Valheim
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Latest version
0.6.2
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Changelog

0.6.2

  • Added the ability to move and resize the Ability HUD while the Talent Tree is open. Players can drag the HUD to reposition it, adjust its size, or reset it to its original appearance. Changes are saved and persist between sessions.
  • Fixed Sorcerer and Shaman targeting failing in regards to the 3D Resolution Limit setting.
  • Improved targeting consistency across Ranger, Sorcerer, Shaman, Ravager, and Necromancer abilities.
  • Fixed Ranger Hunter's Mark, Necromancer Necromantic Blast and Plague of the Plains, and Ravager targeting abilities failing to acquire enemies before they became aggressive.
  • Fixed Ravager Feral Pounce not properly utilizing its intended targeting range, including the additional range provided by Into the Fray.

A special thank-you to one of my friends who helps test JGRPG while playing on an older laptop. When Chain Lightning refused to work for him but worked perfectly fine for me, it eventually led us to discover a targeting issue related to Valheim's graphics settings. What started as one ability not working ended up revealing an issue affecting several classes. It's something I likely never would have discovered on my own system, and I sincerely apologize to anyone whose experience was affected by this issue.

0.6.1

  • Corrected the level 50 to 51 XP requirement from 40,000 to 10,000, allowing Yagluth's XP reward to contribute toward world progression as intended.

0.6.0

  • Added the Nás-galdra-maðr (Necromancer) class with a full 120-rank talent tree through level 90 and five unique active abilities.

0.5.0

  • Added the Úlfhéðnar (Ravager) class with a full 120-rank talent tree through level 90 and five unique active abilities.
  • Changed the player-facing names of all seven classes:
    • Tank → Huscarl
    • Berserker → Einherjar
    • Ranger → Veiðimaðr
    • Rogue → Níðingr
    • Sorcerer → Galdramaðr
    • Shaman → Seiðmaðr

0.4.1

  • Expanded Shaman equipment compatibility to allow casting all five abilities while wielding a shield, a one-handed mace or club, or a one-handed mace or club with a shield. Unarmed and magic staff casting remain supported.
  • Updated Shaman Chain Lightning and Chain Heal equipment validation to support these additional equipment combinations throughout channeling.
  • Magic staves remain the primary progression equipment for Shaman from Mistlands onward, as Chain Lightning damage continues to scale with the equipped staff's progression tier. Shields and one-handed maces or clubs provide alternative defensive and melee playstyles without replacing magic staff damage progression.

0.4.0

  • Added the Shaman class with a full 120-rank talent tree through level 90 and five unique active abilities.
  • Changed Sorcerer Fireball to lock onto a valid enemy when channeling begins. Fireball can no longer be cast without a valid enemy target unless True Fireball is unlocked.
  • Changed True Fireball to retain free aiming, allowing players to redirect the spell during channeling and target the ground without requiring an enemy.
  • Removed the 50% Channel-time reduction previously granted by equipping a magic staff. Staves continue to increase Fireball damage according to their progression tier, and Sorcerer Haste continues to affect casting speed.

0.3.2

  • Fixed Sorcerer Fireball causing recurring ZNetScene.RemoveObjects() exceptions and severe performance degradation when moving between areas or using portals.
  • Reworked Fireball channeling hand effects to use local, non-networked visuals.

0.3.1

Sorry, was time to do some real balancing. Go Go Magic Nerf Stick!

  • Reduced Ranger Fleet Footed 1, 2, and 3 movement speed bonuses from 3% to 2% per rank.
  • Increased Berserker Rage melee damage bonus from 30% to 50%.
  • Added a 20% movement speed bonus while Berserker Rage is active.
  • Reduced Sorcerer Fireball base damage by 25% across all progression tiers.
  • Reduced Sorcerer Eitr Regeneration 1, 2, and 3 bonuses from 10% to 5% per rank.

