ClanWars
Odin has chosen war. Raise clans, claim land, forge alliances, trade, and storm rival bases to take their ground. Fight for the relics he hurls from the sky, wager clan battles, duel in the moshpits, and crown one clan champion every week.Changelog
1.2.3
- Fixed the reward for finishing a whole clan path or personal path never being paid.
- Fixed Coins waiting with the Warlord being paid twice when collected twice in quick succession.
- Coins put in a Clan Ward now reach the clan gold once the world is saved, so a server crash can no longer give a clan both the Coins and the gold.
- Fixed selling a stack to the Warlord losing the Coins that did not fit in your pack.
- Fixed a blow landed just as a boss fell sometimes not counting towards the clan's age.
- Fixed the Warlord's Collect kits button showing in English in every language.
- Fixed leaving and rejoining a clan paying your personal path's steps again.
- Coins waiting with the Warlord now stay yours when you leave a clan or are removed from one.
- Fixed collecting Coins from the Warlord with a full pack dropping Coins at your feet.
- Fixed Coins collected or trophies handed in during a world save being paid twice or lost.
- Fixed a quick double press of Hand in taking more trophies than the deed needed.
- With clan deeds switched off, the Warlord stays at the spawn while anyone has Coins or kits waiting with him.
- Fixed a quick double press of Buy in the Warlord's Workshop buying two kits.
- The Warlord now adds your relic and milestone sale bonuses when he buys valuables, as Haldor does.
- Fixed the Warlord milestone and Bjorn the Great's title using different words in Polish and Russian.
- Coins collected from the Warlord and trophies handed in to him are no longer lost or paid twice if your game or the server stops at that moment.
- A trinket already in your pack no longer stays listed as waiting with the Quartermaster after your game or the server stops as you collect it.
1.2.2
- Clan deeds: every age deals your clan a path of five deeds and each member a path of their own, paid in clan gold and Coins by the deed's effort; Warbound clans get war deeds each season, paid in renown at once.
- Bjorn the Great, the Warlord, stands at the world spawn: he takes deeds and trophies, buys valuables, and sells gear and Workshop kits up to your clan's age.
- Clan gold: earned by deeds, topped up with Coins at a Clan Ward, spent on Workshop kits; it shows beside your Hacksilver in the crafting panel.
- A clan's age moves when its next boss falls to the blows of a member or one of its tames or summons.
- Follow a deed and it shows under your minimap.
- The Viking Quartermaster has a name: Ingolf Silverhand.
- Works with Smoothbrain's TargetPortal: its portals gain a Clan mode, open to every member of your clan.
- Servers can switch clan colours on gear, Wards, Flags, sails and banners off with the new ClanColours setting.
- Players now hurt each other five times as hard by default, four times with bows and crossbows, and three times with magic, which has its own PvpMagicDamageMultiplier setting.
- Built for Valheim 1.0.20.
1.2.1
- Clan Wars now speaks Turkish.
- Servers can mirror their clans into Discord with the Clan Wars Herald bot.
- Link your Discord account from the clan panel to get your clan's Discord role and channels.
- The season result is now posted to Discord through Clan Wars Herald.
- Tames and summons now fight for their clan: summons, tames following you, and guards on your land.
- Only its own clan can command, ride, saddle or rename a clan's tame.
- Clan Wars now keeps the map on in every world, so respawning, raids and Ravens always work.
- Chests with items in them on ground no clan holds can no longer be broken or dismantled.
- Destroying a Ward or Flag in a raid now captures it: the raiders' own rises in its place.
- Leaving as the last member, making someone leader, breaking an alliance and closing a route now ask first.
- Built for Valheim 1.0.17.
- Fixed the six newest relic voices playing much quieter than the others.
- Fixed wrong Polish button names and wording across the clan panel.
- Fixed a caravan unloading twice after a restart once its trade chest was taken down.
- Fixed escrow, returns and caravans being lost or repeated after a server shutdown.
- Fixed carried relics being destroyed, and falls and kills going uncounted, when saving failed.
- Fixed a relic hung on an item stand sometimes being taken off and destroyed.
- Fixed relics staying locked in the wager balance of a disbanded or retired clan.
- Fixed buildings near an old relic crater vanishing when players came close.
- Fixed dying on a world with no map leaving you stuck dead.
- Fixed the clan panel getting stuck on screen after dying with it open on a controller.
- Fixed players being able to fight each other with clan PvP switched off.
- Fixed a server crash mid clan battle stranding fighters on the battlefield.
- Fixed fighters being sent home at every login during a pause.
- Fixed raids being declared on clans whose fighters were away in a clan battle.
- Fixed fighters placing Wards or Outpost Flags on the battlefield mid-battle.
- Fixed Staff of Protection and other area buffs not reaching clanmates and allies.
- Fixed clan battles never ending after a world save problem.
- Fixed finished clan battles' trips home coming back after a server restart.
- Fixed a missed clan battle's trip home firing days later from wherever you were.
- Fixed battlefields being laid over villages, crypts, boss altars, traders or other fields.
- Fixed the "PvP on" notice showing after every respawn.
- Fixed duels being offered to players who can't enter a moshpit.
- Fixed clan battle announcements showing the wrong team sizes.
- Fixed rivals smashing or dismantling shut chests, carts and boats for their contents.
