Fixed: Weight of the quiver and its contents now counts toward total carry weight when the quiver is unequipped but still in inventory.
Added: Quiver can hold crossbow bolts (bone, iron, black metal, carapace, charred) and use them when that slot is selected.
Added: Quiver appears on your back when equipped and is removed when unequipped (visual enhancement; does not use the cape slot). Toggle with QuiverBack.ShowOnBack.
0.2.7
Fixed: Initial quiver creation bug. Quiver slots did not work when first created and needed a game restart. Fixed by requiring the quiver to be equipped (right-click / RMB in inventory) before the quiver inventory space opens.
Equip: Right-click the quiver in the backpack to equip or unequip (does not use the cape/cloak slot). You can carry multiple quivers if desired; only one can be equipped at a time. Contents stay on each quiver item.
Slots: HUD and inventory quiver row only appear while a quiver is equipped.
0.2.6
Quiver row - while inventory is open, drag the left grip to move the eight slots (clicking a slot still moves items). Right-click the grip to reset.
Fletcher's knife - unequipping the knife closes the bench; inventory stays open.
Fletcher's bench - compact panel at normal slot, button, and text size, with Reforge and Split at the bottom. Chest extras (weight tab, Reclaim all) stay hidden on the bench.
Docs - in-game screenshots of the arrowhead bag, knife, quiver, HUD, and bench.
0.2.5
Quiver unload - stacks can be dragged back out of the quiver into the backpack. Vanilla was cancelling any drag that did not start in the backpack unless a chest was open.
HUD dump - with inventory closed, hold ~ and right-click (or Shift/Ctrl-click) a quiver slot to send that stack to your inventory. Open-inventory Ctrl-click does the same.
0.2.4
Quiver and knife - fixed issues with the Fletcher's knife and quiver.
0.2.0
Custom models - arrowhead bag world drops, Fletcher's dagger mesh on the knife, and a craftable quiver.
Quiver - eight slots stored on the quiver item, HUD when inventory is closed, backpack row when it is open, configurable keys.
Docs - README rewritten for 0.2.0 (finished features only).
0.1.33
Fix live-world load crash - defer shaft/knife icon mesh rigs until world load; skip ZNetView registration while building temporary icon rigs (fixes NullReferenceException in ZDOMan.CreateNewZDO during Fejd startup).
Store package - no longer ships Icons/ PNGs to players (gallery images load from GitHub; in-game art is embedded in the DLL).
0.1.32
Fletcher's knife fix - no durability loss or combat damage; bench stays open while the knife remains equipped.
Store README - GitHub and Team Extreme Discord links; gallery images load from the GitHub repo.
Release package - includes Icons/ gallery assets and listing icon.png for Thunderstore and Hexium.
0.1.31
Store README - Thunderstore / Hexium listing copy with gallery image links.