0.3.0

  • Added the Sorcerer class with a full 120-rank talent tree through level 90 and five unique active abilities.
  • Renamed Rogue ability Killing Spree to Loki's Gambit.
  • Changed Berserker Relentless Pursuit 1 from 3 ranks at +5% movement speed per rank to 2 ranks at +10% movement speed per rank.
  • Added the Berserker Sunder talent, allowing two-handed melee attacks while Raging to ignore enemy damage resistances.
  • Prevented Sunder from bypassing the resistances of Stone Golems and Gammeltrolls.

0.2.0

  • Added the Rogue class with a full 120-rank talent tree through level 90 and five unique active abilities.

0.1.65

  • Changed Tank Provoke to reapply its taunt to nearby enemies every second while active, allowing newly entering enemies to be affected.
  • Added a repeating shout visual effect to Tank Provoke.
  • Added a visual effect to Tank Fortify that increases the equipped shield's size by 20% while active.
  • Added a shield indicator to players benefiting from Tank Guardian's Rally.
  • Added glowing blue eyes and lightning arcs to enemies affected by Tank Odin's Glare.
  • Added red downward target markers to enemies affected by Ranger Hunter's Mark, including multiple targets affected by Group Hunt.
  • Added a short damage-type-colored impact burst to Ranger Explosive Shot.
  • Added a bow indicator to players benefiting from Ranger's Rally.
  • Replaced Ranger Dagger Training talents with Spear Training, changing their damage bonuses from knives to spears.

0.1.64

  • Increased Berserker Rage melee damage bonus from 10% to 30%.
  • Added a 20% two-handed melee attack speed bonus while Rage is active.
  • Added a red character visual effect while Rage is active.
  • Added a movement-friendly spinning visual effect to Berserker Whirlwind.
  • Added a persistent blood-drip visual effect while Berserker Fury is active.
  • Added a silver-white weapon shine effect while Berserker Vorpal is active.
  • Added a lightning effect around the equipped melee weapon while Berserker Thor's Might is active.
  • Added the jgrpg_setlevel <1-90> devcommand for testing world progression, talents, and abilities.

0.1.63

  • Added Berserker support for fists and fist weapons.

0.1.62

  • Restored vertical scrolling to the Talent Tree so all talent rows remain accessible at 1920x1080 and other lower-resolution displays.

0.1.61

  • Updated Jotunn dependency to 2.30.2.
  • Rebuilt against the latest Jotunn release.

0.1.6

  • Fixed JGRPG hotkeys activating while typing map marker names.

0.1.5

  • Fixed Talent Tree gamepad navigation being blocked while the Talent Tree was open.
  • Fixed gamepad ability combinations triggering the underlying vanilla hotbar action.

0.1.4

  • Fixed a controller regression that prevented navigating or closing the Talent Tree with a gamepad.
  • Changed gamepad ability input handling so the JGRPG modifier no longer interferes with Talent Tree controls.
  • Prevented the vanilla hotbar from responding while the JGRPG gamepad ability modifier is held.

0.1.3

  • Fixed first-time boss kills failing to raise the world level cap before awarding boss XP on dedicated servers.
  • Fixed networked boss kills so boss progression is handled correctly by the server.
  • Prevented repeat boss kills from awarding RPG XP after their progression tier has already been unlocked.
  • Prevented JGRPG keyboard hotkeys from activating while typing in chat, the console, or other text input fields.

0.1.2

  • Added full gamepad support for class abilities.
  • Added configurable gamepad bindings for abilities and the Talent Tree.
  • Added controller navigation for the Talent Tree.
  • Added visible controller selection highlighting and talent description tooltips.
  • Added controller access to Reset Talents.
  • Prevented Talent Tree controller navigation from moving the vanilla hotbar.
  • Improved Talent Tree layout at 2560x1440 and other lower resolutions to prevent talent names from overlapping neighboring buttons.

0.1.1

  • Fixed an issue that caused world RPG progression to initialize at Level 90.
  • Removed leftover development/testing progression settings.

0.1.0

  • Initial public release
  • Added Tank, Berserker, and Ranger classes
  • Added full talent trees through level 90
  • Added five active abilities per class
  • Added shared world RPG progression
  • Added boss-gated level caps
  • Added talent reset functionality
  • Added ability cooldown and active-effect UI
  • Added persistent character talent progression
  • Added configurable ability keybinds
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