Star levels multiply a rare drop's loot exactly once (x2 for 1 star, x4 for 2 stars), instead of vanilla's
chance-and-amount (up to x16):
Trophies, Ancient Gemstones and armor molds drop more often, always one at a time.
Resources (Memorial Coal, coins, Lingonberries, Asksvin hatchling/chicken meat, hides, Mork ooze, seal blubber)
keep the 0-star chance and drop more per drop.
1.0.1
Trophies always drop as a single trophy. Star levels still make them come sooner (a 2-star kill counts four times),
but no longer also multiply the amount - a 2-star Unbjorn dropped 4 trophies, as it does in vanilla.
1.0.0
One bad-luck counter per item, shared by every star level: starred kills count 2x/4x (vanilla's multipliers)
instead of resetting it. Covers every creature drop of 30% or less, with vanilla's own chances and amounts.
Counters belong to each character and are saved in the character file.
The server credits each kill to a character (last player to damage it, else the player simulating it) and routes it
to that player's client.
Client and server must run the same version; mismatches are refused on connect.
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