- Fixed rivals emptying windmills, eating feasts and retargeting turrets on a clan's land.
- Fixed rivals trampling seedlings on a clan's land.
- Fixed players in a dungeon under a base counting in its raid or being pulled out of it.
- Fixed beds let go by the bed limit still showing their old owner's name.
- Fixed the "cannot be taken down during a raid" notice popping up on its own.
- Fixed pieces a weapon sets down skipping the building rules.
- Fixed a clan retired for inactivity lingering on other players' games.
- Fixed doors, crops and portals in a base answering to anyone just after logging in.
- Fixed caravans waiting for room making the server save every few seconds.
- Fixed a Clan Ward's store emptying when Ravens are paid in something other than Feathers.
- Fixed a trade refused for a chest in use saying the chest could not be written.
- Fixed a delivered caravan staying on the Trade tab after its chest was taken down.
- Fixed players being turned away when the server could not read its clan file.
- Fixed players being turned away for gear earned on the server after a server crash.
- Fixed the server rewriting its clan file on every clan action during a world save.
- Fixed a quick rejoin after a crash being told to rejoin the server.
- Fixed Wards, relics and raids stopping for a whole session when save checks failed at start.
- Fixed boss defeats going uncounted when relics failed to load.
- Fixed old Odin voice files from an earlier install replacing the new recordings.
- Fixed relics still earning renown after a season ended.
- Fixed players joining or leaving a rewarded clan not being told while renown is off.
- Fixed every trade being called off at once when the escrow wait was set to 0.
- Fixed the Clan Ward chest window stretching, and breaking later chests, alongside inventory mods.
- Fixed refused joins opening another mod's version window instead of showing the reason.
- Fixed a hitch at every world save on very large worlds.
- Fixed text fields showing no highlight when the controller is on them.
- Fixed controller button names ignoring the game's Gamepad glyphs setting.
- Fixed the panel footer naming the wrong trigger with Swap Triggers on.
- Fixed the panel footer not following a switch between mouse and controller.
- Fixed closing the panel with the trigger swinging your weapon.
- Fixed closing the Moshpit Portal map with a controller making you jump or reopen it.
- Fixed B at a battle table closing it instead of stepping back.
- Fixed trade post buttons showing a missing-button hint on a controller.
- Fixed naming a trade post with a controller sometimes asking for the name again.
- Fixed one press of the trade post button removing the post.
- Fixed trade post button labels running out of their buttons.
- Fixed respawn and portal lists not scrolling on a touchpad.
- Fixed the guide's post-raid protection countdown standing still.
- Fixed the Rules tab's camp piece limit ignoring the Bigger camps your clan bought.
- Fixed long translations shrinking the Rules tabs, Leaderboard headings and store notes.
- Fixed the Promote button covering a member's status on the Roster.
- Fixed panel headings capitalising letters by the computer's language instead of yours.
- Fixed outdated wording in several server setting descriptions.
- Fixed Ward and Outpost limit messages using the wrong plural ("1 Clan Wards").
- Fixed wrong-meaning French words for the Clan Ward, tabs and bosses, and mixed Russian relic names.
1.2.0
- Clans earn renown for raids, relics and clan battles, ranked on a new Clan Leaderboard.
- Weekly Clan Wars seasons with a countdown on the HUD, announced on screen at the start and end.
- A new Season Log under Logs shows the final rankings of the last three seasons.
- A season's top 3 clans earn a bonus against creatures; the champion wears a crown.
- Servers can post each season's result to Discord.
- The season countdown can be hidden in the game's Gameplay settings.
- Each Monday a season recap names the biggest raid, top relic holder and top duellist.
- A raid's capture, defence or broken Ward is announced to the rest of the server in chat.
- Peaceful clans may hold one Clan Ward, with 100 pieces per camp, until they enter the war.
- The Peaceful shield is now almost clear instead of milky.
- Six new Odin-Sent Relics fall after the Queen, Fader and Kall Fimbulbringer.
- Each of the six new relics has its own Odin voice line.
- Odin's voice lines now ship as MP3, making the mod download smaller.
- Players without a Ward can find open land to settle from the War Map.
- A Clan Ward refused for standing too close now says where the nearest open land is.
- A crash, an interrupted save or a briefly locked file no longer pauses clan changes.
- A crash during a pending trade, or a removed trade post chest, no longer pauses clan changes.
- While clan changes are paused, raids and fights stop and the Hall still opens.
- Everyone online is told when clan changes pause, and why.
- Returned goods go to another trade post if theirs was taken down.
- Fixed carried relics coming back as a second copy after quitting or disconnecting.
- Relics carried when the server restarts or crashes now stay in the world.
- Relics can't be picked up while clan changes are paused, so none is lost.
- Server admins can respawn a relic at their feet with the
cw_relicconsole command. - Clan trades and deliveries now work on servers that save with AsyncSave.
- Battle wagers now complete for players who run AsyncSave.
- Relic tooltips now show in your language.
- Clans earn Hacksilver with renown and spend it at the Viking Quartermaster.
- Your clan's season renown and Hacksilver show beside the inventory's Crafting title.
- Server admins can give a clan Hacksilver with the
cw_hacksilverconsole command. - The clan store sells upgrades for Ravens, trade posts, camps, Ward storage and members.
