Changelog
0.2.15
- Thunderstore README and wiki: Team Extreme Discord link, feature list, and support section updates
0.2.14
- Fixed offspring portals reappearing in XPortal as "(No Name)" entries (stronger XPortal list filtering and purge on world load)
- README and wiki: Discord community section, feature list, and troubleshooting updates
0.2.13
- Fixed juvenile follow/stay command not working for players who joined a hosted game (routes follow toggle through server RPC)
0.2.12
- Fixed startup Harmony error: removed invalid ZNetView.Start patch (Valheim's ZNetView has no Start method)
0.2.11
- Fixed offspring portals placed by remote players in hosted games not routing juveniles until rebuilt
- Fixed portals spawned via Prefabhammer (or other tools that skip standard placement) not initializing scanners or registry entries
0.2.10
- Thunderstore README: GitHub Issues link for support, player-travel note, source repo link
0.2.9
- Block player travel to and from offspring portals (fixes XPortal bounce-back)
- Exclude offspring portals from XPortal's portal list when XPortal is installed
0.2.8
- Fixed follow on wolf cubs and other AnimalAI juveniles (no Tameable/MonsterAI — uses custom follow path)
- Juvenile crosshair detection no longer requires Tameable component
0.2.7
- Fixed follow command not firing in pens: scan full crosshair raycast for juveniles and set hover target before E is processed
- Apply follow directly on server/host instead of relying on misrouted client RPC
0.2.6
- Fixed juvenile follow command: use vanilla follow/stay, correct hover targeting in pens, and show follow hint on crosshair
0.2.5
- Fixed juvenile follow command for MonsterAI species (Boar, Wolf, Lox, Asksvin)
0.2.4
- Fixed portal hover still showing XPortal text — use Postfix after all mods and stronger offspring portal detection
0.2.3
- Fixed portal hover text overridden by XPortal (and similar mods) — Offspring Portal hover now wins
0.2.2
- Hover warning on maturing portals when Destination is Farm/Cull but no receiver portal exists
0.2.1
- Maturing portals: Destination dropdown (None / Farm / Cull) replaces forward-adults checkbox
- None disables adult teleporting; missing Farm/Cull portal shows a warning and skips routing
- Added Farm receiver portal type for species-separated adult routing
- Cull yard is shared across all species; Hen label in UI
0.2.0
- Added three portal types: Breeder, Maturing, and Cull
- Maturing portals can optionally forward adults to cull pens (checkbox in config UI)
- Adult scan runs every 30 seconds on maturing portals with forwarding enabled (configurable)
- Existing pen portals migrate automatically to Maturing type
0.1.18
- Reduced portal build cost to 20 Fine Wood, 10 Greydwarf Eyes, and 2 Surtling Cores
0.1.17
- Added custom portal Name field to the config UI
- Hover text now shows Name plus Role (breeder) or Accepts (pen)
- Renamed Destination dropdown label to Accepts; breeders show "All juveniles"
0.1.16
- Fixed config panel OK/Cancel buttons overlapping the Destination dropdown
- Fixed player warning message stuck on screen while standing in portal range
0.1.15
- Fixed juvenile floating after teleport
- Fixed follow command RPC for AnimalAI juveniles (follow deferred for polish)
- Ground snap for teleported juveniles
0.1.0
- Initial release: breeder/pen portals, species config UI, distant teleport, cap warnings
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