0.1.4 — stamina recovery
Added Balance.StaminaRecoveryBonusPercent, default 10, adjustable from 0 to 100; zero disables it.
Uses the native stamina regeneration effect and tooltip, including native stacking with other effects. Recovery delay is unchanged.
Existing run speed and running/jumping cost settings remain configurable independently.
0.1.3 — packed icon fix
Reconstruct the inventory/status-effect icon from the native sprite mesh and atlas UVs instead of cropping with source-image coordinates.
Preserve packed rotation and transparent margins; release temporary atlas readback texture.
Added 24 pixel assertions covering atlas offset, rotation and transparent margins.
0.1.2 — display policy moved to RPG Equipment
Removed the utility visual patch. RPG Equipment 0.2.6 now owns generic selection and optional visual priority.
Item, material recolour, crafting and bonuses are unchanged.
0.1.1 — single utility visual
Prefer Usain's Belt's recoloured worn model whenever equipped, regardless of equip order.
Restore another equipped utility's model when it is removed, including when the native primary slot is empty.
Keep all equipped utility effects active; use the game's single replicated utility visual slot.
0.1.0 — initial playtest
Added Usain's Belt as a distinct, recoloured Megingjord utility item.
Added configurable run-speed and running/jumping stamina bonuses.
Added configurable Mistlands crafting conversion: Megingjord, scale hide and refined eitr at a Galdr table.
Used native equip effects for RPG Equipment's additional utility slots.
Added runtime material/icon cloning, with headless-server icon handling.
Built and checked against the local game and RPG Equipment assemblies; gameplay verification pending.
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