Changelog
1.0.1
- Fix: Fatal crash when used with AzuEPI.
- Changed: On death the quiver is packed and Fletcher-unequipped; after looting the tombstone it stays unequipped until you right-click it again.
1.0.0
- Version: First stable 1.0.0 release — Valheim 1.0 / Unity 6 compliant (API retargets for inventory, tooltips, ammo, world load).
- Changed: Quiver ammo stays in the movable quiver row while equipped (does not grow the backpack height — that broke AzuEPI equipment/quick slot UI). On death only, ammo is pushed into temporary matched bag/tombstone cells so Take All works; after loot the quiver is Fletcher-equipped again and tagged ammo is reclaimed.
- Fixed: Equipping no longer displaces AzuEPI equipment/quick slots or hides the quiver row.
- Fixed: Quiver inventory row positioning and dark plate UI under Valheim 1.0 inventory elements.
- Fixed: Fletcher-equip and ammo binding survive quit/rejoin (custom equip data is preserved across character load).
- Requires: BepInExPack for Valheim 1.0 (Unity 6) and a current Jötunn build (e.g. 2.30+).
0.2.14
- Fixed: After tombstone loot, the quiver that was Fletcher-equipped at death is re-equipped again (deferred, after inventory settles) — including when all ammo stayed packed. 0.2.13 kept the safe “no extra grave rows” dump but only re-equipped when unpacked stacks were repacked; that gap is closed.
0.2.13
- Fixed: Take All still hard-crashed after death dump. Root cause was growing the tombstone past AzuEPI’s
GetFullHeight (extra overflow rows). Overflow now stays packed on the quiver; only stacks that fit empty bag cells are unpacked. Old oversized 0.2.11 graves are sanitized on interact (refit or drop overflow).
0.2.12
- Fixed: Hard crash on tombstone Take All after a death dump. Repack/equip no longer runs inside
MoveAll/AddItem (that mutated the bag mid-transfer); both are deferred to the next frame after inventory settles.
0.2.11
- Fixed: Equipped quiver on the back is visible to other players in multiplayer (ZDO sync + per-player mesh).
- Fixed: Tombstone path for packed quiver contents — unequip on death, unpack into empty bag cells, add temporary extra tombstone rows when needed (
HarmonyAfter AzuEPI so height applies after GetFullHeight), then after loot put stacks back into the matching quiver and Fletcher-equip it again.
- Changed: Death dump / repack replaces the earlier “stay unequipped after Take All” workaround as the primary tombstone solution.
0.2.10
- Fixed: Rare tombstone crashes when dying with an equipped quiver (reported with AzuExtendedPlayerInventory). Take All could interact badly with Fletcher equip state and packed quiver contents while extended-inventory mods auto-equipped items from equipment cells.
- Changed: On death, equipped quivers are unequipped before items move to the tombstone. After looting the grave, the quiver stays unequipped until you right-click it again — the eight-slot row and HUD do not open during Take All.
0.2.9
- Fixed: Melee weapons and staffs no longer consume arrows from an equipped quiver.
- Fixed: When the selected quiver slot is empty, the bow or crossbow uses the next matching quiver slot instead of stopping.
0.2.8
- Fixed: Weight of the quiver and its contents now counts toward total carry weight when the quiver is unequipped but still in inventory.
- Added: Quiver can hold crossbow bolts (bone, iron, black metal, carapace, charred) and use them when that slot is selected.
- Added: Quiver appears on your back when equipped and is removed when unequipped (visual enhancement; does not use the cape slot). Toggle with
QuiverBack.ShowOnBack.
0.2.7
- Fixed: Initial quiver creation bug. Quiver slots did not work when first created and needed a game restart. Fixed by requiring the quiver to be equipped (right-click / RMB in inventory) before the quiver inventory space opens.
- Equip: Right-click the quiver in the backpack to equip or unequip (does not use the cape/cloak slot). You can carry multiple quivers if desired; only one can be equipped at a time. Contents stay on each quiver item.
- Slots: HUD and inventory quiver row only appear while a quiver is equipped.
0.2.6
- Quiver row - while inventory is open, drag the left grip to move the eight slots (clicking a slot still moves items). Right-click the grip to reset.
- Fletcher's knife - unequipping the knife closes the bench; inventory stays open.
- Fletcher's bench - compact panel at normal slot, button, and text size, with Reforge and Split at the bottom. Chest extras (weight tab, Reclaim all) stay hidden on the bench.
- Docs - in-game screenshots of the arrowhead bag, knife, quiver, HUD, and bench.
0.2.5
- Quiver unload - stacks can be dragged back out of the quiver into the backpack. Vanilla was cancelling any drag that did not start in the backpack unless a chest was open.
- HUD dump - with inventory closed, hold
~ and right-click (or Shift/Ctrl-click) a quiver slot to send that stack to your inventory. Open-inventory Ctrl-click does the same.
0.2.4
- Quiver and knife - fixed issues with the Fletcher's knife and quiver.
0.2.0
- Custom models - arrowhead bag world drops, Fletcher's dagger mesh on the knife, and a craftable quiver.
- Quiver - eight slots stored on the quiver item, HUD when inventory is closed, backpack row when it is open, configurable keys.
- Docs - README rewritten for 0.2.0 (finished features only).
0.1.33
- Fix live-world load crash - defer shaft/knife icon mesh rigs until world load; skip ZNetView registration while building temporary icon rigs (fixes
NullReferenceException in ZDOMan.CreateNewZDO during Fejd startup).
- Store package - no longer ships
Icons/ PNGs to players (gallery images load from GitHub; in-game art is embedded in the DLL).
0.1.32
- Fletcher's knife fix - no durability loss or combat damage; bench stays open while the knife remains equipped.
- Store README - GitHub and Team Extreme Discord links; gallery images load from the GitHub repo.
- Release package - includes
Icons/ gallery assets and listing icon.png for Thunderstore and Hexium.
0.1.31
- Store README - Thunderstore / Hexium listing copy with gallery image links.
0.1.30
- Packaging and store listing polish.
0.1.0
- Initial release: shafts, arrowheads, Fletcher's knife field bench (reforge / split).