Valheim
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Latest version
1.2.1
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Changelog

1.2.1

  • Dedicated server/client desync fix — the server kept the full portal registry while clients only saw portals in loaded chunks, so breeders could show “No Maturing portal” even when routing worked
  • Server registry sync — on join and when portals are placed, configured, or destroyed, the server pushes its portal list to clients so connection status and rune glow stay accurate for distant pens
  • Unloaded destination teleports — execute routing RPC now includes maturing portal position and rotation so juveniles can teleport when the destination chunk is not loaded on the client
  • Stale portal cleanup — destroyed or removed portals are pruned from the server registry so juveniles no longer route to dismantled portal sites
  • Follow on dedicated — juvenile follow (E) invokes on the creature owner peer when LetsGo is not installed

1.2.0

  • Valheim 1.0.x final release — validated on solo, hosted, and dedicated servers
  • Dedicated server routing — portal scans honor connected players' active zones (not the headless server origin)
  • Dedicated teleports — server moves juveniles and eggs by ZDO when creatures are not instantiated locally; clients claim ownership before applying moves
  • Routing RPC — execute teleports on both the requesting peer and the ZDO owner when they differ
  • Routing diagnostics — log when no maturing or egg destination is registered on the server

1.1.1

  • Dedicated server routing — scans use connected players' active zones (not the empty dedicated origin)
  • Dedicated teleports — server moves juveniles by ZDO when the live creature is not instantiated; clients claim ownership before applying the move

1.1.0

  • Valheim 1.0.x production release — stable, feature-complete build for 1.0.x (tested through 1.0.7+ hotfixes)
  • Multiplayer routing fix — server refreshes portal registry from world ZDOs before resolving routes; execute teleports on the client with the active zone loaded
  • Client registry sync — configuring a portal updates the local registry immediately (fixes dark runes and stale status on clients)
  • Connection status fix — maturing/breeder portals no longer list themselves as upstream sources in the Configure Portal UI
  • Registry refresh — hover text, rune glow, and config status rebuild from ZDO data before displaying connection state
  • Follow RPC fix — juvenile follow executes on the requesting player's client; follow AI runs on ZDO owner (when LetsGo is not installed)
  • Includes all fixes from 1.0.2 through 1.0.7 (MP RPC routing, connected glow, egg collector preference, LetsGo compatibility, hammer icon, log spam fixes)

1.0.7

  • Hen eggs now prefer Egg Collector over Maturing when any Egg Collector portal exists
  • Normalize Egg Collector portal species keys (Egg:Chicken) for reliable matching

1.0.6

  • Cleaner hammer menu icon: no particle burst, subdued rune glow, isometric portal frame only
  • Disable OP juvenile follow when LetsGo is installed (instead of Beast Hird)

1.0.5

  • Fix config panel status for Breeder portals (was showing stale "Receives from" text)
  • Maturing portals now show both upstream and downstream routes when configured
  • Omit route lines when no matching destination portals exist

1.0.4

  • Fix NullReferenceException spam from config retry running before ZNet exists (main menu / loading)

1.0.3

  • Fix log spam/errors from ZNetView Awake hook running portal init during object load
  • Guard portal emission updates when shader lacks _EmissionColor
  • Guard routing RPCs and scans until world/network is ready; prevent duplicate RPC registration

1.0.2

  • Multiplayer routing fix — Scans run on any peer with portals in their active zone; server validates destinations via RPC (listen server and dedicated)
  • Connected portal glow — Runes light up when routing chain is complete (vanilla-style emission)
  • Connection status[Connected] / [Unconnected] on hover and live preview in Configure Portal UI
  • Config RPC retry — Client-placed portal config retries when ZDO is not yet available on server
  • Hammer menu icon — Custom rendered icon distinguishes offspring portal from vanilla portal
  • Corrected multiplayer documentation (any player in active range, not host proximity)

1.0.1

  • Stable Valheim 1.0.x ship release (tested on 1.0.7; compatible with 1.0.x hotfixes)
  • Fix Hammer build menu showing raw localization keys for the Offspring Portal piece name and description

1.0.0

  • Valheim 1.0.7 release — first stable 1.0-compatible build
  • Valheim 1.0 API fixes (Hoverable.GetHoverOffset, deferred prefab registration, portal piece registration retry)
  • Egg routing: dual-purpose eggs to Egg Collector, single-purpose (asksvin) to Maturing; improved prefab chain resolution and registry fallbacks
  • Mate draw yields to vanilla breeding AI when mates are in range (fixes lox/moose and other species not breeding)
  • Juvenile follow cleared on grow-up so adults do not retain follow state
  • Full end-to-end testing: boar, wolf, lox, hen, asksvin, moose — breed → maturing → farm round-robin
  • Updated Thunderstore dependencies for BepInEx 5.4.2350 and Jotunn 2.30.0

0.4.0

  • Offspring portals are excluded from player portal networks globally — they no longer appear in travel mod lists or map-based portal UIs

0.3.5

  • Removed pregnant glow visual (out of scope for this mod)
  • Updated README, wiki, and Discord docs: dynamic discovery, egg routing, mate draw, mod creator breedable criteria

0.3.4

  • Fix species discovery with a single animal (wider discovery radius, fallback registration)
  • Refresh breedable species list every breeder scan instead of every 5 seconds
  • Mate draw skips hungry animals explicitly
  • Pregnant glow attaches to existing animals on load; emissive sphere + stronger light

0.3.3

  • Breeder portal mate draw: fed, ready adults within 15m nudge toward each other to reach breeding range
  • Subtle warm glow on pregnant breedable adults
  • Breeding config section in offspringportal.mod.cfg

0.3.0

  • Dynamic species discovery from tamed adults near breeder portals (no hardcoded species list)
  • Egg routing: breeder portals send laid eggs to Egg Collector or maturing pens
  • Egg Collector portal role for dual-purpose eggs (e.g. hen eggs)
  • Mod creature support via breedable criteria (Procreation, Growup, etc.)
  • Juvenile follow command (press E on tamed juveniles)

0.2.14

  • Fixed offspring portals reappearing in XPortal as "(No Name)" entries (stronger XPortal list filtering and purge on world load)

0.2.13

  • Fixed portal hover text showing vanilla portal tag instead of offspring portal config

0.2.12

  • Fixed portal config UI not opening on E key for some portal setups

0.2.11

  • Fixed juvenile routing when destination pen is in an unloaded zone (deferred teleport)

0.2.10

  • Fixed portal registry not rebuilding after world load in multiplayer

0.2.9

  • Block player travel to and from offspring portals (fixes XPortal bounce-back)
  • Exclude offspring portals from XPortal's portal list when XPortal is installed

0.2.8

  • Adult routing from maturing portals (Farm, Cull, None)
  • Shared Cull portal for all species

0.2.7

  • Portal config UI (name, role, species, adult destination)
  • Custom hover text per portal

0.2.6

  • Round-robin load balancing across multiple portals of the same type and species

0.2.5

  • Breeding cap warning on maturing portal hover when inside vanilla cap radius

0.2.4

  • Distant pen teleport: wait for zone load before giving up

0.2.3

  • Multiplayer: routing runs on server; config RPC for clients

0.2.2

  • Fixed juveniles not routing when breeder portal has no declared species yet

0.2.1

  • Initial Thunderstore release: breeder → maturing juvenile routing
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro