Enigma Mode
π A Fundamentally Different Valheim Experience Β· Crossplay Compatible π
| Last updated | 19 hours ago |
| Total downloads | 1756 |
| Total rating | 5 |
| Categories | Modpacks |
| Dependency string | JPValheim-Enigma_Mode-2.1.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1JereKuusela-Expand_World_Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Preferred version: 1.49.0JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.56.0JereKuusela-Cron_Job
Allows executing commands automatically on the server.
Preferred version: 1.12.0JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.102.0JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.74.0JereKuusela-World_Edit_Commands
Adds new client side commands for advanced world editing.
Preferred version: 1.70.0Azumatt-MaxPlayerCount
Change the max player count available for your server. Default value is the double that of vanilla's max of 10. Not needed if you have another mod that does it.
Preferred version: 1.2.4README
Enigma Mode II
Enigma Mode is a radically different way to experience Valheim.
Bosschests drive progression, unlocking perks, world changes, and meaningful quality-of-life features.
New mechanics and systems create hundreds of situations to discover, including Slayer tasks, Dvergr trading, and overhauled dungeons.
Want More Quality of Life?
Players are free to use whatever Quality of Life mods they wish. Consider using Enigma Mode Quality of Life: Enigma Mode QoL β https://thunderstore.io/c/valheim/p/JPValheim/Enigma_Mode_QoL/
What Kind of Experience Is This?
βAre you tired of Valheimβs predictability?β
In Enigma:
- Progression is reworked and nonlinear
- Locations are in new places
- Ashlands locations can be found all over the world
- Most building materials appear earlier by design
- Systems reveal themselves through play
- Exploration replaces strict boss order
- Death is commonplace and less punishing
- Death encourages experimentation rather than punishment
Enigma Mode Progression
The Progression Path in Enigma Mode:
- Follow the Enigma Paths extending from the Start Temple
- Discover Forsaken Altars across the world
- Complete Bosschests to progress
- Unlock powerful Perks and world changes
- Explore dungeons and trade with Dvergr
- Build lasting bases
- Push the paths farther outward
- Awaken the World Serpent
- Explore new floating biomes
- Build in the heavens
- Defeat the Forsaken
Most players naturally conclude their journey after establishing a major late-game base above the world Few players defeat any of the Forsaken.
Enigma Mode brings out the best of Valheim to produce a persistent, exploration-driven building experience
Core pillars:
β’ Progression is fully reworked
β’ Everything respawns β trees, rocks, metals, and dungeons
β’ Bosschests replace boss kills as the primary gate
β’ Coins function as a universal resource for building supplies
β’ Paths build themselves as you explore
β’ Dvergr specialists populate the world
β’ Building contributes directly to progression
Under the hood, Enigma restructures the world to support performance and longevity in multiplayer environments.
If a server runs Enigma Mode, every player experiences it.
No client mods are required.
Progression Through Bosschests
In Enigma Mode, bosses are not the primary gate.
Bosschests are.
Each Forsaken altar contains a Bosschest requiring a curated list of materials.
Completing one grants:
β’ Your expected progression item
β’ Additional materials to grow in power
β’ A permanent perk that alters gameplay
Find the altars β Complete the bosschests β Unlock the world
Building Rank Progression
Building in Enigma is not cosmetic β it matters.
As you build consistently...
β’ Your Builder Rank increases over time
β’ Structures you place gain increased durability
β’ Even the first rank significantly strengthens builds
β’ Higher ranks require long-term dedication
Ranks: Builder (2x) β Apprentice (3x) β Journeyman (4x) β Master (8x) β Grandmaster (16x)
βοΈ Slayer βοΈ
Slayer Tasks are optional, repeatable challenges that push players into new areas and playstyles.
Tasks may:
β’ Require specific monsters
β’ Enforce weapon or armor constraints
β’ Encourage crafting and exploration
β’ Over 10,000 possible task combinations
β’ Check progress with /say task?
β’ Slayer Keys may drop during tasks
β’ View rewards with /say keys?
Crossplay Compatibility
Enigma Mode can run entirely server-side.
PC, Xbox, PlayStation, and Mac players can all join the same world
with no client mods required.
The Enigma Experience
Enigma Mode is not designed to be explained.
It is designed to be experienced.
Many players find that once they adapt, returning to standard Valheim feels strangely predictable.
Enigma Mode Development
Enigma Mode is an open source project managed by JPValheim. It would not be possible without all the support from Raaka, Dhakhar, Zeall, CaptainCrumbs, SplashOPain, Jere, Teenzie, LeftAf, StarDancer, Haloa, Fire, GeriAtiric, Panand, AlexWho, Baleog, Shinuii, Ping, ConSeannery, Naoima, Nars, Rose, Indexx, Reapersix01, Fischmaster, MDMchan, Cavalier, the modders Azumatt, **Shudnal, TheJotunnTeam, and over 200 other playtesters since the project began in January 2024.
Learn to Make Valheim Scripts on YouTube
Learn more at: https://www.youtube.com/@JPValheim