- The clan store sells ten trinkets for members, bound to whoever they are bought for.
- Clans now bear an emblem, picked with their colour and shown before their tag.
- Two clans may now share a colour, as long as their emblems differ.
- Clan banners in the clan's colour and emblem, unlocked at the clan store.
- Clan Wars now runs from the first session of a brand-new world, not only after a restart.
- Clan Wars no longer acts on a world the game failed to load.
- The server always requires players to run the same Clan Wars version.
- Server admins can pardon a turned-away character with the
cw_pardonconsole command. - On a server without Clan Wars, building and your own chests work as normal.
- Fixed server hitches every second for up to half an hour after an ally trade or returned goods.
- The server no longer rebuilds every player's clan panel on each click, report or raid second.
- Fixed server hitches on deaths, bed claims and portal, table and relic lookups on large worlds.
- Smoother frame rate with other players in view.
- The minimap and War Map no longer rebuild their pins every second.
- A clanmate who logs off now shows as offline straight away.
- Players who played while clan changes were paused are no longer turned away for what they gained.
- Caravans and returned goods no longer unload into a trade post on ground your clan has lost.
- Caravans and returned goods now use the empty rows of enlarged chests.
- Raven fees and relic clean-up no longer delete other mods' items from the same chest.
- A server crash after sending a Scout Raven no longer costs or refunds its feathers wrongly.
- Claiming a bed now counts toward your bed allowance, releasing your oldest bed past the limit.
- A bed on another clan's ground can no longer be used to respawn inside their base.
- Only the clan holding the land can harvest its planted crops or use its cooking stations.
- Building on a full camp is now refused instead of losing the piece and its materials.
- Carts and boats no longer count toward a camp's piece limit.
- Camp piece counts are checked again at each server start.
- Building quickly on a nearly full camp no longer loses pieces past the limit.
- You can now build at the edge of your land while standing just outside it.
- The hoe and cultivator work on a full camp again.
- Crypt gates inside a claim open with their key and no longer show "no access".
- Boats inside a claim take damage from the Ashlands sea and from capsizing.
- A camp Flag with no piece limit no longer shows "/ 0".
- The Ward store's refusal now names the feather item in your language.
- A raided camp's shield never lasts longer than the raid.
- The War Map's raid option now follows defenders arriving or leaving within seconds.
- Fighters are no longer moved on their next login after a clan battle.
- A clan battle cut off by a server restart is now called off.
- Clan battles can't start while they are switched off.
- Kills on a fighter who rejoined mid-battle now count.
- Poison and fire kills now count in clan battles, and end when the fighter stands up.
- Clan battlefield walls and shields now sit on the ground.
- Fighters are sent home from a clan battle even if saving its result fails.
- A clan battle both clans leave at once is now called off with both wagers returned.
- Fighting a clan battle no longer cuts short the no-skill-loss time after a recent death.
- A clan battle's countdown or fall no longer carries over into another world.
- The moshpit melee damage reward no longer boosts chopping and mining.
- The Hall of Champions leaderboard now counts every ranked player.
- A server clock that ran fast no longer stops moshpit wins from qualifying.
- Relics moved just before a server crash are no longer destroyed.
- Putting a relic on or taking it off now counts within seconds.
- Servers with a slower relic tracking interval no longer lose track of carried relics.
- A relic's impact no longer destroys item stands that hold an item.
- With a controller, the d-pad no longer works the hotbar while a Clan Wars window is open.
- With a controller, trade slots, chest cells and wager items now show the highlight.
- With a controller, the highlight no longer jumps away when a button or list changes.
- With a controller, the clan panel guide reliably shows and hides.
- With a controller, the colour list opens on your colour and closing it returns to the colour field.
- With a controller, the War Map's side panel keeps your place when it updates.
- Back and Escape close an open list first instead of wiping the trade draft or closing the panel.
- Escape in the text-entry dialog no longer also closes the clan panel.
- Clan tags and name colours show in the chat window again.
- Disband, Enter the War and Join the War now ask for a second press to confirm.
- The trade composer stops at the item limit and keeps your draft if an offer is refused.
- Buttons the server would refuse are now greyed out.
- The clan tag field now follows the server's tag length.
- Caravan and clan battle countdowns now tick down every second.
- Long lines on the Rules tab, clan battle status and Boss History now wrap instead of shrinking.
- Touchpad scrolling now works in the clan panel.
- The clan battle guide now opens at the cartography table and describes the current steps.
- The Rules tab now describes the spawn dome, caravans, worn relics and PvP correctly.
- No more red "Clan system is not ready yet" line while joining.
- Players who take a while at the server password prompt are no longer turned away.
- Map pin names, tamed creature names and player names are no longer translated.
- Boss History dates are now translated.
- New Ward and Outpost names follow the server's language on Linux servers.
- Fixed French and Russian wording of several lines.
1.1.3
- Clans without a cartography table are greyed out in the challenge opponent list.
- Clan leaders can withdraw an alliance offer before it is answered.
- Updated the mod page and Field Manual with the Hall of Champions, moshpit falls, clan boats and carts, and clanless combat.
- The controller's highlight now shows on bed, portal and other list rows.
- Centre-screen notices wrap on wider lines instead of a narrow column.
- Moshpit and raided-camp shields stop you at the edge like a wall instead of setting you back outside.
