


Boss Force of Nature is an essential Valheim mod that protects player structures and restores terrain integrity during boss encounters. it prevents terrain destruction around protected structures when bosses spawn nearby.
Intelligent Protection System:
Terrain Restoration Engine:
Console Command Tools:
bossreset [radius]: Force terrain reset in specified areabossprotect: Visualize protected areas for 30 seconds [Under Development……]Multiplayer Synchronization:
Optimized Performance:
BossForceOfNature.dllBepInEx/plugins folderBepInEx/config/HsgtLgt.BossForceOfNature.cfg)[General]
BossSearchRange = 180 # Boss detection range
TerrainResetRadius = 4 # Terrain reset radius around boss
[Protection]
ProtectedPrefabs = guard_stone # Protected structures
ProtectionRadius = 50 # Protection sphere radius
| Structure Type | Protection Radius | Effect |
|---|---|---|
| Workbench | 15 | Protects crafting area |
| Medium Base | 30 | Protects building complex |
| Fortress | 50+ | Protects large structures |
| Command | Parameters | Effect | Example |
|---|---|---|---|
| bossreset | [radius] | Force terrain reset | bossreset 20 |
| bossprotect | None | Visualize protected areas | bossprotect |
Pro Tip: Combine commands: bossreset 20 + bossprotect to see reset areas
Q: How do I protect my workbench?
ProtectedPrefabs = piece_workbench
ProtectionRadius = 15
Q: Why aren't commands working?
Q: How to troubleshoot protection issues?
[Debug]
EnableLogging = true
bossprotect command| Version | Changes |
|---|---|
| 1.0.6 | - Added spherical 3D protection system [Unfinished, still under development... - Implemented intelligent caching - Added console commands - Optimized terrain restoration - Fixed multiplayer sync issues |
| 1.0.2 | - Fixed terrain reset positioning - Removed redundant logging |
| 1.0.1 | - Improved terrain reset mechanics |
| 1.0.0 | - Initial release with core protection |
Experience boss battles without fear of terrain destruction! 🌳🛡️