
You are viewing a potentially older version of this package. View Latest Version
ImmersiveTrader
Adds 14 biome traders and the roaming Legendary Mieteg, with hunting contracts, cargo deliveries, reputation, skill rewards, and new items.ImmersiveTrader
A Valheim mod (BepInEx, Jotunn) with 14 regular traders living in camps and houses, a rotating Legendary Mieteg, hunting contracts, courier shipments, reputation and enhancement scrolls. Version 0.7.0, built for multiplayer (dedicated server or host + clients).
Traders and camps
- Two traders in each biome from Meadows through Ashlands; Legendary Mieteg appears for two in-game days at one of 16 sites, then moves.
- Nine traders live in houses built from blueprints (Midka, Troldad, Grimvald, Rudy Warg's village, Encek's tower, Hrothgar's fortress, Ylva Frost, Bjarki Goldtooth, Ragnar Turnipson); the others keep an open camp. The buildings are local visuals: they cannot be damaged, looted or built on.
- Camps stand on levelled ground; dirt only under the buildings and the board, the biome's own ground everywhere else. Rudy Warg's village has paved streets with dwarven lanterns and a square.
- Some traders sit: Ragnar bathes in his (lit) hot tub, Bjarki sits at his table and stands up while you trade. Every trader turns to face a player who comes close, and has their own lines (Hrothgar about the drake whose eggs he stole, Grimvald about trolls and fish...).
- Every camp has a contract board (E: Valheim's radial wheel with the trader's contracts and their full descriptions) and a caravan, a saddled Lox (E: a wheel with the trader's goods, 10 coins each). Board and caravan are locked, like the trader, until the previous biome's boss is defeated. The trader's shop sells the rest: items unlocked by reputation, idols and scrolls.
- A trader may also have a parked wagon: purely decorative (a covered wagon with barrels and
crates, no fire pit or tools), placed once with
it camp wagon; absent until then. - Legendary Mieteg has no board or caravan: his shop holds his whole offer (every enhancement and ward scroll, and his nine paired legendary contracts, paid in valuables: Hildir's dungeon bosses with their followers - available while the world still has them - Dwarficide and other legendary hunts).
Contracts, shipments and reputation
- Each regular trader offers five shipments and five hunting contracts. Cargo is physical, heavy and cannot pass through portals.
- Carry up to two shipments and two contracts from each issuing trader. Each shipment or contract has its own seven-day purchase cooldown.
- Contract scrolls track progress in item metadata. Completing one grants two levels in its skill (Mieteg's contracts pay valuables worth 1500-5000 coins). Contracts are taken at the board and handed in to the trader, who answers with a "Task completed", their voice and a remark (for shipments also about the distance and the goods).
- Shipments and contracts award reputation with the issuing trader (levels at 0, 12, 28, 44, 64 points).
- Each trader unlocks one new vanilla shop item at reputation 2, 3, 4 and 5; from level 2 also the biome's upgrade idol, from level 4 a ward scroll (150 coins above the biome's attack scroll), at level 5 an enhancement scroll and a one-time gift. Midka also sells Minor Healing Mead for 70 coins.
Enhancement scrolls
- 17 scrolls (attack elements, tools, stamina, health, eitr, Rested, "It ain't funny") and 9 ward scrolls (-10% slash / pierce / blunt / fire / frost / lightning / poison / spirit / fall damage), each for 30 minutes; reading again refreshes the time, effects do not stack.
Configuration (BepInEx/config)
ImmersiveTrader-camps.cfg- camp layout: buildings, trader spots (also seated ones), boards, caravans, wagons, decor. Rewritten with backup when a new version changes its format.ImmersiveTrader-boards.cfg- the board model per biome.ImmersiveTrader/blueprints/- blueprint files (.blueprint from PlanBuild, .vbuild); not included in this repository (licences of valheimians.com / the blueprint's own creator).trader-wagon.blueprint(wagon, barrels and crates only) is the parked wagon's model.ImmersiveTrader/outfits/<trader>.json- Helmet, Chest, Legs, RightHand, LeftHand, Cape, Hair, Beard.- In game (F5):
it camp trader|board|caravan|wagonputs the nearest camp's trader, board, caravan or wagon where you stand, facing where you look;it camp drop|undo|restoreleaves buildings out or brings them back;it goto <trader>,it findall,it scroll wards,it ground,it lox. For a trader without a building, the new spot takes effect immediately for anyone already in that camp, but only after a full restart for a newly generated or freshly loaded one (its location is baked once, at start-up); a trader with a building applies it right away everywhere.
Multiplayer
- Everyone needs the same ImmersiveTrader version (0.7.x is enforced) and the same camps.cfg, boards.cfg and blueprint files - a dedicated server too, because it places the camps. Every peer builds the camps (terrain, buildings, boards) from its own files; a client whose layout differs from the host's gets a warning after joining.
- Purchases, contracts, deliveries, reputation, cooldowns and boss progression are decided by the server. Camp visuals, seating and look-at are local on every peer.
- A client asks the server for all trader camps after joining, so
it gotoandit findallwork before the camps' zones have been visited. - Changes made with
it camp ...stay in your own camps.cfg: copy it to the others (and the server).