- The economic-recovery pause notice no longer floods chat.
- Fixed a server stall while a chest with a pending trade or wager stayed open.
- Admins are told on joining which Clan Wars features are off on their world, and players are told when a server is not running Clan Wars.
- The server does less work each second for players standing still and while nobody is online.
- A trade escrow timeout set below zero no longer cancels every trade at once.
- Features switched off in one world are no longer reported to admins in the next world of the same session.
- The start-up log is shorter; the detail lines about art, panels and voices now need VerboseLogging.
1.1.2
- Redesigned clan challenges with opponent, team and wager sections on one expanding panel.
- Wagers stay in your inventory until you confirm, with item icons and adjustable quantities.
- Fixed withdrawn challenges losing wager items before a world save.
- Winnings and returned wagers now stack compatible items and can be claimed separately.
- Restricted clan-battle setup to one player at a time at the cartography table, without changing map sharing.
- Added centre-screen notifications for received and accepted clan challenges.
- Added cancellation for either clan before combat begins, returning both wagers.
- Updated translations and controller navigation for the new battle controls.
1.1.1
- Allowed Moshpit Portals in no-portal worlds while keeping ordinary portals disabled.
- Fixed wager chests accepting deposits into the winnings row.
- Fixed withdrawn clan challenges not returning their wagers.
- Allowed hoe path-making outside clan territory.
- Closed claimed-building damage exploits involving summoned trolls, area attacks, fire and siege weapons.
- Improved French, Polish and Russian translations, including colour names, durations, distances, counts, hover text and notices.
- Removed labels above War Map pins to reduce clutter.
- Updated the Field Manual.
1.1.0
- Redesigned the clan panel with distinct page artwork, gold dividers and clearer tables.
- The clan panel has more room for content and a fixed two-line area for the latest message. Long messages cannot move the layout.
- Clan creation fits on one row, including the colour dropdown and Found clan button. Invitations appear above it.
- Text fields use empty-field hints instead of adjacent labels. Typing replaces the hint without changing the layout.
- Each mouse-wheel step moves a page within the current clan tab. Guides scroll separately at a readable font size.
- Compact trade, base and boss layouts show more information before scrolling.
- The Hall fits all eight milestones and the selected reward card, with new bronze, silver and gold medallions and distinct earned, locked and selected states.
- War Map scouting and raid summaries have separate bounded panels. Its expandable legend scrolls within the remaining space.
- Respawn and moshpit portal destinations use two-line cards with clear availability, distance and selection. Portal destinations are grouped into Moshpits and Home.
- Respawn and moshpit portal controller mappings appear in their own panel at the bottom centre of the map.
- Raid and battle HUD text has a background and hides while the map or clan panel is open.
- French, Polish and Russian translations cover the new labels, relic effects in the Compendium, boss altars on the War Map, grave notes, clan battle messages and bed rest times.
- Raids have their own page, with an alert above the tabs when your clan is raiding or being raided.
- Long translated labels wrap without overlapping the redesigned panel's controls.
- The controller stays inside the trade chest picker while it is open.
- The controller shortcut opens the clan panel from the inventory.
- Players without a clan now fight by the same rules as everyone else.
- Boats and carts now belong to the clan that built them, wherever they are.
- Boat sails fly the colour of the clan the boat belongs to.
- Falling in a moshpit battle is no longer a death: the loser kneels for a moment and gets up whole.
- The loser of a moshpit battle hands their relics to the winner, as many as the winner can carry.
- Leaving a moshpit battle only forfeits it.
- Moshpit battles can no longer end in a draw.
- Moshpit battles keep a record for every character, and qualifying wins earn milestones.
- Each moshpit milestone gives a permanent combat reward and a permanent economic reward.
- The Hall of Champions shows your moshpit record, the milestone ladder and the server's leaderboard.
- A Hall of Champions button joins the inventory's row of buttons; the Battles tab opens it too.
- The inventory key closes the Hall of Champions.
- The controller's highlight scrolls into view in the clan panel.
- Guides no longer describe controller buttons.
- Moshpit milestone rewards are listed in the Valheim Compendium, under Active effects.
- Russian translation.
1.0.95
- The clan panel shows only what you can use; a guide beside it explains every page.
- Show or hide the guide with H, Triangle/Y, or the Guide button.
- Moshpit Portals: learned at Moder's fall; one per territory, to travel to any moshpit.
- Every moshpit has its own Moshpit Portal, in a stone room at its north gate.
- Nobody walks into or out of a moshpit any more: its portals are the way in and out.
- Moshpits are free of creatures, and tames are kept out.
- Clan battles: the challenged clan names its own fighters when it answers.
- Clan battles: a clan with several tables uses the one nearest its Clan Ward.
- Nobody leaves or is kicked mid-battle, and a clan can't disband with a battle arranged.
- Commence no longer pulls fighters out of duels or dungeons, or starts during a raid.
- Only fighters are bound by the battlefield; other clanmates can't fight on it.
- A clan battle with no field in its age's biome moves to an earlier age instead of ending.
- Clan battle fields follow each boss's own biome, not where relics are set to land.
- A clan disbanded for inactivity settles its clan battles first.
- A cartography table can't be hammered down while its wager chest holds anything.
- The Battles tab's Open chest button works only within reach of the table.
- Relics never land where players have built, dug or died.
- The respawn map's bed list scrolls when it's too long for the screen.
- Chat tags, map pings and clanmates on the map go by player, not by character name.
- Every shielded camp in sight shows its dome.
- Log lines are always in English.
- Controller: alt button + Use opens clan battles at the cartography table.
- Controller: hold the alt button and tap Hide to open the clan panel from anywhere.
- Controller: trade post buttons get their own window in the chest; Circle cancels naming.
- With a controller, Cross presses only the highlighted button.
- Circle steps back out of whatever is open, then closes the panel.
- Text fields open Steam's on-screen keyboard in Big Picture mode.
- War Map with a controller: Triangle/Y switches maps, L1 selects, R1 sets where to scout.
- Respawn map with a controller: the stick moves the map; L1 picks the bed in the crosshair.
- Fixed the Open Clan UI button being out of reach with a controller.
- Fixed L1 and R1 no longer changing tabs once a text field had been highlighted.
- Fixed the trade post button stealing Take all's controller press.
- Fixed new building pieces not being learned while standing off your clan's land.
- Fixed clan battles, wagers and winnings being lost when the server restarts.
- Fixed the Battles tab never showing your winnings or your fighters.
- Fixed a fighter's own config deciding how long they may stand on their clan's ground.
- Fixed fighters being stranded when the game refused a battle teleport.
- Fixed ore riding a missed clan battle's trip home to your cartography table.
- Fixed an owed moshpit fall repeating while you fight a clan battle.
- Fixed open-air beds being claimable on servers that require shelter.
- Fixed resting beds showing as ready on the respawn map.
- Fixed clan tag length ignoring the server's settings.
- Fixed the trade post limit reading differently on the Rules page and the server.
- Fixed the War Map offering raids the server would refuse.
- Fixed peaceful clans being unable to damage their own buildings.
- Fixed a typo in the Raven cost setting making the Rules, War Map and charge disagree.
- Fixed a relic turning invisible when its pendant couldn't be built.
- Fixed relic timers under a minute reading "0m".
- French: fixed doubled tag brackets and the counter-offer, trade post and raid wording.
- Fixed translation rewriting unrelated text containing "and".
- Fixed typed text being shown translated.
- Fixed a bad number making the clan file unreadable.
- Config descriptions: the commence window covers clan battles; the roster caps at 10.
- Internal tidying: lighter shields and logs, fewer server messages, cleaner reloads.
1.0.94
- Clan battles: challenge any clan to a wagered fight, arranged at your cartography table.
- Both clans wager, or neither; the winner takes both wagers.
- Fifteen minutes on neutral ground, with guarded standing ground for each clan.
- Your clan's ground is green, theirs red. You can walk out of yours, but nobody walks in.
- Stand on your own ground too long and you are set down just outside it.
- Fallen fighters return after ten seconds; nothing is lost on the field, and no corpse run.
- Pick which of your clan fights, from whoever is online.
- Wager from the top row of the table's chest; winnings are laid in the row below.
- No room for your winnings? They wait, whole, until you make space.
- Ground you cross during a battle stays under the fog of war.
- Log out mid-battle and you come back to it; if it ended, you come back to your table.
- Gamepad support for the clan panel, the War Map and the respawn map.
- Reach the Open Clan UI button from your inventory with L1 and R1.
- Peaceful players cannot loot other clans' graves, and their own graves are protected.
- Cartography tables, carts and boats on claimed land are for that clan only.
- Fifteen claimed beds per player; the oldest claim goes when you pass it.
- A bed rests five minutes after you wake in it. The default spawn never rests.
- Trade posts now show the whole chest when another mod has enlarged it.
- Fixed crypt and ruin doors refusing to open inside another clan's land.
- Fixed trade posts unregistering themselves.
- Fixed a Peaceful player dying when a raid started around them.
- Clan battles and the newer screens are now in French and Polish.
- Fixed boss altars showing on the War Map before you had found them.
1.0.93
- Valheim's raid circle now shows only to the raided clan, and to anyone standing in it.
- Fixed relics duplicating when put in a chest, and copies never being cleared away.
- Fixed a trade post showing as empty right after it was set.
- Fixed your own pin names showing on the War Map.
1.0.92
- Pick where to respawn on the map: click a bed or the default spawn, then Respawn here.
- The respawn map can be dragged and zoomed, and beds have their own pin.
- The War Map shows the world spawn and every boss altar you have found.
- Right-click the War Map to send a Scout Raven; left click just selects.
- Bows and crossbows have their own PvP damage setting, and arrows no longer stagger players.
- New recorded voices for all ten Odin-Sent Relics.
- Improved Polish translation and French terms.
- Peaceful clans' Wards and camps now show on the War Map.
- The Peaceful shield is more see-through.
- Retired or disbanded clans lose their trade goods.
- Fixed outsiders sometimes building on, or hammering down, pieces in another clan's claim.
- Fixed relics duplicating when put in a chest just before logging out.
- Fixed a relic being lost when a Peaceful player briefly held it.
- Fixed the moshpit shield not appearing.
- Fixed caravans showing "In transit" long after delivery.
- Fixed the trade window showing a full chest as empty.
1.0.91
- Post-raid protection now applies only to the defending clan. Attackers may raid again immediately, while protected targets cannot be raided. Invalid raid attempts do not remove protection, and offline time counts.
- Added automatic leadership succession for inactive Leaders. The longest-serving eligible Officer, or Member if needed, becomes Leader; one-person clans keep their Leader.
- Added automatic retirement for inactive clans. Retirement removes Clan Wards, Outpost Flags, claims and clan links while preserving beds, buildings, containers, items, portals, ships, carts and creator information.
- Older saves receive an inactivity grace period before succession or retirement begins.
- Trade refunds and pending shipments survive clan retirement. A full or missing destination chest no longer blocks retirement; undelivered goods remain safely pending on the server.
- Readable, full-text wrapping for clan panels, centre notices and Ward chest titles, with expanding rows, accessible scrolling and separate controls for long labels and trade offers.
- Expanded English, French and Polish support across relic descriptions, hover prompts, map labels and announcements, with English fallback and live language switching. Names, countdowns and keyboard or controller bindings keep their original values.
- Added multilingual automatic Ward and Outpost names while preserving existing and custom names.
- Added Peaceful clans and protected claims. Only the Leader can make the clan permanently Warbound, either with Enter the War or by starting its first raid.
- Warbound clans do not automatically conscript their roster. Each member remains Peaceful until choosing Join the War; Peaceful players cannot fight, capture raid ground or carry Odin-Sent Relics.
- Own Clan Wards and Outpost Flags can now be selected directly on the War Map.
- Protected relics now keep the same gold selection highlight as unprotected relics.
- Active caravan pins now move along their post-to-post route and survive post renames.
- Officers and Leaders can rename Outposts. Ward and Outpost names share one case-insensitive, server-wide unique-name pool.
- Optimized the dark-blue shield domes and improved their fit to uneven or dug terrain. Existing domes remain in use if the replacement asset cannot load; Odin-Sent Relic shields are unchanged.
1.0.90
- New painted map pins and territory rings: your clan in green, allies in blue, enemies in red.
- Map pins are bigger, and every War Map pin now shows on the minimap too.
- A raid's pin now takes the place of the Ward or Outpost being raided.
1.0.89
- The Commence button now lights up as soon as you step into the moshpit, and the Battles tab shows how far away you are.
- The download now includes the Field Manual, easy to read on a phone.
- Beating a boss now shows one notice for everyone, naming the relics that fell from the sky.
- New Logs tab: the Trade, Raid and Battle logs and the Boss History, all in one place.
- New Rules tab explains every rule set, using your server's own settings.
- New Enemies tab lists every enemy base and camp your clan has found, each one a click from the War Map.
- The Raids tab is now called Bases, and lists your allies' bases and camps too. Every base and camp there has a View on War Map button.
- Search for a player by name when challenging someone at a moshpit.
- Your clanmates' map pings now show on the War Map.
- A boss Vegvisir always opens the Normal Map, so the boss's marker is there to see.
- The Open Clan UI button in the inventory no longer covers the armour box.
- F6 now opens the clan panel from the inventory, and Tab no longer opens the inventory underneath the panel.
- Clan Wards and Outpost Flags show their clan colour brighter and truer, and no longer glow.
- Clan-coloured gear keeps more of its own colour under the clan's.
1.0.88
Moshpits are here! Five ancient stone arenas now stand on the Plains of every world. Walk up to a moshpit's Vegvisir, challenge anyone online, and settle it one on one. Track your challenges and results on the new Battles tab, and find every moshpit on the War Map.
- Clan Wards and Outposts can no longer be built right next to the spawn, boss altars or traders.
- Relic craters are now smooth bowls instead of deep pits.
- Fixed camp shields sometimes staying up after they should have lifted.
- Fixed raids, relics and the clan panel freezing after loading a second world without restarting.
- Odin has new voice lines for Thor, Tyr, Ullr, Loki and Freyja.
1.0.87
Raiding a camp. A camp far from home now gets a warning, and its raiders a real chance.
- A camp can be raided while a member of its clan is online anywhere on the server; defenders no longer need to stand near it.
- The camp's shield. A protective dome gives defenders time to arrive when a camp raid begins. Only the camp's own clan can walk in, nobody can hurt anybody through it or inside it, nothing on the camp can be broken, and the capture does not move. The countdown shows at the top of the screen, and a blow the shield stops says so.
- Camp raids include the opening shield period and a shorter capture phase than main-base raids.
- Everything said about a camp raid - the capture display, the protection message, the Raven's report, the War Map - now calls it a camp and uses a camp's sizes.
- Fixed: the War Map could say Raid Unavailable for a raid your clan was free to start.
Trade.
- Only goods that stack go by caravan: materials, food and ammunition. Weapons, armour, tools and relics can no longer be put into a trade. Before, gear arrived as a plain new item that had lost its quality and everything crafted into it, and a traded relic was lost for good.
- A trade post must stand on your clan's own land, inside one of its Clan Wards or Outposts. A chest out in the wild or in someone else's base can no longer be made one, and a post on ground your clan has lost can no longer pay for a trade.
- The goods for a trade are now taken out of the trade post by the server itself, and only out of that post. Fixed: paying for a trade could take goods from a different chest, and in some cases duplicate them.
- Fixed: breaking an alliance or disbanding a clan could destroy goods the other clan had already put up for a trade. They now go home as a returning caravan.
