ImmersiveTrader
Adds 14 traders and the roaming Legendary Trader, with hunting contracts, cargo deliveries, reputation, skill rewards, and new items.ImmersiveTrader
ImmersiveTrader turns trading into a full progression system for Valheim.
BETA: ImmersiveTrader works in multiplayer, but bugs and unexpected behaviour may still occur. Please report issues directly to
p0kahotnazon Discord.

Instead of relying on a single merchant, the world contains 14 regular traders — two in every biome from Meadows to Ashlands — plus the roaming Legendary Mieteg. Trade coins for useful resources, hunt creatures through contracts, transport physical cargo, build reputation, unlock new stock and use custom scrolls and navigation items.
The goal is to make coins, trading and exploration useful throughout an entire playthrough while reducing repetitive resource grinding without turning Valheim into a creative-mode item shop.
At a glance
- 14 regular traders + Legendary Mieteg
- 70 regular hunting contracts + 9 Legendary contracts
- 70 cargo shipments
- 5 reputation levels per regular trader
- 17 Enhancement Scrolls + 9 Ward Scrolls
- 3 magical navigation shells
- Personal boss progression, reputation, contracts, cargo and cooldowns
- Contract Boards, Lox Caravans, custom camps and trader inventories
- Single-player, host/client and dedicated-server gameplay
Traders & progression
| Biome | Traders |
|---|---|
| Meadows | Midka & Troldad |
| Black Forest | Grimvald & Rudy Warg |
| Swamp | Mokra Dzika & Encek |
| Mountains | Hrothgar & Ylva Frost |
| Plains | Bjarki Goldtooth & Ragnar Turnipson |
| Mistlands | Tyrron & Grelka |
| Ashlands | Spalony Zenek & Skjold Cinderborn |
Later-biome traders are locked until your character has participated in defeating the previous biome boss. Progression is personal, so joining an advanced multiplayer world does not automatically unlock every trader. Legendary Mieteg is the exception: if you find him, you can trade with him.

Every trader has a distinct role, appearance, equipment, stock, contracts, cargo routes and reputation progression. Their locations use custom camps and buildings intended to feel like part of the world rather than simple shop markers.
Meet all 14 traders — artwork & stock cards
Meadows
Black Forest
Swamp
Mountains
Plains
Mistlands
Ashlands
Contracts
Every regular camp has a Contract Board. Press E to open a radial menu with that trader's five hunting contracts — 70 regular contracts in total.
Carry the physical contract while hunting. Completing a regular contract grants reputation and +2 levels to its associated Valheim skill. In multiplayer, nearby players with matching active contracts can progress their own contracts from the same kill.
Cargo & Lox Caravans
Every regular trader also has a Lox Caravan. The Lox is a functional caravan, not a normal tameable creature: interacting with it opens a radial cargo menu.
Each trader offers 5 shipments, for 70 cargo routes in total. Cargo costs 10 coins, is heavy and cannot pass through portals. You must physically move it to the destination trader to receive the reward and reputation.
Contracts and cargo are personal in multiplayer and are protected from other players taking over your active task.

Reputation
Each regular trader has an independent five-level relationship:
| Level | Reputation | Main unlocks |
|---|---|---|
| L1 | 0 | Basic stock |
| L2 | 12 | New stock + biome upgrade idol |
| L3 | 28 | New stock + Reef-Crusted Shell |
| L4 | 44 | New stock + Ward Scroll + Deep Sea Shell |
| L5 — Trusted | 64 | High-tier stock + Enhancement Scroll + Pearl-Bearing Shell + one-time Trusted reward |
Reputation comes mainly from contracts and cargo deliveries. Each trader has their own Trusted reward, giving a reason to build relationships with more than one NPC.
Scrolls & navigation
ImmersiveTrader adds 17 Enhancement Scrolls for temporary bonuses such as elemental damage, health, stamina, Eitr, carry weight, mining, woodcutting, tools, running, jumping and bow use. Using the same Enhancement Scroll again refreshes its duration rather than stacking it.
There are also 9 Ward Scrolls providing temporary protection against Slash, Pierce, Blunt, Fire, Frost, Lightning, Poison, Spirit or Fall damage.
Three reputation-locked shells help track something unusual in the world:
- Reef-Crusted Shell — direction
- Deep Sea Shell — direction + biome
- Pearl-Bearing Shell — direction + biome + approximate distance

Legendary Mieteg
Legendary Mieteg has no permanent home. He rotates between 16 possible locations, remaining at one for roughly 2 Valheim days before moving again.
Mieteg has no normal Board or Lox Caravan. His shop carries special content, including scrolls and 9 Legendary contracts. These contracts can involve multiple objectives and rare enemies, with treasure rewards worth far more than ordinary jobs.
Finding him is intentionally part of the experience.

