Valheim
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Latest version
1.0.6
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Ultimate Difficulty

Tune the challenge: creature and boss health and damage, loot, stamina, food, carry weight, group scaling and star tables, built on the game's own world modifiers.

Press F3

⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️

Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.

Settings panel (F3)

⌨️ How to use

  1. Install and start the game.
  2. Press F3 to open the settings panel.
  3. Find the Difficulty options in the sidebar (or type in the search box at the top) and turn on what you want.

Everything is off by default, so the game stays vanilla until you turn something on.

🔑 To change settings you need admin access with devcommands: be listed in the server's adminlist.txt (on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.

Features

Difficulty

A Difficulty page (off by default, everything 100% = vanilla), inspired by the main ideas of creature/loot difficulty mods but built on the game's own world rates. The values multiply the world's own settings (world modifiers), so 100% always means "as this world is" and turning the page off restores the world at once:

  • Creature health, Boss health (applied when a creature spawns or is at full health; stars multiply as usual; tamed animals keep vanilla health).
  • Creature damage, Boss damage, Player damage, Chance of each star (0-100%: 0% never, 10% normal game, 100% always the most stars; the panel shows the resulting odds of 0, 1, 2... stars), Loot and resources, Raid frequency (0% = no raids).
  • Stamina use, Stamina regeneration, Eitr use, Durability loss, Food duration, Carry weight.
  • Group scaling: extra toughness and damage per additional player nearby (0% = none), maximum players counted and distance (0 = vanilla).
  • Minimum / maximum stars (used when the star table is off) for creatures and for bosses (vanilla: creatures 0-2, bosses 0). Above the game's limit a creature keeps rolling one more star at a time with the game's star chance. Decided once per creature by its owner and saved in the world, so every player sees the same stars.

Stars

A Stars page under Difficulty (needs Custom difficulty on):

  • Use star table (off by default) – while it is on, a summary at the top of the page shows the current odds for creatures and bosses, today's day and how much each growth (bosses, days) adds; instead of the star chance and the minimum/maximum stars, two tables decide the stars: creatures and bosses, each with the chance of exactly 1 to 10 stars. What is left of 100% is the chance of no star (shown live under each table). A change that would push a table above 100% is refused with a red warning. The creature table starts at 9% one star / 1% two stars (about the normal game), the boss table at 0%. It applies to every creature, dungeons and camps included; creatures that already exist keep their stars; split creatures still get one star less.
  • Growth with progress (creatures only) – Increase per boss defeated (+% of the chances for each boss defeated in the world) and Increase by days (+% every N days). Both add up and multiply the star chances; the no-star chance shrinks to make room and the total never passes 100%. A preview line shows the chances in force now, e.g. Now (day 40, 3 bosses defeated, chances x1.5): no star 55% · 1★ 30% · 2★ 15%. Bosses never grow: their table is exactly what the admin sets.
  • Size per star for creatures and for bosses (0% = vanilla). Careful: big sizes can get creatures stuck in doors, caves and dungeons.
  • When the table is on, Chance of each star and the minimum/maximum stars on the Difficulty page are greyed out ("controlled by the star table").

⚠️ Experimental

This mod is still experimental and may contain bugs. Back up your world and your character, and turn features on a few at a time.

💬 Bugs and suggestions

Join the Discord: discord.gg/aMkN89Cuas

Powered by Ultimate QOL, installed automatically as a dependency. The F3 panel also shows its other options, all off by default.

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