- Fixed: cancelling an offer at the moment it was accepted could lose the other clan's payment.
- Fixed: a counter-offer was chosen from one chest and paid from another.
- Fixed: an accepted counter-offer still showed as countered.
- Caravan times now follow where the two posts stand, not where they stood when the route opened.
Relics.
- Fixed relics disappearing permanently on logout; they now always remain in the world.
- On a world set to keep items on death, a dying holder's relic now drops to the ground, as it already did on worlds that lose them.
- Relics can no longer be hung on armour stands.
- Fixed: Freyja's eitr discount was applied twice.
- Fixed: Frigg's building reach could stay raised if placing a piece went wrong.
- Fixed: taking a copied relic out of a chest could undo what a player had just put in.
Portals. Fixed: naming a portal after one inside a distant base could still carry a rival straight into it. The server now knows where every portal leads and closes the ones that land on a clan's ground you may not use.
Tames. A tame or summon can no longer strike into or out of the spawn sanctuary or a shielded camp, or break anything on a clan's land. A clanmate's tame can still hurt you: nothing records which clan a tame belongs to.
Joining.
- Character-check exemptions now identify players by their unique ID rather than an easily copied name.
- A character let in while its save could not be read is now remembered, so it is not turned away later once reading works again.
- Gaining a forsaken power is now reported straight away, like items and skills.
- Fixed: in the first moments of joining, a connection could act for another player.
Clans.
- Clan names, Ward names and trade post names can no longer carry text formatting.
- Kicking, promoting and demoting reach the right player when two share a name, and inviting by a name that matches two players exactly is refused rather than guessed.
- Joining a clan is locked during a raid, as leaving already was.
- A refused action no longer repeats its message on every click.
- An allied clan's camp is no longer called an "Allied Ward".
Your clan records are safer. If the clan database cannot be read when the server starts, it is no longer replaced with an empty one. The server keeps a copy of the damaged file and loads the backup; if neither can be read, clan play stops, the log says so plainly, and nothing is saved over the files until they are put right.
Faster and quieter. A server with no camps no longer pays for counting camp pieces, feather counts are read once rather than for every player, and warnings no longer repeat more than once a minute.
1.0.86
Beds need no roof. Lay a bed anywhere, claim it, and wake there. Valheim normally refuses a bed that is not under cover and out of the weather; here it does not, so a camp under the open sky is a camp all the same. Sleeping through the night still wants a roof, as it always has - that is about resting, not about where you come back.
Trade fixes.
- Fixed: a caravan unloading into a chest somebody was using at that exact moment could undo what they had just put in. Now it waits and tries again.
- Fixed: an item the trade window listed could not always be taken out again, or spent on a Scout Raven.
- Fixed: a single open offer stopped every trade post being removed, not just the one the offer needed.
- Fixed: a caravan's marker vanished from the map if its destination post was renamed while it was on the road.
Other fixes.
- Fixed: scrolling a list in the clan panel also pulled the camera in and out behind it.
- Fixed: the woodcutting and mining bonuses could pay out on things other than the tree or rock you struck.
- Fixed: an item renamed by another mod could be mistaken for an Odin-Sent Relic.
- Fixed: a fire could leave nearby wood unburnt where a lot of pieces stood close together.
- Fixed: an allied clan's camp was drawn on the map as though it were your own.
- Fixed: the Decline button on an incoming trade could sit on top of the row beneath it.
- Improved joining compatibility when a Valheim update changes the character save format.
- Inviting somebody by part of their name no longer reaches the wrong player when two names match.
Faster. A round of work on the things that cost a busy server the most:
- Relics no longer search the whole world every few seconds while anyone is wearing one.
- Killing a boss no longer sweeps every object in the world, over and over, during the fight.
- The first time a world starts with the character check, it no longer stops the game while it reads the world.
- The War Map draws its markers far more cheaply.
- Your clan's details are built once a second instead of once a second for every player, and a trade post's chest is read once rather than once per clanmate.
- Fixed a slow memory leak around the world spawn's dome.
1.0.85
A round of bug fixes and tidying across the whole mod, most of it around Clan Outposts.
Camps are properly camps. A Clan Outpost now holds its ground the way a base does - beds and crafting stations on it belong to the clan that holds it - and everything said about a raid on one calls it a camp rather than a base.
- Fixed: a clan forgot every camp it had found whenever the server restarted, and a raid already running on a camp ended as though the Flag had been destroyed.
- Fixed: a base or camp your clan had already found could be discovered all over again after a restart, announced twice and pinned twice on the map.
- Fixed: rivals could claim beds and use crafting stations inside your camp.
- Fixed: a raid on a camp drew base-sized rings on the War Map.
- Fixed: disbanding a clan left its Flags standing for good.
- Fixed: capturing a camp did not take the losers' trade posts, and the camp kept its old name.
- Fixed: two of a clan's camps could end up with the same name.
- Fixed: the "capture contested" ring never appeared on the map.
- Relics no longer fall on a camp.
Joining. The character check no longer lets anyone through in the first seconds after a server starts - you are asked to try again in a moment instead. And a character coming home is no longer turned away for gaining an item it had all along.
Under the hood. Clan messages are now checked against the connection they arrived on. One part of the mod running into trouble no longer stops the rest of it for that frame - raids, caravans, Scout Ravens and discovery keep going - and it can no longer fill the server log at sixty lines a second either.
