaheim; 37 native image checks verify opaque output and exact RGB preservation.
0.1.6 test — 9 October 2026
Allow F12 photo-mode entry and capture with the large map open.
Keep HUD visible when entering from the map, including compass and map controls.
Retain H visibility toggling, UI input suppression and restoration on exit.
Log photo-mode status notices as well as saved screenshot paths.
Keep typing, popup, console, menu and store guards.
0.1.5 — 3 October 2026
Allow photo mode and PNG capture while inventory or crafting panels are open.
H continues to hide/show all gameplay canvases, including inventory and crafting panels.
Suppress Unity UI input during photo mode and the exit grace period so photo shortcuts cannot submit crafting buttons or interact with inventory.
Preserve existing camera, character, freeze, lighting/weather, capture and text/menu safeguards.
0.1.4 test — 29 September 2026
Clear retired weather particles on preset changes, natural-condition reset and exit. Native emission shutdown alone leaves old rain/snow suspended while time is frozen.
Preserve particle systems shared with the incoming weather and unrelated portal/fire/spell effects.
Resume manually simulated weather particles when switching photo mode back to live time.
0.1.3 test — 29 September 2026
Single-player photographic sun positioning and weather cycling with configurable keys and native-style hints.
Preserve chosen conditions between captures; End and exit restore natural conditions.
Multiplayer hard-disabled, with an explanatory notice and no override setting.
Render environment visuals without advancing world time or changing gameplay environment selection; animate selected weather particles during freeze.
Exclude directional sunlight from frozen point-light preservation so photographic lighting can change.
0.1.2 test — 29 September 2026
Replace plain-text control lines with action labels and individually boxed keys using native KeyHints artwork and font materials at runtime.
Reflect configured keyboard chords, separate modifier keys, and wrap hint groups across the bottom for the current aspect ratio.
Hide hints and notices during captures; do not modify the original native hint objects or bundle extracted artwork.
Time/weather controls discussed but not included in this build.
0.1.1 test — 29 September 2026
Distinct A/D orbit and free-strafe controls, explicit current/next mode labels, and free-to-orbit framing that retains camera position.
Mouse wheel supports normalised and 120-unit input, with a native scroll fallback and finer proportional distance changes near the subject.
Orbit close-up distance down to 0.12m, near clipping down to 0.01m, and configurable Left Alt precision movement.
Lens range extended to 130 degrees with current FOV shown in the control strip.
Preserve nearby playing particles and light values during offline freeze; restore particle playback on resume/exit. Portal effect behaviour still requires in-game retesting.
Record remaining clock overlay compatibility limitation.
0.1.0 test — 29 September 2026
Client-only orbit and free camera with mouse look, movement, roll and lens adjustment.
Configurable F12 entry and Enter capture, with configurable keyboard actions and a bottom control strip.
Independent local-character and HUD visibility, with capture excluding the control strip.
Direct screen-resolution PNG capture, unique filenames and atomic final-file creation.
Offline single-player freeze with a live toggle; multiplayer remains live.
Nearby camera tether, text/menu entry guards, gameplay input suppression and exit cleanup.
No settings panels or bundled game assets. No installation or publication performed.
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