Ultimate Progression
Control the pace of your server: unlock bosses by game day, boss order, personal progress, portal ores per boss, dungeons locked by boss and biome rewards.Ultimate Progression
Control the pace of your server: unlock bosses by game day, boss order, personal progress, portal ores per boss, dungeons locked by boss and biome rewards.
⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️
Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.
⌨️ How to use
- Install and start the game.
- Press F3 to open the settings panel.
- Find the Progression options in the sidebar (or type in the search box at the top) and turn on what you want.
Everything is off by default, so the game stays vanilla until you turn something on.
🔑 To change settings you need admin access with devcommands: be listed in the server's
adminlist.txt(on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.
Features
Bosses and progression (formerly BossGate)
A whole section of the panel, everything off by default. Control the pace of the server:
- Bosses – every boss with its trophy, unlock day, defeated or not and whether it can be summoned today. Master lock closes every altar at once.
- Unlock days – one day per boss ("Bonemass from day 20"), from Eikthyr to Kall Fimbulbringer, with a quick plan (every 5 / 10 / 20 / 30 days). The offering is refused and never consumed while a boss is locked. The Queen's Sealbreaker door and the hive seat follow her day too.
- Boss order – Previous bosses first (no skipping ahead) and Personal progress: a kill counts for the whole world, or only for the players who took part in it (hit it, or were within 40 m) in this world.
- Portal ores – the ores and metals the game blocks from portals are released biome by biome once the boss dies (copper/tin: The Elder, iron: Bonemass, silver and dragon eggs: Moder, black metal: Yagluth, Mistlands items: The Queen, flametal: Fader, gold: Kall; Hildir's chests: the miniboss and the boss of its biome). The inventory's "cannot teleport" mark disappears from released items. All items through portals (
AllItemsThroughPortals, admin, off by default): every item can go through portals, including the ores and metals the game blocks, with no boss needed; while it is on it overrides the boss rule above. Off keeps vanilla (or the boss rule). - Dungeons – a dungeon entrance stays closed until the boss of the previous biome is dead. Leaving is never blocked.
- Rewards – Peaceful biome: once a biome's boss is dead its creatures leave players alone (hit one and only that one fights back, for good). Mist gone after The Queen. Dry Swamp after Bonemass (no more rain). Calm Deep North after Kall (no snow or freezing blizzards). Weather changes at the next weather change of the game.
- Remove abandoned bosses (0-120 min, 0 = off) – a summoned boss carries a timer; when it ends with no player within 300 m the boss is removed, otherwise the timer starts again. Killing the boss drops the timer. Nothing is checked before a timer ends; a change only applies to the next boss summoned.
- Players can see it too: any player can type
ultimateqol_configin the console (F5) and see the Bosses, Portal ores, Dungeons and Rewards pages, read only (the state of this world today). Only admins see and change the settings. - Personal kills recorded by BossGate keep counting (same keys).
⚠️ Experimental
This mod is still experimental and may contain bugs. Back up your world and your character, and turn features on a few at a time.
💬 Bugs and suggestions
Join the Discord: discord.gg/aMkN89Cuas
Powered by Ultimate QOL, installed automatically as a dependency. The F3 panel also shows its other options, all off by default.