1.0.84
Portals belong to the clan whose ground they stand on. A portal inside a Clan Ward's claim or a Clan Outpost can only be used by that clan and its allies, at either end of the trip. Portals out in the wild work as they always have. A portal's name is only a word, and without this anyone who guessed it could step straight into the middle of a base.
Clan Wards are twice as tough. A Ward is what a raid is fought over, not one more wall to knock down.
Camps are found the way bases are. A Clan Outpost is discovered by a Scout Raven sent over it, or by walking near one. The whole clan is told and it appears on the War Map with its own pin, as a base does.
- A camp must now be found before it can be raided. In 1.0.83 any camp you could see could be raided at once.
- Fixed: a camp your clan had found was measured as though it were a Ward when placing new Wards and Flags, pushing them further apart than the rules say.
- Fixed: a camp was discovered over and over, and could appear twice on the map.
- Fixed: taking down one piece on a camp counted two against its limit.
- Fixed: breaking a Clan Ward left its claim holding the ground for a few seconds afterwards.
- A rival's camp now shows as a pin alone. How far it reaches is for its owners to know.
1.0.83
Clan Outposts. Camp away from home. The Clan Outpost Flag is free and every clan member knows how to raise one; it claims a smaller area that only your clan may build on.
- Your Outpost allowance grows with the number of Clan Wards your clan holds.
- Camps must stay apart from Wards and cannot overlap another camp.
- Camps have a building limit that includes pieces already standing when the Flag goes up.
- Raided like a base, with a smaller capture zone. Take a camp and everything on it is yours; break its Flag and the land is nobody's.
- Camps show on the War Map, and in the clan panel with how full each one is.
Building means holding ground. Pieces go up on your clan's land - a Ward or an Outpost - and nowhere else. Out in the wild anyone may still raise a Campfire, a Workbench, a wooden Cooking Station and a bed. Off your land, the build menu greys out the rest, so you can see where the line is before you reach it.
Chests stay shut on ground nobody holds. When the Ward or Flag over a place falls, its buildings stay standing and their chests stay closed - for everyone - until some clan claims that ground again. Beds are unaffected, and so are the chests the world puts down itself in ruins.
Pardon a character. Server admins can clear what the server remembers about one character, so its next join is judged as if it were the first.
1.0.82
Valheim 1.0.12. Clan Wars is built and verified against the current release of the game. Everyone on a server must run the same version of the mod, as before.
- Clan colours. Every clan flies one of fifteen colours, picked by its founder, and no two clans on a server share one. You wear it into battle: your cape and shield carry it outright, and your armour, helmet and weapons carry it while still looking like the metal and leather they are made of. Your Clan Wards fly it over the land you hold, so you can see whose ground you are standing on - capture a base and its Ward turns your colour. The colour follows the player rather than the gear, so two vikings in the same armour from different clans look nothing alike, and a shield taken from a rival carries none of their colour. Leave your clan and you look like everyone else again. Clans made before this update keep working and simply have no colour until their Leader picks one on the Roster tab, and a Leader can change it whenever they like. Relics keep their own look - and so do beards.
- A sanctuary dome at the world spawn. No player can harm another inside the sanctuary, and no blow crosses the edge either way - nobody can be attacked from outside their safety, and nobody can strike out from within it. A dark metal dome, lit from within by a soft golden light, rises over the stones to show where the peace ends; walk straight through it, it is only a sight.
- Player names are shown in capitals everywhere in Valheim - name plates, chat, the clan panel and its roster, a Clan Ward's hover, a bed, a grave, "crafted by" on an item, and the player list on the map. Valheim keeps a name exactly as it was typed when the character was made, so an oddly spelled name used to read that way everywhere. Only the showing of a name changes: what is stored keeps its original spelling, so nothing that matches on a name is affected, and items and beds that already carry a name are shown in capitals too.
- The mod page now carries this changelog.
1.0.81
- The mod page is now the Clan Wars Field Manual: everything a player needs, from installing to raiding and relics.
1.0.80
- Clan Ward limit grows with conquest. Capturing a Ward raises your allowance by one; losing one lowers it, without going below the starting allowance. Both clans are told their new limit.
- Reject alliance offers. Leaders get a Reject button next to Accept on incoming offers, usable even during a raid. Both clans are told.
1.0.79
- Added adjustable player-versus-player damage, including lingering fire, poison and spirit damage. Armour and resistances still protect as usual.
1.0.78 and earlier
- Fresh characters only. A character joining for the first time must be fresh, and characters are bound to the server; the check runs while connecting, before the world loads. Players must run the server's Clan Wars version.
- Loose relics hover above the ground or water, glowing and humming, and are picked up where they hover.
- Odin speaks in recorded voices when a relic is first claimed.
- Relics hang round the neck like the game's own trinket, on a leather cord with their own pendant.
- Carry at most two relics; relic pins on the War Map and minimap sit above the player and can be clicked.
- Chests found in dungeons and crypts can no longer be trade posts.
- Beds inside a Clan Ward's claim can only be claimed by that clan.
- Fire arrows can set wooden pieces alight.
- Clan Wards must stand away from the world spawn.
- The War Map hides the game's own pin panels and keeps its own legend.
