MultiplayerSettings
Configure Valheim's multiplayer difficulty scaling: extra damage taken and effective enemy health per nearby player, the counting range and player cap.MultiplayerSettings
Valheim makes the game harder the more players are nearby: creatures deal +4% damage and enemies get +30% effective health per extra player within 100 m. This mod lets you change those numbers, including turning them off entirely.
Settings
| Setting | Default | What it does |
|---|---|---|
PlayerRange |
100 | Radius (m) in which players are counted. |
MaxCountedPlayers |
5 | Cap on counted players. 1 disables all scaling. |
PercentEnemyHealthIncreasePerPlayer |
30 | Extra effective enemy health per additional nearby player. |
PercentDamageTakenIncreasePerPlayer |
4 | Extra damage taken from creatures per additional nearby player. |
LogMultipliers |
false | Debug: logs your current player count and multipliers. |
Defaults match vanilla, so nothing changes until you edit them. Edit the config in BepInEx/config/Iteravio.MultiplayerSettings.cfg, or in-game with a config manager (F1).
The host's settings sync to everyone and are locked while connected. Type mpsettings in the console (F5) to see what's in effect.
Compatibility
- Everyone needs the mod (host and all players), or they can't join.
- Works with in-game hosting and dedicated servers.
- World modifiers still apply on top.