Multiplayer
ImmersiveTrader supports single-player and multiplayer. Purchases, contracts, cargo, reputation, cooldowns and progression are designed around personal player state and server validation.
For multiplayer:
- Every player should use the same ImmersiveTrader version.
- Dedicated servers need ImmersiveTrader and its dependencies installed server-side.
- Clients/server should use matching camp, board and blueprint configuration files.
Full documentation
This README is intentionally a quick overview. Exact offers, prices,
limits, cooldowns, contracts, cargo rewards, scroll effects, progression
rules, items, prefabs and assets are documented in
control_table.html, included with the mod and also available
separately.

Requirements
Installation
r2modman
Install r2modman, select Valheim, find ImmersiveTrader, choose Download with dependencies, then launch with Start modded.
Manual
- Install BepInExPack Valheim and Jötunn.
- Extract ImmersiveTrader according to the package folder structure so
the plugin is available under
Valheim/BepInEx/plugins/. - Do not install multiple copies of
ImmersiveTrader.dll. - If loading fails, check
BepInEx/LogOutput.log.
Installation on existing world
- Install BepInExPack Valheim and Jötunn.
- Extract ImmersiveTrader according to the package folder structure so
the plugin is available under
Valheim/BepInEx/plugins/. - Do not install multiple copies of
ImmersiveTrader.dll. - If loading fails, check
BepInEx/LogOutput.log. - Use devcommands > it camps force (it will take about 10 minutes to check whole map) > it camps status
- What we expect is 14/14 camps, Mieteg sites at least 10/16. Report it on discord if somehow it doesnt work for you.
Ward and Scroll configuration
- Close Valheim or stop the server.
- Open BepInEx/config/p0kahontazz.immersivetrader.cfg in the local Valheim folder or dedicated server folder.
the plugin is available under
Valheim/BepInEx/plugins/. - Under [TraderStock], set EnhancementOffers to:
- ScrollsAndWards — both.
- ScrollsOnly — scrolls only.
- WardsOnly — wards only.
- None — neither.
- Save and restart the game/server.
- In multiplayer, the host/server setting applies to everyone.
Feedback & Bug Reports
BETA: Bugs may occur, especially in multiplayer.
Report bugs, balance feedback and suggestions directly to p0kahotnaz
on Discord. If possible, include your ImmersiveTrader/Valheim versions
and BepInEx/LogOutput.log.
Credits
Owner / Developer: P0KAHONTAZZ Author Me and everysingle Valheimians User sharing thier work on a page
ImmersiveTrader started as a project for playing Valheim with friends and grew into a larger gameplay expansion. Development has been heavily AI-assisted in programming, debugging and prototyping.
ImmersiveTrader is built with Jötunn. Huge thanks to its developers and contributors.
Building credits — Valheimians
Trader buildings and blueprints were created and freely shared by members of the Valheimians community. The original designs remain the work and property of their respective creators.
A sincere and generous thank you to the Valheimians builders who share their work for free. Without them, the trader settlements in ImmersiveTrader would not exist.
Permissions & Usage
ImmersiveTrader code is All Rights Reserved unless explicitly stated otherwise.
The released mod may be used for personal, private and non-commercial gameplay, including playing alone or with friends. Redistribution, re-uploading, repackaging, distributing modified versions, reuse of the source code/systems, derivative releases, commercial use or monetization requires prior written permission from P0KAHONTAZZ.
Third-party assets remain subject to the rights and licences of their respective owners.
Upcoming project — Children of the Ancient Heart
A separate upcoming project built around a huge castle/dungeon and an ancient power worshipped by a cult. The current concept includes 7 types of stone creatures, 3 Cultist mini-bosses, the Ancient Heart, a final boss encounter, treasure systems, new rewards and environmental storytelling.
The project is still in development and its final scope may change.




