Changelog
1.0.4
- Replaced the temporary placeholder-style icon with a polished DurabilityBegone icon built around the original hammer + red no-durability concept.
- Icon is exactly 256x256 for Thunderstore.
- No gameplay behavior changes from 1.0.3.
1.0.3
- Fixed Windows publisher packaging after compilation/install succeeded but ZIP creation failed in the inline PowerShell command.
- Replaced the fragile escaped pipeline with a pipeline-free .NET ZIP routine.
- Added final ZIP validation for required files and forward-slash entry paths.
- No gameplay behavior changes from 1.0.2.
1.0.2
- Updated Harmony patch invocation for current HarmonyX/Valheim API.
- Preserved event-driven Area Repair behavior: it only runs after a successful manual hammer repair.
- No per-frame repair scans or automatic structure polling.
1.0.1
- Rebuilt Area Repair to be strictly event-driven.
- Removed any continuous/per-frame repair behavior.
- Area Repair triggers only after a successful manual hammer repair.
- Repairs only damaged
WearNTear structures directly instead of recursively calling Player.Repair.
- Eliminates repeated
does not need repairs HUD spam from secondary area repairs.
- Uses a reusable non-allocating physics buffer and deduplicates structures.
- Repair Radius is now a direct-entry numeric config with no soft slider cap.
- Preserves durability-loss prevention.
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